public Parse ( |
||
bulletNodeElement | Bullet node element. | |
parentNode | ||
Результат | bool |
/// <summary> /// Parses a bulletml document into this bullet pattern /// </summary> /// <param name="xmlFileName">Xml file name.</param> public bool ParseXML(string xmlFileName) { XmlReaderSettings settings = new XmlReaderSettings(); settings.DtdProcessing = DtdProcessing.Ignore; using (XmlReader reader = XmlReader.Create(xmlFileName, settings)) { //Open the file. XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(reader); XmlNode rootXmlNode = xmlDoc.DocumentElement; //make sure it is actually an xml node if (rootXmlNode.NodeType == XmlNodeType.Element) { //eat up the name of that xml node string strElementName = rootXmlNode.Name; if (("bulletml" != strElementName) || !rootXmlNode.HasChildNodes) { //The first node HAS to be bulletml Debug.Assert(false); return(false); } //Create the root node of the bulletml tree RootNode = new BulletMLNode(); //Read in the whole bulletml tree if (!RootNode.Parse(rootXmlNode, null)) { //an error ocurred reading in the tree return(false); } Debug.Assert(ENodeName.bulletml == RootNode.Name); //Find what kind of pattern this is: horizontal or vertical XmlNamedNodeMap mapAttributes = rootXmlNode.Attributes; for (int i = 0; i < mapAttributes.Count; i++) { //will only have the name attribute string strName = mapAttributes.Item(i).Name; string strValue = mapAttributes.Item(i).Value; if ("type" == strName) { //if this is a top level node, "type" will be veritcal or horizontal Orientation = StringToPatternType(strValue); } } } else { //should be an xml node!!! Debug.Assert(false); return(false); } } //grab that filename Filename = xmlFileName; return(true); }
/// <summary> /// Parses a bulletml document into this bullet pattern /// </summary> /// <param name="xmlFileName">Xml file name.</param> public bool ParseXML(string xmlFileName) { XmlReaderSettings settings = new XmlReaderSettings(); settings.DtdProcessing = DtdProcessing.Ignore; using (XmlReader reader = XmlReader.Create(xmlFileName, settings)) { //Open the file. XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(reader); XmlNode rootXmlNode = xmlDoc.DocumentElement; //make sure it is actually an xml node if (rootXmlNode.NodeType == XmlNodeType.Element) { //eat up the name of that xml node string strElementName = rootXmlNode.Name; if (("bulletml" != strElementName) || !rootXmlNode.HasChildNodes) { //The first node HAS to be bulletml Debug.Assert(false); return false; } //Create the root node of the bulletml tree RootNode = new BulletMLNode(); //Read in the whole bulletml tree if (!RootNode.Parse(rootXmlNode, null)) { //an error ocurred reading in the tree return false; } Debug.Assert(ENodeName.bulletml == RootNode.Name); //Find what kind of pattern this is: horizontal or vertical XmlNamedNodeMap mapAttributes = rootXmlNode.Attributes; for (int i = 0; i < mapAttributes.Count; i++) { //will only have the name attribute string strName = mapAttributes.Item(i).Name; string strValue = mapAttributes.Item(i).Value; if ("type" == strName) { //if this is a top level node, "type" will be veritcal or horizontal Orientation = StringToPatternType(strValue); } } } else { //should be an xml node!!! Debug.Assert(false); return false; } } //grab that filename Filename = xmlFileName; return true; }
/// <summary> /// Parse the specified bulletNodeElement. /// Read all the data from the xml node into this dude. /// </summary> /// <param name="bulletNodeElement">Bullet node element.</param> public bool Parse(XmlNode bulletNodeElement, BulletMLNode parentNode) { Debug.Assert(null != bulletNodeElement); //grab the parent node Parent = parentNode; //get the node type Name = BulletMLNode.StringToName(bulletNodeElement.Name); //Parse all our attributes XmlNamedNodeMap mapAttributes = bulletNodeElement.Attributes; for (int i = 0; i < mapAttributes.Count; i++) { string strName = mapAttributes.Item(i).Name; string strValue = mapAttributes.Item(i).Value; if ("type" == strName) { //skip the type attribute in top level nodes if (ENodeName.bulletml == Name) { continue; } //get the bullet node type NodeType = BulletMLNode.StringToType(strValue); } else if ("label" == strName) { //label is just a text value Label = strValue; } } //parse all the child nodes if (bulletNodeElement.HasChildNodes) { for (XmlNode childNode = bulletNodeElement.FirstChild; null != childNode; childNode = childNode.NextSibling) { //if the child node is a text node, parse it into this dude if (XmlNodeType.Text == childNode.NodeType) { //Get the text of the child xml node, but store it in THIS bullet node NodeEquation.Parse(childNode.Value); continue; } //create a new node BulletMLNode childBulletNode = new BulletMLNode(); //read in the node if (!childBulletNode.Parse(childNode, this)) { return(false); } //store the node ChildNodes.Add(childBulletNode); } } return(true); }
/// <summary> /// Parse the specified bulletNodeElement. /// Read all the data from the xml node into this dude. /// </summary> /// <param name="bulletNodeElement">Bullet node element.</param> public bool Parse(XmlNode bulletNodeElement, BulletMLNode parentNode) { Debug.Assert(null != bulletNodeElement); //grab the parent node Parent = parentNode; //get the node type Name = BulletMLNode.StringToName(bulletNodeElement.Name); //Parse all our attributes XmlNamedNodeMap mapAttributes = bulletNodeElement.Attributes; for (int i = 0; i < mapAttributes.Count; i++) { string strName = mapAttributes.Item(i).Name; string strValue = mapAttributes.Item(i).Value; if ("type" == strName) { //skip the type attribute in top level nodes if (ENodeName.bulletml == Name) { continue; } //get the bullet node type NodeType = BulletMLNode.StringToType(strValue); } else if ("label" == strName) { //label is just a text value Label = strValue; } } //parse all the child nodes if (bulletNodeElement.HasChildNodes) { for (XmlNode childNode = bulletNodeElement.FirstChild; null != childNode; childNode = childNode.NextSibling) { //if the child node is a text node, parse it into this dude if (XmlNodeType.Text == childNode.NodeType) { //Get the text of the child xml node, but store it in THIS bullet node NodeEquation.Parse(childNode.Value); continue; } //create a new node BulletMLNode childBulletNode = new BulletMLNode(); //read in the node if (!childBulletNode.Parse(childNode, this)) { return false; } //store the node ChildNodes.Add(childBulletNode); } } return true; }