public override void Draw() { base.Draw(); // Draw tooltips when paused or cursor active if ((GameManager.IsGamePaused || GameManager.Instance.PlayerMouseLook.cursorActive) && defaultToolTip != null) { defaultToolTip.Draw(); } }
public override void Draw() { base.Draw(); if (GameManager.IsGamePaused) { // Draw tooltips only when paused if (defaultToolTip != null) { defaultToolTip.Draw(); } } }
/// <summary> /// Called when screen component should draw itself. /// </summary> public virtual void Draw() { // Do nothing if disabled if (!enabled) { return; } // Draw background Rect myRect = Rectangle; if (backgroundTexture) { switch (backgroundTextureLayout) { case BackgroundLayout.Tile: backgroundTexture.wrapMode = TextureWrapMode.Repeat; GUI.DrawTextureWithTexCoords(Rectangle, backgroundTexture, new Rect(0, 0, myRect.width / backgroundTexture.width, myRect.height / backgroundTexture.height)); break; case BackgroundLayout.StretchToFill: backgroundTexture.wrapMode = TextureWrapMode.Clamp; GUI.DrawTexture(Rectangle, backgroundTexture, ScaleMode.StretchToFill); break; case BackgroundLayout.ScaleToFit: backgroundTexture.wrapMode = TextureWrapMode.Clamp; GUI.DrawTexture(Rectangle, backgroundTexture, ScaleMode.ScaleToFit); break; } } else if (backgroundColor != Color.clear && backgroundColorTexture != null) { Color color = GUI.color; GUI.color = backgroundColor; GUI.DrawTexture(Rectangle, backgroundColorTexture, ScaleMode.StretchToFill); GUI.color = color; } // Draw tooltip on mouse hover if (toolTip != null && mouseOverComponent && hoverTime >= toolTip.ToolTipDelay) { if (!suppressToolTip) { toolTip.Draw(toolTipText); } } }
/// <summary> /// Called when screen component should draw itself. /// </summary> public virtual void Draw() { // Do nothing if disabled if (!enabled) { return; } // Animated background textures if (animatedBackgroundTextures != null && animatedBackgroundTextures.Length > 0) { // Tick animation if (Time.realtimeSinceStartup > animationLastTickTime + animationDelay) { if (++animationFrame >= animatedBackgroundTextures.Length) { animationFrame = 0; } animationLastTickTime = Time.realtimeSinceStartup; } // Assign current frame as background texture reference backgroundTexture = animatedBackgroundTextures[animationFrame]; } // Calculate cutout rect Rect myRect = Rectangle; if (useRestrictedRenderArea) { Rect rect = new Rect(this.Parent.Position + this.Position, this.Size); Vector2 parentScale = parent.LocalScale; float leftCut = Math.Max(0, rectRestrictedRenderArea.xMin - rect.xMin) * parentScale.x; float rightCut = Math.Max(0, rect.xMax - rectRestrictedRenderArea.xMax) * parentScale.x; float topCut = Math.Max(0, rectRestrictedRenderArea.yMin - rect.yMin) * parentScale.y; float bottomCut = Math.Max(0, rect.yMax - rectRestrictedRenderArea.yMax) * parentScale.y; myRect = new Rect(new Vector2(Rectangle.xMin + leftCut, Rectangle.yMin + topCut), new Vector2(Rectangle.width - leftCut - rightCut, Rectangle.height - topCut - bottomCut)); } // Draw background colour or mouse over background colour if (mouseOverComponent && mouseOverBackgroundColor != Color.clear && backgroundColorTexture) { Color color = GUI.color; GUI.color = mouseOverBackgroundColor; GUI.DrawTexture(myRect, backgroundColorTexture, ScaleMode.StretchToFill); GUI.color = color; } else if (backgroundColor != Color.clear && backgroundColorTexture) { Color color = GUI.color; GUI.color = backgroundColor; GUI.DrawTexture(myRect, backgroundColorTexture, ScaleMode.StretchToFill); GUI.color = color; } // Draw background texture if present if (backgroundTexture) { switch (backgroundTextureLayout) { case BackgroundLayout.Tile: backgroundTexture.wrapMode = TextureWrapMode.Repeat; GUI.DrawTextureWithTexCoords(myRect, backgroundTexture, new Rect(0, 0, myRect.width / backgroundTexture.width, myRect.height / backgroundTexture.height)); break; case BackgroundLayout.StretchToFill: backgroundTexture.wrapMode = TextureWrapMode.Clamp; GUI.DrawTexture(myRect, backgroundTexture, ScaleMode.StretchToFill); break; case BackgroundLayout.ScaleToFit: backgroundTexture.wrapMode = TextureWrapMode.Clamp; GUI.DrawTexture(myRect, backgroundTexture, ScaleMode.ScaleToFit); break; } } // Draw tooltip on mouse hover if (toolTip != null && mouseOverComponent && hoverTime >= toolTip.ToolTipDelay) { if (!suppressToolTip) { toolTip.Draw(toolTipText); } } }
/// <summary> /// Called when screen component should draw itself. /// </summary> public virtual void Draw() { // Do nothing if disabled if (!enabled) { return; } // Animated background textures if (animatedBackgroundTextures != null && animatedBackgroundTextures.Length > 0) { // Tick animation if (Time.realtimeSinceStartup > animationLastTickTime + animationDelay) { if (++animationFrame >= animatedBackgroundTextures.Length) { animationFrame = 0; } animationLastTickTime = Time.realtimeSinceStartup; } // Assign current frame as background texture reference backgroundTexture = animatedBackgroundTextures[animationFrame]; } // Draw background Rect myRect = Rectangle; if (backgroundTexture) { switch (backgroundTextureLayout) { case BackgroundLayout.Tile: backgroundTexture.wrapMode = TextureWrapMode.Repeat; GUI.DrawTextureWithTexCoords(Rectangle, backgroundTexture, new Rect(0, 0, myRect.width / backgroundTexture.width, myRect.height / backgroundTexture.height)); break; case BackgroundLayout.StretchToFill: backgroundTexture.wrapMode = TextureWrapMode.Clamp; GUI.DrawTexture(Rectangle, backgroundTexture, ScaleMode.StretchToFill); break; case BackgroundLayout.ScaleToFit: backgroundTexture.wrapMode = TextureWrapMode.Clamp; GUI.DrawTexture(Rectangle, backgroundTexture, ScaleMode.ScaleToFit); break; } } else if (backgroundColor != Color.clear && backgroundColorTexture != null) { Color color = GUI.color; GUI.color = backgroundColor; GUI.DrawTexture(Rectangle, backgroundColorTexture, ScaleMode.StretchToFill); GUI.color = color; } // Draw tooltip on mouse hover if (toolTip != null && mouseOverComponent && hoverTime >= toolTip.ToolTipDelay) { if (!suppressToolTip) { toolTip.Draw(toolTipText); } } }