Пример #1
0
 private void SetupSingleton()
 {
     if (instance == null)
         instance = this;
     else if (instance != this)
     {
         if (Application.isPlaying)
         {
             DaggerfallUnity.LogMessage("Multiple InputManager instances detected in scene!", true);
             Destroy(gameObject);
         }
     }
 }
Пример #2
0
        public static bool FindSingleton(out InputManager singletonOut)
        {
            singletonOut = GameObject.FindObjectOfType(typeof(InputManager)) as InputManager;
            if (singletonOut == null)
            {
                DaggerfallUnity.LogMessage("Could not locate InputManager GameObject instance in scene!", true);
                return false;
            }

            return true;
        }