private void BuyButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
        {
            DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick);
            const int tradeMessageBaseId = 260;
            const int notEnoughGoldId    = 454;
            int       tradePrice         = GetTradePrice();
            int       msgOffset          = 0;

            if (!GameManager.Instance.PlayerEntity.Items.Contains(Items.ItemGroups.MiscItems, (int)Items.MiscItems.Spellbook))
            {
                DaggerfallUI.MessageBox(noSpellBook);
            }
            else if (GameManager.Instance.PlayerEntity.GetGoldAmount() < tradePrice)
            {
                DaggerfallUI.MessageBox(notEnoughGoldId);
            }
            else
            {
                if (presentedCost >> 1 <= tradePrice)
                {
                    if (presentedCost - (presentedCost >> 2) <= tradePrice)
                    {
                        msgOffset = 2;
                    }
                    else
                    {
                        msgOffset = 1;
                    }
                }

                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(tradeMessageBaseId + msgOffset);
                messageBox.SetTextTokens(tokens, this);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                messageBox.OnButtonClick += ConfirmTrade_OnButtonClick;
                uiManager.PushWindow(messageBox);
            }
        }
Пример #2
0
        void AnswerButton_OnMouseClick(BaseScreenComponent sender, Vector2 pos)
        {
            int answerIndex = (int)sender.Tag;
            List <BiogFile.Answer> curAnswers = biogFile.Questions[questionIndex].Answers;

            if (answerIndex >= curAnswers.Count)
            {
                return; // not an answer for this question
            }
            else if (questionIndex < biogFile.Questions.Length - 1)
            {
                foreach (string effect in curAnswers[answerIndex].Effects)
                {
                    biogFile.AddEffect(effect, questionIndex);
                }
                questionIndex++;
                PopulateControls(biogFile.Questions[questionIndex]);
            }
            else
            {
                // Add final effects
                foreach (string effect in curAnswers[answerIndex].Effects)
                {
                    biogFile.AddEffect(effect, questionIndex);
                }

                // Create text biography
                BackStory = biogFile.GenerateBackstory(Document.classIndex);

                // Show reputation changes
                biogFile.DigestRepChanges();
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                messageBox.SetTextTokens(reputationToken, biogFile);
                messageBox.ClickAnywhereToClose = true;
                messageBox.Show();

                CloseWindow();
            }
        }
        // Show a popup such as accept/reject message close guild window
        protected virtual void ShowQuestPopupMessage(Quest quest, int id, bool exitOnClose = true)
        {
            // Get message resource
            Message message = quest.GetMessage(id);
            if (message == null)
                return;

            // Setup popup message
            TextFile.Token[] tokens = message.GetTextTokens();
            DaggerfallMessageBox messageBox = new DaggerfallMessageBox(DaggerfallUI.UIManager);
            messageBox.SetTextTokens(tokens, this.offeredQuest.ExternalMCP);
            messageBox.ClickAnywhereToClose = true;
            messageBox.AllowCancel = true;
            messageBox.ParentPanel.BackgroundColor = Color.clear;

            // Exit menu on close if requested
            if (exitOnClose)
                messageBox.OnClose += QuestPopupMessage_OnClose;

            // Present popup message
            messageBox.Show();
        }
Пример #4
0
        void ShowTradePopup()
        {
            const int tradeMessageBaseId = 260;
            const int notEnoughGoldId    = 454;
            int       msgOffset          = 0;
            int       tradePrice         = GetTradePrice();

            if (windowMode != WindowModes.Sell && windowMode != WindowModes.SellMagic && PlayerEntity.GetGoldAmount() < tradePrice)
            {
                DaggerfallUI.MessageBox(notEnoughGoldId);
            }
            else
            {
                if (cost >> 1 <= tradePrice)
                {
                    if (cost - (cost >> 2) <= tradePrice)
                    {
                        msgOffset = 2;
                    }
                    else
                    {
                        msgOffset = 1;
                    }
                }
                if (windowMode == WindowModes.Sell || windowMode == WindowModes.SellMagic)
                {
                    msgOffset += 3;
                }

                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(tradeMessageBaseId + msgOffset);
                messageBox.SetTextTokens(tokens, this);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                messageBox.OnButtonClick += ConfirmTrade_OnButtonClick;
                uiManager.PushWindow(messageBox);
            }
        }
Пример #5
0
        public override void OnPush()
        {
            base.OnPush();

            buildingDiscoveryData = GameManager.Instance.PlayerEnterExit.BuildingDiscoveryData;

            // Check guild advancement
            TextFile.Token[] updatedRank = guild.UpdateRank(playerEntity);
            if (updatedRank != null)
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                messageBox.SetTextTokens(updatedRank, guild);
                messageBox.ClickAnywhereToClose = true;
                uiManager.PushWindow(messageBox);
            }
            // Check for free healing (Temple members)
            if (guild.FreeHealing() && playerEntity.CurrentHealth < playerEntity.MaxHealth)
            {
                playerEntity.SetHealth(playerEntity.MaxHealth);
                DaggerfallUI.MessageBox(350);
            }
            // TODO: Check for magicka restoration (sorcerers)
        }
Пример #6
0
        void DaggerfallClassSelectWindow_OnItemPicked(int index, string className)
        {
            if (index == classList.Count) // "Custom" option selected
            {
                selectedClass = null;
                CloseWindow();
            }
            else
            {
                selectedClass = classList[index];

                TextFile.Token[]     textTokens = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(startClassDescriptionID + index);
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                messageBox.SetTextTokens(textTokens);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                Button noButton = messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                noButton.ClickSound       = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick);
                messageBox.OnButtonClick += ConfirmClassPopup_OnButtonClick;
                uiManager.PushWindow(messageBox);

                AudioClip clip = DaggerfallUnity.Instance.SoundReader.GetAudioClip(SoundClips.SelectClassDrums);
                DaggerfallUI.Instance.AudioSource.PlayOneShot(clip);
            }
        }
        protected virtual void TrainingSkill_OnItemPicked(int index, string skillName)
        {
            CloseWindow();
            List <DFCareer.Skills> trainingSkills = GetTrainingSkills();

            DFCareer.Skills skillToTrain = trainingSkills[index];

            if (playerEntity.Skills.GetPermanentSkillValue(skillToTrain) > Guild.GetTrainingMax(skillToTrain))
            {
                // Inform player they're too skilled to train
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(TrainingTooSkilledId);
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                messageBox.SetTextTokens(tokens, Guild);
                messageBox.ClickAnywhereToClose = true;
                messageBox.Show();
            }
            else
            {
                // Take payment.
                playerEntity.DeductGoldAmount(Guild.GetTrainingPrice());
                // Train the skill
                TrainSkill(skillToTrain);
            }
        }
Пример #8
0
        protected virtual DaggerfallMessageBox CreateDialogBox(string entryStr, string baseKey)
        {
            string heading     = TextManager.Instance.GetLocalizedText(baseKey + "Head");
            string action      = TextManager.Instance.GetLocalizedText(baseKey);
            string explanation = TextManager.Instance.GetLocalizedText(baseKey + "2");

            TextFile.Token[] tokens = new TextFile.Token[] {
                TextFile.CreateTextToken(heading), TextFile.CreateFormatToken(TextFile.Formatting.JustifyCenter), TextFile.NewLineToken,
                TextFile.CreateTextToken(action), TextFile.NewLineToken, TextFile.NewLineToken,
                new TextFile.Token()
                {
                    text = entryStr, formatting = TextFile.Formatting.TextHighlight
                }, TextFile.CreateFormatToken(TextFile.Formatting.JustifyCenter), TextFile.NewLineToken,
                TextFile.CreateTextToken(explanation), TextFile.CreateFormatToken(TextFile.Formatting.EndOfRecord)
            };

            DaggerfallMessageBox dialogBox = new DaggerfallMessageBox(uiManager, this);

            dialogBox.SetHighlightColor(Color.white);
            dialogBox.SetTextTokens(tokens);
            dialogBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
            dialogBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
            return(dialogBox);
        }
Пример #9
0
        public void TrainingSkill_OnItemPicked(int index, string skillName)
        {
            CloseWindow();
            List <DFCareer.Skills> trainingSkills;

            if (guildTrainingSkills.TryGetValue(service, out trainingSkills))
            {
                DFCareer.Skills skillToTrain = trainingSkills[index];

                if (playerEntity.Skills.GetPermanentSkillValue(skillToTrain) > 50)
                {
                    // Inform player they're too skilled to train
                    TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(TrainingTooSkilledId);
                    DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                    messageBox.SetTextTokens(tokens, this);
                    messageBox.ClickAnywhereToClose = true;
                    uiManager.PushWindow(messageBox);
                }
                else
                {   // Train the skill
                    DaggerfallDateTime now = DaggerfallUnity.Instance.WorldTime.Now;
                    playerEntity.TimeOfLastSkillTraining = now.ToClassicDaggerfallTime();
                    now.RaiseTime(DaggerfallDateTime.SecondsPerHour * 3);
                    playerEntity.DeductGoldAmount(GetServicePrice());
                    playerEntity.DecreaseFatigue(PlayerEntity.DefaultFatigueLoss * 180);
                    int   skillAdvancementMultiplier = DaggerfallSkills.GetAdvancementMultiplier(skillToTrain);
                    short tallyAmount = (short)(Random.Range(10, 21) * skillAdvancementMultiplier);
                    playerEntity.TallySkill(skillToTrain, tallyAmount);
                    DaggerfallUI.MessageBox(TrainSkillId);
                }
            }
            else
            {
                Debug.LogError("Invalid skill selected for training.");
            }
        }
        protected virtual void TrainingService()
        {
            // Check enough time has passed since last trained
            DaggerfallDateTime now = DaggerfallUnity.Instance.WorldTime.Now;

            if ((now.ToClassicDaggerfallTime() - playerEntity.TimeOfLastSkillTraining) < 720)
            {
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(TrainingToSoonId);
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                messageBox.SetTextTokens(tokens);
                messageBox.ClickAnywhereToClose = true;
                messageBox.Show();
            }
            else
            {   // Offer training price
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(TrainingOfferId);
                messageBox.SetTextTokens(tokens, Guild);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                messageBox.OnButtonClick += ConfirmTraining_OnButtonClick;
                messageBox.Show();
            }
        }
Пример #11
0
        private void ServiceButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
        {
            // Check access to service
            if (!guild.CanAccessService(service))
            {
                if (guild.IsMember())
                {
                    DaggerfallMessageBox msgBox = new DaggerfallMessageBox(uiManager, this);
                    msgBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRandomTokens(InsufficientRankId));
                    msgBox.ClickAnywhereToClose = true;
                    msgBox.Show();
                }
                else
                {
                    DaggerfallUI.MessageBox(HardStrings.serviceMembersOnly);
                }
                return;
            }
            // Handle known service
            switch (service)
            {
            case GuildServices.Quests:
                GetQuest();
                break;

            case GuildServices.Identify:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Identify, this, guild));
                break;

            case GuildServices.Repair:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Repair, this, guild));
                break;

            case GuildServices.Training:
                TrainingService();
                break;

            case GuildServices.Donate:
                DonationService();
                break;

            case GuildServices.CureDisease:
                CureDiseaseService();
                break;

            case GuildServices.BuyPotions:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Buy, this, guild)
                {
                    MerchantItems = GetMerchantPotions()
                });
                break;

            case GuildServices.MakePotions:
                CloseWindow();
                uiManager.PushWindow(DaggerfallUI.Instance.DfPotionMakerWindow);
                break;

/*                case GuildServices.BuySpells:
 *                  uiManager.PushWindow(new DaggerfallBankingWindow(uiManager, this));
 *                  break;
 */
            case GuildServices.MakeSpells:
                CloseWindow();
                uiManager.PushWindow(DaggerfallUI.Instance.DfSpellMakerWindow);
                break;

            case GuildServices.BuyMagicItems:       // TODO: switch items depending on npcService?
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Buy, this, guild)
                {
                    MerchantItems = GetMerchantMagicItems()
                });
                break;

            case GuildServices.MakeMagicItems:
                CloseWindow();
                uiManager.PushWindow(DaggerfallUI.Instance.DfItemMakerWindow);
                break;

/*                case GuildServices.SellMagicItems:
 *                  CloseWindow();
 *                  uiManager.PushWindow(DaggerfallUI.Instance.DfPotionMakerWindow);
 *                  break;
 */
            case GuildServices.Teleport:
                CloseWindow();
                DaggerfallUI.Instance.DfTravelMapWindow.ActivateTeleportationTravel();
                uiManager.PushWindow(DaggerfallUI.Instance.DfTravelMapWindow);
                break;

            case GuildServices.ReceiveArmor:
                ReceiveArmorService();
                break;

            case GuildServices.ReceiveHouse:
                ReceiveHouseService();
                break;

            case GuildServices.Spymaster:
                const int            spyMasterGreetingTextId = 402;
                DaggerfallMessageBox msgBox = new DaggerfallMessageBox(uiManager, this);
                msgBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRandomTokens(spyMasterGreetingTextId));
                msgBox.ClickAnywhereToClose = true;
                msgBox.OnClose += SpyMasterGreetingPopUp_OnClose;
                msgBox.Show();
                break;

            default:
                CloseWindow();
                Services.CustomGuildService customService;
                if (Services.GetCustomGuildService((int)service, out customService))
                {
                    customService();
                }
                else
                {
                    DaggerfallUI.MessageBox("Guild service not yet implemented.");
                }
                break;
            }
        }
Пример #12
0
        public override void Update()
        {
            base.Update();

            if (state == 0) // Starting
            {
                regionIndex = GameManager.Instance.PlayerGPS.CurrentRegionIndex;

                int crimeType = (int)playerEntity.CrimeCommitted - 1;
                int legalRep  = playerEntity.RegionData[regionIndex].LegalRep;

                // Get whether punishment is normal (fine/prison) or a severe punishment (banishment/execution)
                int threshold1 = 0;
                int threshold2 = 0;

                if (legalRep < 0)
                {
                    threshold1 = -legalRep;
                    if (threshold1 > 75)
                    {
                        threshold1 = 75;
                    }
                    threshold2 = -legalRep / 2;
                    if (threshold2 > 75)
                    {
                        threshold2 = 75;
                    }
                }
                if (UnityEngine.Random.Range(1, 101) > threshold2 &&
                    UnityEngine.Random.Range(1, 101) > threshold1)
                {
                    punishmentType = 2; // fine/prison
                }
                else
                {
                    punishmentType = 0; // banishment or execution
                }
                // Calculate penalty amount
                int penaltyAmount = 0;

                if (legalRep >= 0)
                {
                    penaltyAmount = PenaltyPerLegalRepPoint[crimeType] * legalRep
                                    + BasePenaltyAmounts[crimeType];
                }
                else
                {
                    penaltyAmount = BasePenaltyAmounts[crimeType]
                                    - PenaltyPerLegalRepPoint[crimeType] * legalRep;
                }

                if (penaltyAmount > MaximumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MaximumPenaltyAmounts[crimeType];
                }
                else if (penaltyAmount < MinimumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MinimumPenaltyAmounts[crimeType];
                }

                penaltyAmount /= 40;

                // Calculate days of prison and fine
                daysInPrison = 0;
                fine         = 0;

                for (int i = 0; i < penaltyAmount; i++)
                {
                    if ((DFRandom.rand() & 1) != 0)
                    {
                        fine += 40;
                    }
                    else
                    {
                        daysInPrison += 3;
                    }
                }

                // If player can't pay fine, limit fine and add to prison sentence
                int playerGold = playerEntity.GetGoldAmount();
                if (playerGold < fine)
                {
                    daysInPrison += (fine - playerGold) / 40;
                    fine          = playerGold;
                }

                DaggerfallMessageBox messageBox;
                if (crimeType == 4 || crimeType == 3)  // Assault or murder
                {
                    // If player is a member of the Dark Brotherhood, they may be rescued for a violent crime
                    Guilds.Guild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Dark_Brotherhood);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextDB));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }
                if (crimeType <= 2 || crimeType == 11) // Attempted breaking and entering, trespassing, breaking and entering, pickpocketing
                {
                    // If player is a member of the Thieves Guild, they may be rescued for a thieving crime
                    Guilds.Guild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Thieves_Guild);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextTG));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }

                messageBox = new DaggerfallMessageBox(uiManager, this, false, 105);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextStart));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Guilty);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.NotGuilty);
                messageBox.OnButtonClick += GuiltyNotGuilty_OnButtonClick;
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                uiManager.PushWindow(messageBox);
                state = 1;       // Done with initial message
            }
            else if (state == 2) // Found guilty
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextFoundGuilty));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);
                state = 3;
            }
            else if (state == 3) // Serve prison sentence
            {
                PositionPlayerAtLocationEntrance();
                ServeTime(daysInPrison);
                playerEntity.RaiseReputationForDoingSentence();
                state = 100;
            }
            else if (state == 4) // Banished
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextBanished));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 1;
                PositionPlayerAtLocationEntrance();
                state = 100;
            }
            // Note: Seems like an execution sentence can't be given in classic. It can't be given here, either.
            else if (state == 5) // Execution
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextExecuted));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 2;
                state = 6;
            }
            else if (state == 6) // Reposition player at entrance
            {
                PositionPlayerAtLocationEntrance();
                state = 100;
            }
            else if (state == 100) // Done
            {
                ReleaseFromJail();
            }
        }
Пример #13
0
        private void DebateLie_OnButtonClick(DaggerfallMessageBox sender, DaggerfallMessageBox.MessageBoxButtons messageBoxButton)
        {
            sender.CloseWindow();
            int playerSkill = 0;

            if (messageBoxButton == DaggerfallMessageBox.MessageBoxButtons.Debate)
            {
                playerSkill = playerEntity.Skills.GetLiveSkillValue(DFCareer.Skills.Etiquette);
                playerEntity.TallySkill(DFCareer.Skills.Etiquette, 1);
            }
            else
            {
                playerSkill = playerEntity.Skills.GetLiveSkillValue(DFCareer.Skills.Streetwise);
                playerEntity.TallySkill(DFCareer.Skills.Streetwise, 1);
            }

            int chanceToGoFree = playerEntity.RegionData[regionIndex].LegalRep +
                                 (playerSkill + playerEntity.Stats.GetLiveStatValue(DFCareer.Stats.Personality)) / 2;

            if (chanceToGoFree > 95)
            {
                chanceToGoFree = 95;
            }
            else if (chanceToGoFree < 5)
            {
                chanceToGoFree = 5;
            }

            if (UnityEngine.Random.Range(1, 101) > chanceToGoFree)
            {
                // Banishment
                if (punishmentType == 0)
                {
                    state = 4;
                }
                // Execution
                else if (punishmentType == 1)
                {
                    state = 5;
                }
                // Prison/Fine
                else
                {
                    int roll = playerEntity.RegionData[regionIndex].LegalRep + UnityEngine.Random.Range(1, 101);
                    if (roll < 25)
                    {
                        fine *= 2;
                    }
                    else if (roll > 75)
                    {
                        fine >>= 1;
                    }

                    state = 2;
                }
            }
            else
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextFreeToGo));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                uiManager.PushWindow(messageBox);

                // Oversight in classic: Does not refill vital signs when releasing in this case, so player is left with 1 health.
                // Also does not repair reputation.
                playerEntity.FillVitalSigns();
                playerEntity.RaiseReputationForDoingSentence();
                state = 6;
            }
            Update();
        }
        private void ConfirmSummon_OnButtonClick(DaggerfallMessageBox sender, DaggerfallMessageBox.MessageBoxButtons messageBoxButton)
        {
            sender.CloseWindow();
            if (messageBoxButton == DaggerfallMessageBox.MessageBoxButtons.Yes)
            {
                PlayerEntity playerEntity = GameManager.Instance.PlayerEntity;
                int          summonCost   = FormulaHelper.CalculateDaedraSummoningCost(summonerFactionData.rep);

                if (playerEntity.GetGoldAmount() >= summonCost)
                {
                    playerEntity.DeductGoldAmount(summonCost);

                    WeatherManager weatherManager = GameManager.Instance.WeatherManager;

                    // Sheogorath has a 5% (15% if stormy) chance to replace selected daedra.
                    int sheoChance = (weatherManager.IsStorming) ? 15 : 5;
                    if (Dice100.Roll() <= sheoChance)
                    {
                        daedraToSummon = daedraData[8];
                    }

                    // Default 30% bonus is only applicable to some Daedra in specific weather conditions.
                    int bonus = 0;
                    if (daedraToSummon.bonusCond == Weather.WeatherType.Rain && weatherManager.IsRaining ||
                        daedraToSummon.bonusCond == Weather.WeatherType.Thunder && weatherManager.IsStorming ||
                        daedraToSummon.bonusCond == Weather.WeatherType.None)
                    {
                        bonus = 30;
                    }

                    // Get summoning chance for selected daedra and roll.
                    int chance = FormulaHelper.CalculateDaedraSummoningChance(playerEntity.FactionData.GetReputation(daedraToSummon.factionId), bonus);
                    int roll   = Dice100.Roll();
                    Debug.LogFormat("Summoning {0} with chance = {1}%, Sheogorath chance = {2}%, roll = {3}, summoner rep = {4}, cost: {5}",
                                    daedraToSummon.vidFile.Substring(0, daedraToSummon.vidFile.Length - 4), chance, sheoChance, roll, summonerFactionData.rep, summonCost);

                    if (roll > chance)
                    {   // Daedra stood you up!
                        DaggerfallUI.MessageBox(SummonFailed, this);
                        // Spawn daedric foes if failed at a witches coven.
                        if (summonerFactionData.ggroup == (int)FactionFile.GuildGroups.Witches)
                        {
                            GameObjectHelper.CreateFoeSpawner(true, daedricFoes[Random.Range(0, 5)], Random.Range(1, 4), 4, 64);
                        }
                        return;
                    }

                    // Has this Daedra already been summoned by the player?
                    if (playerEntity.FactionData.GetFlag(daedraToSummon.factionId, FactionFile.Flags.Summoned))
                    {
                        // Close menu and push DaggerfallDaedraSummoningWindow here for video and dismissal..
                        CloseWindow();
                        uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.DaedraSummoned, new object[] { uiManager, daedraToSummon, SummonBefore, this }));
                    }
                    else
                    {   // Record the summoning.
                        playerEntity.FactionData.SetFlag(daedraToSummon.factionId, FactionFile.Flags.Summoned);

                        // Offer the quest to player.
                        offeredQuest = GameManager.Instance.QuestListsManager.GetQuest(daedraToSummon.quest, summonerFactionData.id);
                        if (offeredQuest != null)
                        {
                            // Close menu and push DaggerfallDaedraSummoningWindow here for video and custom quest offer..
                            CloseWindow();
                            uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.DaedraSummoned, new object[] { uiManager, daedraToSummon, offeredQuest }));
                        }
                    }
                }
                else
                {   // Display customised not enough gold message so players don't need to guess the cost.
                    TextFile.Token[] notEnoughGold = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(DaggerfallTradeWindow.NotEnoughGoldId);
                    TextFile.Token[] msg           = new TextFile.Token[] {
                        new TextFile.Token()
                        {
                            formatting = TextFile.Formatting.Text, text = TextManager.Instance.GetLocalizedText("serviceSummonCost1")
                        },
                        new TextFile.Token()
                        {
                            formatting = TextFile.Formatting.JustifyCenter
                        },
                        new TextFile.Token()
                        {
                            formatting = TextFile.Formatting.Text, text = TextManager.Instance.GetLocalizedText("serviceSummonCost2") + summonCost + TextManager.Instance.GetLocalizedText("serviceSummonCost3")
                        },
                        new TextFile.Token()
                        {
                            formatting = TextFile.Formatting.JustifyCenter
                        },
                        new TextFile.Token()
                        {
                            formatting = TextFile.Formatting.NewLine
                        },
                        notEnoughGold[0],
                        new TextFile.Token()
                        {
                            formatting = TextFile.Formatting.JustifyCenter
                        },
                    };
                    DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                    messageBox.SetTextTokens(msg, this);
                    messageBox.ClickAnywhereToClose = false;
                    messageBox.Show();
                }
            }
        }
        protected override void ShowTradePopup()
        {
            const int tradeMessageBaseId = 260;
            const int notEnoughGoldId    = 454;
            int       msgOffset          = 0;
            int       tradePrice         = GetTradePrice();

            int currentBuildingID = GameManager.Instance.PlayerEnterExit.BuildingDiscoveryData.buildingKey;
            int goldSupply        = 0;
            int shopAttitude      = 0; // For now, 0 = Nice Attitude and 1 = Bad Attitude.

            LimitedGoldShops.ShopData sd;
            if (LimitedGoldShops.LimitedGoldShops.ShopBuildingData.TryGetValue(currentBuildingID, out sd))
            {
                goldSupply   = sd.CurrentGoldSupply;
                shopAttitude = sd.ShopAttitude;
            }

            if (WindowMode == WindowModes.Sell && goldSupply <= 0)
            {
                int buildQual           = GameManager.Instance.PlayerEnterExit.BuildingDiscoveryData.quality;
                TextFile.Token[] tokens = LGSTextTokenHolder.ShopTextTokensNice(4);
                if (buildQual <= 3)        // 01 - 03
                {
                    if (shopAttitude == 0) // Possibly could add the "shop type" to the save-data as well, and use that to determine some other things.
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(5);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(4);
                    }
                }
                else if (buildQual <= 7) // 04 - 07
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(6);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(5);
                    }
                }
                else if (buildQual <= 13) // 08 - 13
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(4);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(6);
                    }
                }
                else if (buildQual <= 17) // 14 - 17
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(7);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(7);
                    }
                }
                else                      // 18 - 20
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(8);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(8);
                    }
                }

                DaggerfallMessageBox noGoldShop = new DaggerfallMessageBox(DaggerfallUI.UIManager, this);
                noGoldShop.SetTextTokens(tokens, this);
                noGoldShop.ClickAnywhereToClose = true;
                uiManager.PushWindow(noGoldShop);
            }
            else if (WindowMode == WindowModes.Sell && goldSupply < tradePrice)
            {
                TextFile.Token[] tokens = DaggerfallUnity.Instance.TextProvider.CreateTokens(
                    TextFile.Formatting.JustifyCenter,
                    "I can't afford your offer.",
                    "Would you be willing to settle",
                    "for the " + goldSupply.ToString() + " gold that I have left?");

                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                messageBox.SetTextTokens(tokens, this);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                messageBox.OnButtonClick += ConfirmPoorTrade_OnButtonClick;
                uiManager.PushWindow(messageBox);
            }
            else if (WindowMode != WindowModes.Sell && WindowMode != WindowModes.SellMagic && PlayerEntity.GetGoldAmount() < tradePrice)
            {
                DaggerfallUI.MessageBox(notEnoughGoldId);
            }
            else
            {
                if (cost >> 1 <= tradePrice)
                {
                    if (cost - (cost >> 2) <= tradePrice)
                    {
                        msgOffset = 2;
                    }
                    else
                    {
                        msgOffset = 1;
                    }
                }
                if (WindowMode == WindowModes.Sell || WindowMode == WindowModes.SellMagic)
                {
                    msgOffset += 3;
                }

                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(tradeMessageBaseId + msgOffset);
                messageBox.SetTextTokens(tokens, this);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                messageBox.OnButtonClick += ConfirmTrade_OnButtonClick;
                uiManager.PushWindow(messageBox);
            }
        }
 public static DaggerfallMessageBox MessageBox(int id)
 {
     DaggerfallMessageBox messageBox = new DaggerfallMessageBox(Instance.uiManager, Instance.uiManager.TopWindow);
     messageBox.SetTextTokens(id);
     messageBox.ClickAnywhereToClose = true;
     messageBox.Show();
     return messageBox;
 }
        void CureDiseaseService()
        {
            CloseWindow();
            int numberOfDiseases = GameManager.Instance.PlayerEffectManager.DiseaseCount;

            if (playerEntity.TimeToBecomeVampireOrWerebeast != 0)
            {
                numberOfDiseases++;
            }

            // Check holidays for free / cheaper curing
            uint minutes   = DaggerfallUnity.Instance.WorldTime.DaggerfallDateTime.ToClassicDaggerfallTime();
            int  holidayId = FormulaHelper.GetHolidayId(minutes, GameManager.Instance.PlayerGPS.CurrentRegionIndex);

            if (numberOfDiseases > 0 &&
                (holidayId == (int)DFLocation.Holidays.South_Winds_Prayer ||
                 holidayId == (int)DFLocation.Holidays.First_Harvest ||
                 holidayId == (int)DFLocation.Holidays.Second_Harvest))
            {
                GameManager.Instance.PlayerEffectManager.CureAllDiseases();
                playerEntity.TimeToBecomeVampireOrWerebeast = 0;
                DaggerfallUI.MessageBox(TextManager.Instance.GetText(textDatabase, "freeHolidayCuring"));
            }
            else if (numberOfDiseases > 0)
            {
                // Get base cost
                int baseCost = 250 * numberOfDiseases;

                // Apply rank-based discount if this is an Arkay temple
                baseCost = guild.ReducedCureCost(baseCost);

                // Apply temple quality and regional price modifiers
                int costBeforeBargaining = FormulaHelper.CalculateCost(baseCost, buildingDiscoveryData.quality);

                // Halve the price on North Winds Prayer holiday
                if (holidayId == (int)DFLocation.Holidays.North_Winds_Festival)
                {
                    costBeforeBargaining /= 2;
                }

                // Apply bargaining to get final price
                curingCost = FormulaHelper.CalculateTradePrice(costBeforeBargaining, buildingDiscoveryData.quality, false);

                // Index correct message
                const int tradeMessageBaseId = 260;
                int       msgOffset          = 0;
                if (costBeforeBargaining >> 1 <= curingCost)
                {
                    if (costBeforeBargaining - (costBeforeBargaining >> 2) <= curingCost)
                    {
                        msgOffset = 2;
                    }
                    else
                    {
                        msgOffset = 1;
                    }
                }
                // Offer curing at the calculated price.
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, uiManager.TopWindow);
                TextFile.Token[]     tokens     = DaggerfallUnity.Instance.TextProvider.GetRandomTokens(tradeMessageBaseId + msgOffset);
                messageBox.SetTextTokens(tokens, this);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                messageBox.OnButtonClick += ConfirmCuring_OnButtonClick;
                messageBox.Show();
            }
            else
            {   // Not diseased
                DaggerfallUI.MessageBox(30);
            }
        }
Пример #18
0
        protected void InvestMessageBox_OnGotUserInput(DaggerfallInputMessageBox sender, string input)
        {
            int playerIntell = player.Stats.LiveIntelligence;

            if (LimitedGoldShops.LimitedGoldShops.ShopBuildingData.TryGetValue(currentBuildingID, out sd))
            {
                investedFlag = sd.InvestedIn;
                shopAttitude = sd.ShopAttitude;
            }

            bool result = int.TryParse(input, out investOffer);

            if (!result || investOffer < 500)
            {
                tokens = LGSTextTokenHolder.ShopTextTokensNeutral(5);
                DaggerfallUI.MessageBox(tokens);
                return;
            }

            DaggerfallMessageBox investConfimBox = new DaggerfallMessageBox(uiManager, this);

            if (buildQual <= 3) // 01 - 03
            {
                if (shopAttitude == 0)
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensNice(11, investOffer);
                }
                else
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensMean(14, investOffer);
                }
            }
            else if (buildQual <= 7) // 04 - 07
            {
                if (shopAttitude == 0)
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensNice(3, investOffer);
                }
                else
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensMean(10, investOffer);
                }
            }
            else if (buildQual <= 17) // 08 - 17
            {
                if (shopAttitude == 0)
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensNice(15, investOffer);
                }
                else
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensMean(18, investOffer);
                }
            }
            else                      // 18 - 20
            {
                if (shopAttitude == 0)
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensNice(19, investOffer);
                }
                else
                {
                    tokens = LGSTextTokenHolder.ShopTextTokensMean(22, investOffer);
                }
            }
            if (investedFlag)
            {
                if (buildQual <= 3) // 01 - 03
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(13, investOffer);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(16, investOffer);
                    }
                }
                else if (buildQual <= 7) // 04 - 07
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(9, investOffer);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(12, investOffer);
                    }
                }
                else if (buildQual <= 17) // 08 - 17
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(17, investOffer);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(20, investOffer);
                    }
                }
                else                      // 18 - 20
                {
                    if (shopAttitude == 0)
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensNice(21, investOffer);
                    }
                    else
                    {
                        tokens = LGSTextTokenHolder.ShopTextTokensMean(24, investOffer);
                    }
                }
            }
            investConfimBox.SetTextTokens(tokens);
            investConfimBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
            investConfimBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
            investConfimBox.OnButtonClick += ConfirmInvestment_OnButtonClick;
            uiManager.PushWindow(investConfimBox);
        }
        public override void Update()
        {
            base.Update();

            // Close immediately if no crime assigned to player
            if (playerEntity.CrimeCommitted == Entity.PlayerEntity.Crimes.None)
            {
                CloseWindow();
                return;
            }

            if (state == 0) // Starting
            {
                regionIndex = GameManager.Instance.PlayerGPS.CurrentRegionIndex;

                int crimeType = (int)playerEntity.CrimeCommitted - 1;
                int legalRep  = playerEntity.RegionData[regionIndex].LegalRep;

                // Get whether punishment is normal (fine/prison) or a severe punishment (banishment/execution)
                int threshold1 = 0;
                int threshold2 = 0;

                if (legalRep < 0)
                {
                    threshold1 = -legalRep;
                    if (threshold1 > 75)
                    {
                        threshold1 = 75;
                    }
                    threshold2 = -legalRep / 2;
                    if (threshold2 > 75)
                    {
                        threshold2 = 75;
                    }
                }
                if (Dice100.FailedRoll(threshold2) &&
                    Dice100.FailedRoll(threshold1))
                {
                    punishmentType = 2; // fine/prison
                }
                else
                {
                    punishmentType = 0; // banishment or execution
                }
                // Calculate penalty amount
                int penaltyAmount = 0;

                if (legalRep >= 0)
                {
                    penaltyAmount = PenaltyPerLegalRepPoint[crimeType] * legalRep + BasePenaltyAmounts[crimeType];
                }
                else
                {
                    penaltyAmount = BasePenaltyAmounts[crimeType] - PenaltyPerLegalRepPoint[crimeType] * legalRep;
                }

                if (penaltyAmount > MaximumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MaximumPenaltyAmounts[crimeType];
                }
                else if (penaltyAmount < MinimumPenaltyAmounts[crimeType])
                {
                    penaltyAmount = MinimumPenaltyAmounts[crimeType];
                }

                penaltyAmount /= 40;

                // Calculate days of prison and fine
                daysInPrison = 0;
                fine         = 0;

                for (int i = 0; i < penaltyAmount; i++)
                {
                    if ((DFRandom.rand() & 1) != 0)
                    {
                        fine += 40;
                    }
                    else
                    {
                        daysInPrison += 3;
                    }
                }

                // If player can't pay fine, limit fine and add to prison sentence
                int playerGold = playerEntity.GetGoldAmount();
                if (playerGold < fine)
                {
                    daysInPrison += (fine - playerGold) / 40;
                    fine          = playerGold;
                }

                DaggerfallMessageBox messageBox;
                if (crimeType == 4 || crimeType == 3) // Assault or murder
                {
                    // If player is a member of the Dark Brotherhood, they may be rescued for a violent crime
                    Guilds.IGuild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Dark_Brotherhood);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextDB));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }
                if (crimeType <= 2 || crimeType == 11) // Attempted breaking and entering, trespassing, breaking and entering, pickpocketing
                {
                    // If player is a member of the Thieves Guild, they may be rescued for a thieving crime
                    Guilds.IGuild guild = GameManager.Instance.GuildManager.GetGuild((int)FactionFile.FactionIDs.The_Thieves_Guild);
                    if (guild.IsMember())
                    {
                        if (guild.Rank >= UnityEngine.Random.Range(0, 20))
                        {
                            messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                            messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextTG));
                            messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                            messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                            messageBox.ClickAnywhereToClose          = true;
                            messageBox.AllowCancel = false;
                            uiManager.PushWindow(messageBox);
                            playerEntity.FillVitalSigns();
                            playerEntity.RaiseReputationForDoingSentence();
                            state = 100;
                            return;
                        }
                    }
                }

                messageBox = new DaggerfallMessageBox(uiManager, this, false, 105);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextStart));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Guilty);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.NotGuilty);
                messageBox.OnButtonClick += GuiltyNotGuilty_OnButtonClick;
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);
                state = 1;       // Done with initial message
            }
            else if (state == 2) // Found guilty
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextFoundGuilty));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);

                if (daysInPrison > 0)
                {
                    state = 3;
                }
                else
                {
                    // Give the reputation raise here if no prison time will be served.
                    playerEntity.RaiseReputationForDoingSentence();
                    repositionPlayer = true;
                    playerEntity.FillVitalSigns();
                    ReleaseFromPrison();
                    state = 100;
                }
            }
            else if (state == 3) // Serve prison sentence
            {
                playerEntity.InPrison = true;
                SwitchToPrisonScreen();
                daysInPrisonLeft = daysInPrison;
                playerEntity.RaiseReputationForDoingSentence();
                repositionPlayer = true;
                state            = 100;
            }
            else if (state == 4) // Banished
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextBanished));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 1;
                repositionPlayer = true;

                // Refill player vitals after banishment, otherwise player left with 1HP outside city gates
                playerEntity.FillVitalSigns();
                state = 100;
            }
            // Note: Seems like an execution sentence can't be given in classic. It can't be given here, either.
            else if (state == 5) // Execution
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this, false, 149);
                messageBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRSCTokens(courtTextExecuted));
                messageBox.ScreenDimColor = new Color32(0, 0, 0, 0);
                messageBox.ParentPanel.VerticalAlignment = VerticalAlignment.Bottom;
                messageBox.ClickAnywhereToClose          = true;
                messageBox.AllowCancel = false;
                uiManager.PushWindow(messageBox);
                playerEntity.RegionData[regionIndex].SeverePunishmentFlags |= 2;
                state = 6;
            }
            else if (state == 6) // Reposition player at entrance
            {
                repositionPlayer = true;
                state            = 100;
            }
            else if (state == 100) // Done
            {
                if (playerEntity.InPrison)
                {
                    if (Input.GetKey(exitKey)) // Speed up prison day countdown. Not in classic.
                    {
                        prisonUpdateInterval = 0.001f;
                    }
                    else
                    {
                        prisonUpdateInterval = 0.3f;
                    }

                    if (prisonUpdateTimer == 0)
                    {
                        prisonUpdateTimer = Time.realtimeSinceStartup;
                    }

                    if (Time.realtimeSinceStartup < prisonUpdateTimer + prisonUpdateInterval)
                    {
                        return;
                    }
                    else
                    {
                        prisonUpdateTimer = Time.realtimeSinceStartup;
                        UpdatePrisonScreen();
                    }
                }
                else
                {
                    ReleaseFromPrison();
                }
            }
        }
 private void StatButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
 {
     DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
     messageBox.SetTextTokens((int)sender.Tag);
     messageBox.ClickAnywhereToClose = true;
     messageBox.Show();
 }
        void ShowSkillsDialog(List<DFCareer.Skills> skills, bool twoColumn = false)
        {
            bool secondColumn = false;
            List<TextFile.Token> tokens = new List<TextFile.Token>();
            for (int i = 0; i < skills.Count; i++)
            {
                if (!twoColumn)
                {
                    tokens.AddRange(CreateSkillTokens(skills[i]));
                    if (i < skills.Count - 1)
                        tokens.Add(TextFile.NewLineToken);
                }
                else
                {
                    tokens.AddRange(CreateSkillTokens(skills[i]));
                    if (!secondColumn)
                    {
                        secondColumn = !secondColumn;
                        tokens.Add(TextFile.TabToken);
                    }
                    else
                    {
                        secondColumn = !secondColumn;
                        if (i < skills.Count - 1)
                            tokens.Add(TextFile.NewLineToken);
                    }
                }
            }

            DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
            messageBox.SetTextTokens(tokens.ToArray());
            messageBox.ClickAnywhereToClose = true;
            messageBox.Show();
        }
        void DaggerfallClassSelectWindow_OnItemPicked(int index, string className)
        {
            selectedClass = classList[index];

            TextFile.Token[] textTokens = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(startClassDescriptionID + index);
            DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
            messageBox.SetTextTokens(textTokens);
            messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
            Button noButton = messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
            noButton.ClickSound = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick);
            messageBox.OnButtonClick += ConfirmClassPopup_OnButtonClick;
            uiManager.PushWindow(messageBox);

            AudioClip clip = DaggerfallUnity.Instance.SoundReader.GetAudioClip(SoundClips.SelectClassDrums);
            DaggerfallUI.Instance.AudioSource.PlayOneShot(clip);
        }
Пример #23
0
 /// <summary>
 /// 11
 /// Pop-up text
 /// </summary>
 /// <param name="obj"></param>
 /// <param name="thisAction"></param>
 public static void ShowText(GameObject obj, DaggerfallAction thisAction)
 {
     DaggerfallMessageBox messageBox = new DaggerfallMessageBox(DaggerfallWorkshop.Game.DaggerfallUI.UIManager, null);
     messageBox.SetTextTokens(thisAction.Index + TYPE_11_TEXT_INDEX);
     messageBox.ClickAnywhereToClose = true;
     messageBox.ParentPanel.BackgroundColor = Color.clear;
     messageBox.Show();
 }
        /// <summary>
        /// Handles events from Find Location pop-up.
        /// </summary>
        void HandleLocationFindEvent(DaggerfallInputMessageBox inputMessageBox, string locationName)
        {
            //locationSelected = false;

            if (string.IsNullOrEmpty(locationName) || !FindLocation(locationName))
            {
                TextFile.Token[] textTokens = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(13);
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                messageBox.SetTextTokens(textTokens);
                messageBox.ClickAnywhereToClose = true;
                uiManager.PushWindow(messageBox);
                return;
            }
            else //place flashing crosshair over location
            {
                locationSelected = true;
                findingLocation = true;
                CreateCrossHair(MapsFile.GetPixelFromPixelID(locationSummary.ID), locationSummary.RegionIndex);
                StartRegionIdentify();
            }
        }
        void ShowInfoPopup(DaggerfallUnityItem item)
        {
            const int armorTextId = 1000;
            const int weaponTextId = 1001;
            const int miscTextId = 1003;

            TextFile.Token[] tokens = null;
            if (item.ItemGroup == ItemGroups.Armor)
                tokens = DaggerfallUnity.TextProvider.GetRSCTokens(armorTextId);
            else if (item.ItemGroup == ItemGroups.Weapons)
                tokens = DaggerfallUnity.TextProvider.GetRSCTokens(weaponTextId);
            else
                tokens = DaggerfallUnity.TextProvider.GetRSCTokens(miscTextId);

            if (tokens != null && tokens.Length > 0)
            {
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                messageBox.SetTextTokens(tokens);
                messageBox.ClickAnywhereToClose = true;
                messageBox.Show();
            }
        }
        void ClickHandler(BaseScreenComponent sender, Vector2 position)
        {
            int offset = (int)position.y * racePickerBitmap.Width + (int)position.x;
            if (offset < 0 || offset >= racePickerBitmap.Data.Length)
                return;

            int id = racePickerBitmap.Data[offset];
            if (raceDict.ContainsKey(id))
            {
                promptLabel.Enabled = false;
                selectedRace = raceDict[id];

                TextFile.Token[] textTokens = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(selectedRace.DescriptionID);
                DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
                messageBox.SetTextTokens(textTokens);
                messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
                Button noButton = messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
                noButton.ClickSound = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick);
                messageBox.OnButtonClick += ConfirmRacePopup_OnButtonClick;
                messageBox.OnCancel += ConfirmRacePopup_OnCancel;
                uiManager.PushWindow(messageBox);

                AudioClip clip = DaggerfallUnity.Instance.SoundReader.GetAudioClip((uint)selectedRace.ClipID);
                DaggerfallUI.Instance.AudioSource.PlayOneShot(clip);
            }
        }
        private void ServiceButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
        {
            // Check access to service
            if (!guild.CanAccessService(service))
            {
                if (guild.IsMember())
                {
                    DaggerfallMessageBox msgBox = new DaggerfallMessageBox(uiManager, this);
                    msgBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRandomTokens(InsufficientRankId));
                    msgBox.ClickAnywhereToClose = true;
                    msgBox.Show();
                }
                else
                {
                    DaggerfallUI.MessageBox(TextManager.Instance.GetText(textDatabase, "serviceMembersOnly"));
                }
                return;
            }
            // Handle known service
            switch (service)
            {
            case GuildServices.Quests:
                GetQuest();
                break;

            case GuildServices.Identify:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Identify, this, guild));
                break;

            case GuildServices.Repair:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Repair, this, guild));
                break;

            case GuildServices.Training:
                TrainingService();
                break;

            case GuildServices.Donate:
                DonationService();
                break;

            case GuildServices.CureDisease:
                CureDiseaseService();
                break;

            case GuildServices.BuyPotions:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Buy, this, guild)
                {
                    MerchantItems = GetMerchantPotions()
                });
                break;

            case GuildServices.MakePotions:
                MakePotionService();
                break;

            case GuildServices.BuySpells:
            case GuildServices.BuySpellsMages:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallSpellBookWindow(uiManager, this, true));
                break;

            case GuildServices.MakeSpells:
                CloseWindow();
                if (GameManager.Instance.PlayerEntity.Items.Contains(Items.ItemGroups.MiscItems, (int)Items.MiscItems.Spellbook))
                {
                    uiManager.PushWindow(DaggerfallUI.Instance.DfSpellMakerWindow);
                }
                else
                {
                    DaggerfallUI.MessageBox(TextManager.Instance.GetText("ClassicEffects", "noSpellbook"));
                }
                break;

            case GuildServices.BuyMagicItems:       // TODO: switch items depending on npcService?
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Buy, this, guild)
                {
                    MerchantItems = GetMerchantMagicItems()
                });
                break;

            case GuildServices.MakeMagicItems:
                CloseWindow();
                uiManager.PushWindow(DaggerfallUI.Instance.DfItemMakerWindow);
                break;

            case GuildServices.SellMagicItems:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.SellMagic, this, guild));
                break;

            case GuildServices.Teleport:
                CloseWindow();
                DaggerfallUI.Instance.DfTravelMapWindow.ActivateTeleportationTravel();
                uiManager.PushWindow(DaggerfallUI.Instance.DfTravelMapWindow);
                break;

            case GuildServices.DaedraSummoning:
                DaedraSummoningService((int)npcService);
                break;

            case GuildServices.ReceiveArmor:
                ReceiveArmorService();
                break;

            case GuildServices.ReceiveHouse:
                ReceiveHouseService();
                break;

            case GuildServices.Spymaster:
                const int            spyMasterGreetingTextId = 402;
                DaggerfallMessageBox msgBox = new DaggerfallMessageBox(uiManager, this);
                msgBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRandomTokens(spyMasterGreetingTextId));
                msgBox.ClickAnywhereToClose = true;
                msgBox.OnClose += SpyMasterGreetingPopUp_OnClose;
                msgBox.Show();
                break;

            case GuildServices.BuySoulgems:
                CloseWindow();
                uiManager.PushWindow(new DaggerfallTradeWindow(uiManager, DaggerfallTradeWindow.WindowModes.Buy, this, guild)
                {
                    MerchantItems = GetMerchantMagicItems(true)
                });
                break;

            default:
                CloseWindow();
                Services.CustomGuildService customService;
                if (Services.GetCustomGuildService((int)service, out customService))
                {
                    customService(this);
                }
                else
                {
                    DaggerfallUI.MessageBox("Guild service not yet implemented.");
                }
                break;
            }
        }
Пример #28
0
        protected virtual void DoGuildService()
        {
            // Check access to service
            if (!guild.CanAccessService(service))
            {
                if (guild.IsMember())
                {
                    DaggerfallMessageBox msgBox = new DaggerfallMessageBox(uiManager, this);
                    msgBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRandomTokens(InsufficientRankId));
                    msgBox.ClickAnywhereToClose = true;
                    msgBox.Show();
                }
                else
                {
                    DaggerfallUI.MessageBox(TextManager.Instance.GetLocalizedText("serviceMembersOnly"));
                }
                return;
            }
            // Handle known service
            DaggerfallTradeWindow tradeWindow;

            switch (service)
            {
            case GuildServices.Quests:
                GetQuest();
                break;

            case GuildServices.Identify:
                CloseWindow();
                uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.Trade, new object[] { uiManager, this, DaggerfallTradeWindow.WindowModes.Identify, guild }));
                break;

            case GuildServices.Repair:
                CloseWindow();
                uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.Trade, new object[] { uiManager, this, DaggerfallTradeWindow.WindowModes.Repair, guild }));
                break;

            case GuildServices.Training:
                CloseWindow();
                UIWindowFactory.GetInstanceWithArgs(UIWindowType.GuildServiceTraining, new object[] { uiManager, npcService, guild });
                break;

            case GuildServices.Donate:
                CloseWindow();
                uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.GuildServiceDonation, new object[] { uiManager, buildingFactionId }));
                break;

            case GuildServices.CureDisease:
                CloseWindow();
                uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.GuildServiceCureDisease, new object[] { uiManager, buildingFactionId, guild }));
                break;

            case GuildServices.BuyPotions:
                CloseWindow();
                tradeWindow = (DaggerfallTradeWindow)UIWindowFactory.GetInstanceWithArgs(UIWindowType.Trade, new object[] { uiManager, this, DaggerfallTradeWindow.WindowModes.Buy, guild });
                tradeWindow.MerchantItems = GetMerchantPotions();
                uiManager.PushWindow(tradeWindow);
                break;

            case GuildServices.MakePotions:
                MakePotionService();
                break;

            case GuildServices.BuySpells:
            case GuildServices.BuySpellsMages:
                CloseWindow();
                uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.SpellBook, new object[] { uiManager, this, true }));
                break;

            case GuildServices.MakeSpells:
                CloseWindow();
                if (GameManager.Instance.PlayerEntity.Items.Contains(ItemGroups.MiscItems, (int)MiscItems.Spellbook))
                {
                    uiManager.PushWindow(DaggerfallUI.Instance.DfSpellMakerWindow);
                }
                else
                {
                    DaggerfallUI.MessageBox(TextManager.Instance.GetLocalizedText("noSpellbook"));
                }
                break;

            case GuildServices.BuyMagicItems:
                CloseWindow();
                tradeWindow = (DaggerfallTradeWindow)UIWindowFactory.GetInstanceWithArgs(UIWindowType.Trade, new object[] { uiManager, this, DaggerfallTradeWindow.WindowModes.Buy, guild });
                tradeWindow.MerchantItems = GetMerchantMagicItems();
                uiManager.PushWindow(tradeWindow);
                break;

            case GuildServices.MakeMagicItems:
                CloseWindow();
                uiManager.PushWindow(DaggerfallUI.Instance.DfItemMakerWindow);
                break;

            case GuildServices.SellMagicItems:
                CloseWindow();
                uiManager.PushWindow(UIWindowFactory.GetInstanceWithArgs(UIWindowType.Trade, new object[] { uiManager, this, DaggerfallTradeWindow.WindowModes.SellMagic, guild }));
                break;

            case GuildServices.Teleport:
                CloseWindow();
                DaggerfallUI.Instance.DfTravelMapWindow.ActivateTeleportationTravel();
                uiManager.PushWindow(DaggerfallUI.Instance.DfTravelMapWindow);
                break;

            case GuildServices.DaedraSummoning:
                DaedraSummoningService((int)npcService);
                break;

            case GuildServices.ReceiveArmor:
                ReceiveArmorService();
                break;

            case GuildServices.ReceiveHouse:
                ReceiveHouseService();
                break;

            case GuildServices.Spymaster:
                const int            spyMasterGreetingTextId = 402;
                DaggerfallMessageBox msgBox = new DaggerfallMessageBox(uiManager, this);
                msgBox.SetTextTokens(DaggerfallUnity.Instance.TextProvider.GetRandomTokens(spyMasterGreetingTextId));
                msgBox.ClickAnywhereToClose = true;
                msgBox.OnClose += SpyMasterGreetingPopUp_OnClose;
                msgBox.Show();
                break;

            case GuildServices.BuySoulgems:
                CloseWindow();
                tradeWindow = (DaggerfallTradeWindow)UIWindowFactory.GetInstanceWithArgs(UIWindowType.Trade, new object[] { uiManager, this, DaggerfallTradeWindow.WindowModes.Buy, guild });
                tradeWindow.MerchantItems = GetMerchantMagicItems(true);
                uiManager.PushWindow(tradeWindow);
                break;

            default:
                CloseWindow();
                Services.CustomGuildService customService;
                if (Services.GetCustomGuildService((int)service, out customService))
                {
                    customService(this);
                }
                else
                {
                    DaggerfallUI.MessageBox("Guild service not yet implemented.");
                }
                break;
            }
        }
 void OkButton_OnMouseClick(BaseScreenComponent sender, Vector2 position)
 {
     if (statsRollout.BonusPool > 0)
     {
         DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
         messageBox.SetTextTokens(strYouMustDistributeYourBonusPoints);
         messageBox.ClickAnywhereToClose = true;
         messageBox.Show();
     }
     else
     {
         CloseWindow();
     }
 }
        void CreateConfirmationPopUp()
        {
            if (!locationSelected)
                return;

            TextFile.Token[] textTokens = new TextFile.Token[2];
            //int index = currentRegion.MapIdLookup[locationSummary.MapIndex];
            textTokens[0].text = string.Format("Travel to  {0} : {1} ?", currentDFRegion.Name, currentDFRegion.MapNames[locationSummary.MapIndex]);
            textTokens[0].formatting = TextFile.Formatting.Text;
            textTokens[1].text = null;
            textTokens[1].formatting = TextFile.Formatting.NewLine;

            DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this);
            messageBox.SetTextTokens(textTokens);
            messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes);
            messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No);
            messageBox.OnButtonClick += ConfirmTravelPopupButtonClick;
            uiManager.PushWindow(messageBox);
        }