public static void AddNatureFlats( DaggerfallUnity dfUnity, ref DFBlock blockData, Transform parent = null, ClimateNatureSets climateNature = ClimateNatureSets.SubTropical, ClimateSeason climateSeason = ClimateSeason.Summer) { int archive = ClimateSwaps.GetNatureArchive(climateNature, climateSeason); // Add block scenery for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { // Get scenery item DFBlock.RmbGroundScenery scenery = blockData.RmbBlock.FldHeader.GroundData.GroundScenery[x, 15 - y]; // Ignore 0 as this appears to be a marker/waypoint of some kind if (scenery.TextureRecord > 0) { // Spawn billboard gameobject GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(archive, scenery.TextureRecord, parent); Vector3 billboardPosition = new Vector3( x * BlocksFile.TileDimension, NatureFlatsOffsetY, y * BlocksFile.TileDimension + BlocksFile.TileDimension) * MeshReader.GlobalScale; // Set transform go.transform.position = billboardPosition; } } } }
/// <summary> /// Add misc block flats. /// Batching is conditionally supported. /// </summary> public static void AddMiscBlockFlats( ref DFBlock blockData, Transform flatsParent, DaggerfallBillboardBatch animalsBillboardBatch = null, TextureAtlasBuilder miscBillboardsAtlas = null, DaggerfallBillboardBatch miscBillboardsBatch = null) { DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return; } // Add block flats foreach (DFBlock.RmbBlockFlatObjectRecord obj in blockData.RmbBlock.MiscFlatObjectRecords) { // Ignore lights as they are handled by AddLights() if (obj.TextureArchive == TextureReader.LightsTextureArchive) { continue; } // Calculate position Vector3 billboardPosition = new Vector3( obj.XPos, -obj.YPos + blockFlatsOffsetY, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; // Import custom 3d gameobject instead of flat if (MeshReplacement.ImportCustomFlatGameobject(obj.TextureArchive, obj.TextureRecord, billboardPosition, flatsParent) != null) { continue; } // Use misc billboard atlas where available if (miscBillboardsAtlas != null && miscBillboardsBatch != null) { TextureAtlasBuilder.AtlasItem item = miscBillboardsAtlas.GetAtlasItem(obj.TextureArchive, obj.TextureRecord); if (item.key != -1) { miscBillboardsBatch.AddItem(item.rect, item.textureItem.size, item.textureItem.scale, billboardPosition); continue; } } // Add to batch where available if (obj.TextureArchive == TextureReader.AnimalsTextureArchive && animalsBillboardBatch != null) { animalsBillboardBatch.AddItem(obj.TextureRecord, billboardPosition); continue; } // Add standalone billboard gameobject GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(obj.TextureArchive, obj.TextureRecord, flatsParent); go.transform.position = billboardPosition; AlignBillboardToBase(go); } }
private void AddRDBFlat(DFBlock.RdbObject obj, Transform parent) { int archive = obj.Resources.FlatResource.TextureArchive; int record = obj.Resources.FlatResource.TextureRecord; // Spawn billboard gameobject GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(archive, record, parent, true); Vector3 billboardPosition = new Vector3(obj.XPos, -obj.YPos, obj.ZPos) * MeshReader.GlobalScale; // Add RDB data to billboard DaggerfallBillboard dfBillboard = go.GetComponent <DaggerfallBillboard>(); dfBillboard.SetResourceData(obj.Resources.FlatResource); // Set transform go.transform.position = billboardPosition; // Handle supported editor flats if (dfUnity.Option_ImportEnemies && archive == 199) { switch (record) { case 10: // Start marker startMarkers.Add(go); break; case 15: // Random enemy AddRandomRDBEnemy(obj); go.SetActive(false); break; case 16: // Fixed enemy AddFixedRDBEnemy(obj); go.SetActive(false); break; } } // Add torch burning sound if (dfUnity.Option_DefaultSounds && archive == 210) { switch (record) { case 0: case 1: case 6: case 16: case 17: case 18: case 19: case 20: AddTorchAudioSource(go); break; } } }
/// <summary> /// Adds light flats and prefabs. /// </summary> public static void AddLights( ref DFBlock blockData, Transform flatsParent, Transform lightsParent, DaggerfallBillboardBatch billboardBatch = null) { DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return; } // Do nothing if import option not enabled or missing prefab if (!dfUnity.Option_ImportLightPrefabs || dfUnity.Option_CityLightPrefab == null) { return; } // Iterate block flats for lights foreach (DFBlock.RmbBlockFlatObjectRecord obj in blockData.RmbBlock.MiscFlatObjectRecords) { // Add point lights if (obj.TextureArchive == TextureReader.LightsTextureArchive) { // Calculate position Vector3 billboardPosition = new Vector3( obj.XPos, -obj.YPos + blockFlatsOffsetY, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; // Import custom 3d gameobject instead of flat if (MeshReplacement.ImportCustomFlatGameobject(obj.TextureArchive, obj.TextureRecord, billboardPosition, flatsParent) != null) { continue; } // Add billboard to batch or standalone if (billboardBatch != null) { billboardBatch.AddItem(obj.TextureRecord, billboardPosition); } else { GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(obj.TextureArchive, obj.TextureRecord, flatsParent); go.transform.position = billboardPosition; AlignBillboardToBase(go); } // Import light prefab AddLight(dfUnity, obj, lightsParent); } } }
/// <summary> /// Add nature billboards. /// </summary> public static void AddNatureFlats( ref DFBlock blockData, Transform flatsParent, DaggerfallBillboardBatch billboardBatch = null, ClimateNatureSets climateNature = ClimateNatureSets.TemperateWoodland, ClimateSeason climateSeason = ClimateSeason.Summer) { DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return; } for (int y = 0; y < 16; y++) { for (int x = 0; x < 16; x++) { // Get scenery item - ignore indices -1 (empty) and 0 (marker/waypoint of some kind) DFBlock.RmbGroundScenery scenery = blockData.RmbBlock.FldHeader.GroundData.GroundScenery[x, 15 - y]; if (scenery.TextureRecord < 1) { continue; } // Calculate position Vector3 billboardPosition = new Vector3( x * BlocksFile.TileDimension, natureFlatsOffsetY, y * BlocksFile.TileDimension + BlocksFile.TileDimension) * MeshReader.GlobalScale; // Get Archive int natureArchive = ClimateSwaps.GetNatureArchive(climateNature, climateSeason); // Import custom 3d gameobject instead of flat if (MeshReplacement.ImportCustomFlatGameobject(natureArchive, scenery.TextureRecord, billboardPosition, flatsParent) != null) { continue; } // Add billboard to batch or standalone if (billboardBatch != null) { billboardBatch.AddItem(scenery.TextureRecord, billboardPosition); } else { GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(natureArchive, scenery.TextureRecord, flatsParent); go.transform.position = billboardPosition; AlignBillboardToBase(go); } } } }
private static GameObject AddFlat(DFBlock.RdbObject obj, Transform parent) { int archive = obj.Resources.FlatResource.TextureArchive; int record = obj.Resources.FlatResource.TextureRecord; // Spawn billboard gameobject GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(archive, record, parent, true); Vector3 billboardPosition = new Vector3(obj.XPos, -obj.YPos, obj.ZPos) * MeshReader.GlobalScale; // Add RDB data to billboard DaggerfallBillboard dfBillboard = go.GetComponent <DaggerfallBillboard>(); dfBillboard.SetResourceData(obj.Resources.FlatResource); // Set transform go.transform.position = billboardPosition; // Disable enemy flats if (archive == TextureReader.EditorFlatsTextureArchive && (record == 15 || record == 16)) { go.SetActive(false); } // Add torch burning sound if (archive == TextureReader.LightsTextureArchive) { switch (record) { case 0: case 1: case 6: case 16: case 17: case 18: case 19: case 20: AddTorchAudioSource(go); break; } } return(go); }
public static void AddBlockFlats( DaggerfallUnity dfUnity, ref DFBlock blockData, Transform parent = null) { // Add block flats foreach (DFBlock.RmbBlockFlatObjectRecord obj in blockData.RmbBlock.MiscFlatObjectRecords) { // Spawn billboard gameobject GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(obj.TextureArchive, obj.TextureRecord, parent); go.transform.position = new Vector3( obj.XPos, -obj.YPos + BlockFlatsOffsetY, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; // Add lights if (obj.TextureArchive == 210 && dfUnity.Option_ImportPointLights) { // Spawn light gameobject Vector2 size = dfUnity.MeshReader.GetScaledBillboardSize(210, obj.TextureRecord); GameObject lightgo = GameObjectHelper.CreateDaggerfallRMBPointLight(go.transform); lightgo.transform.position = new Vector3( obj.XPos, -obj.YPos + size.y, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; // Animate light DaggerfallLight c = lightgo.AddComponent <DaggerfallLight>(); c.ParentBillboard = go.GetComponent <DaggerfallBillboard>(); if (dfUnity.Option_AnimatedPointLights) { c.Animate = true; } } } }
/// <summary> /// Add misc block flats. /// Batching is conditionally supported. /// </summary> public static void AddMiscBlockFlats( ref DFBlock blockData, Transform flatsParent, DaggerfallBillboardBatch animalsBillboardBatch = null, TextureAtlasBuilder miscBillboardsAtlas = null, DaggerfallBillboardBatch miscBillboardsBatch = null) { DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return; } // Add block flats foreach (DFBlock.RmbBlockFlatObjectRecord obj in blockData.RmbBlock.MiscFlatObjectRecords) { // Ignore lights as they are handled by AddLights() if (obj.TextureArchive == TextureReader.LightsTextureArchive) { continue; } // Calculate position Vector3 billboardPosition = new Vector3( obj.XPos, -obj.YPos + blockFlatsOffsetY, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; // Import custom 3d gameobject instead of flat if (MeshReplacement.ImportCustomFlatGameobject(obj.TextureArchive, obj.TextureRecord, billboardPosition, flatsParent) != null) { continue; } //// Use misc billboard atlas where available //if (miscBillboardsAtlas != null && miscBillboardsBatch != null) //{ // TextureAtlasBuilder.AtlasItem item = miscBillboardsAtlas.GetAtlasItem(obj.TextureArchive, obj.TextureRecord); // if (item.key != -1) // { // miscBillboardsBatch.AddItem(item.rect, item.textureItem.size, item.textureItem.scale, billboardPosition); // continue; // } //} // Add to batch where available //if (obj.TextureArchive == TextureReader.AnimalsTextureArchive && animalsBillboardBatch != null) //{ // animalsBillboardBatch.AddItem(obj.TextureRecord, billboardPosition); // continue; //} // Add standalone billboard gameobject GameObject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(obj.TextureArchive, obj.TextureRecord, flatsParent); go.transform.position = billboardPosition; AlignBillboardToBase(go); // Add animal sound if (obj.TextureArchive == TextureReader.AnimalsTextureArchive) { AddAnimalAudioSource(go); } // If flat record has a non-zero faction id, then it's an exterior NPC if (obj.FactionID != 0) { // Add RMB data to billboard DaggerfallBillboard dfBillboard = go.GetComponent <DaggerfallBillboard>(); dfBillboard.SetRMBPeopleData(obj.FactionID, obj.Flags, obj.Position); // Add StaticNPC behaviour StaticNPC npc = go.AddComponent <StaticNPC>(); npc.SetLayoutData(obj); } } }
/// <summary> /// Add subrecord (building) exterior block flats. /// </summary> public static void AddExteriorBlockFlats( ref DFBlock blockData, Transform flatsParent, Transform lightsParent, int mapId, int locationIndex, ClimateNatureSets climateNature = ClimateNatureSets.TemperateWoodland, ClimateSeason climateSeason = ClimateSeason.Summer) { DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return; } // Get Nature Archive int natureArchive = ClimateSwaps.GetNatureArchive(climateNature, climateSeason); foreach (DFBlock.RmbSubRecord subRecord in blockData.RmbBlock.SubRecords) { Vector3 subRecordPosition = new Vector3(subRecord.XPos, 0, -subRecord.ZPos) * MeshReader.GlobalScale; foreach (DFBlock.RmbBlockFlatObjectRecord obj in subRecord.Exterior.BlockFlatObjectRecords) { // Don't add building exterior editor flats since they can't be used by any DFU systems int archive = obj.TextureArchive; if (archive == TextureReader.EditorFlatsTextureArchive) { continue; } // Calculate position Vector3 billboardPosition = new Vector3( obj.XPos, -obj.YPos + blockFlatsOffsetY, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; billboardPosition += subRecordPosition; // Add natures using correct climate set archive if (archive >= (int)DFLocation.ClimateTextureSet.Nature_RainForest && archive <= (int)DFLocation.ClimateTextureSet.Nature_Mountains_Snow) { archive = natureArchive; billboardPosition.z = natureFlatsOffsetY; } GameObject go = MeshReplacement.ImportCustomFlatGameobject(archive, obj.TextureRecord, billboardPosition, flatsParent); bool isImported = go != null; if (!isImported) { // Add standalone billboard gameobject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(archive, obj.TextureRecord, flatsParent); go.transform.position = billboardPosition; AlignBillboardToBase(go); } // Add animal sound if (archive == TextureReader.AnimalsTextureArchive) { AddAnimalAudioSource(go, obj.TextureRecord); } // If flat record has a non-zero faction id, then it's an exterior NPC if (obj.FactionID != 0) { // Add RMB data to billboard Billboard dfBillboard = go.GetComponent <Billboard>(); if (dfBillboard != null) { dfBillboard.SetRMBPeopleData(obj.FactionID, obj.Flags, obj.Position); } // Add StaticNPC behaviour StaticNPC npc = go.AddComponent <StaticNPC>(); npc.SetLayoutData(obj, mapId, locationIndex); } // If this is a light flat, import light prefab if (archive == TextureReader.LightsTextureArchive && !isImported) { if (dfUnity.Option_CityLightPrefab == null) { return; } Vector2 size = dfUnity.MeshReader.GetScaledBillboardSize(210, obj.TextureRecord); Vector3 position = new Vector3( obj.XPos, -obj.YPos + size.y, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; position += subRecordPosition; GameObjectHelper.InstantiatePrefab(dfUnity.Option_CityLightPrefab.gameObject, string.Empty, lightsParent, position); } } } }
/// <summary> /// Add misc block flats. /// Batching is conditionally supported. /// </summary> public static void AddMiscBlockFlats( ref DFBlock blockData, Transform flatsParent, int mapId, int locationIndex, DaggerfallBillboardBatch animalsBillboardBatch = null, TextureAtlasBuilder miscBillboardsAtlas = null, DaggerfallBillboardBatch miscBillboardsBatch = null) { DaggerfallUnity dfUnity = DaggerfallUnity.Instance; if (!dfUnity.IsReady) { return; } // Add block flats foreach (DFBlock.RmbBlockFlatObjectRecord obj in blockData.RmbBlock.MiscFlatObjectRecords) { // Ignore lights as they are handled by AddLights() if (obj.TextureArchive == TextureReader.LightsTextureArchive) { continue; } // Calculate position Vector3 billboardPosition = new Vector3( obj.XPos, -obj.YPos + blockFlatsOffsetY, obj.ZPos + BlocksFile.RMBDimension) * MeshReader.GlobalScale; GameObject go = MeshReplacement.ImportCustomFlatGameobject(obj.TextureArchive, obj.TextureRecord, billboardPosition, flatsParent); if (go == null) { // Add standalone billboard gameobject go = GameObjectHelper.CreateDaggerfallBillboardGameObject(obj.TextureArchive, obj.TextureRecord, flatsParent); go.transform.position = billboardPosition; AlignBillboardToBase(go); } // Add animal sound if (obj.TextureArchive == TextureReader.AnimalsTextureArchive) { AddAnimalAudioSource(go, obj.TextureRecord); } // If flat record has a non-zero faction id, then it's an exterior NPC if (obj.FactionID != 0) { // Add RMB data to billboard Billboard dfBillboard = go.GetComponent <Billboard>(); if (dfBillboard != null) { dfBillboard.SetRMBPeopleData(obj.FactionID, obj.Flags, obj.Position); } // Add StaticNPC behaviour StaticNPC npc = go.AddComponent <StaticNPC>(); npc.SetLayoutData(obj, mapId, locationIndex); } } }