private void RemoteItemsUpButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { remoteItemsScrollBar.ScrollIndex--; }
void RerollButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { Reroll(); }
private void PaperDoll_OnMouseClick(BaseScreenComponent sender, Vector2 position) { // Get equip value byte value = paperDoll.GetEquipIndex((int)position.x, (int)position.y); if (value == 0xff) return; // Get item EquipSlots slot = (EquipSlots)value; DaggerfallUnityItem item = playerEntity.ItemEquipTable.GetItem(slot); if (item == null) return; // Handle click based on action if (selectedActionMode == ActionModes.Equip) { UnequipItem(item); } else if (selectedActionMode == ActionModes.Use) { NextVariant(item); } else if (selectedActionMode == ActionModes.Info) { ShowInfoPopup(item); } }
/// <summary> /// Constructor. /// </summary> /// <param name="parent">Base component hosting this collection.</param> public ScreenComponentCollection(BaseScreenComponent parent) : base() { this.parent = parent; }
void PreviousButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { listBox.SelectPrevious(); }
private void SwitchClassicButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { uiManager.PushWindow(new DaggerfallLoadClassicGameWindow(uiManager)); }
/// <summary> /// Adds a component to collection. /// </summary> /// <param name="component">Component to add.</param> public void Add(BaseScreenComponent component) { components.Add(component); component.Parent = parent; RaiseComponentAddedEvent(component); }
void LoanRepayButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick); ToggleTransactionInput(TransactionType.Repaying_loan); }
protected override void MouseLeave(BaseScreenComponent sender) { ActiveMouseOverLargeHUD = false; base.MouseLeave(sender); }
void DepoLOCButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick); GeneratePopup(TransactionResult.DEPOSIT_LOC); }
void DrawLOCButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick); ToggleTransactionInput(TransactionType.Withdrawing_Letter); }
//bank window button handlers void DepoGoldButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { DaggerfallUI.Instance.PlayOneShot(SoundClips.ButtonClick); ToggleTransactionInput(TransactionType.Depositing_gold); }
void ItemButton_OnRightMouseClick(BaseScreenComponent sender, Vector2 position) { ItemButton_OnClick(sender, position, true); }
void ItemButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { ItemButton_OnClick(sender, position, false); }
private void CancelButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { CloseWindow(); }
/// <summary> /// Sets parent panel. /// Should only be used at setup, never to move components between collections. /// </summary> /// <param name="parent">Parent.</param> private void SetParent(BaseScreenComponent parent) { this.parent = parent; }
private void SaveLoadEventHandler(BaseScreenComponent sender, Vector2 position) { if (mode == Modes.SaveGame) { // Must have a save name if (saveNameTextBox.Text.Length == 0) { DaggerfallUI.MessageBox(HardStrings.youMustEnterASaveName); return; } // Get save key and confirm if already exists int key = GameManager.Instance.SaveLoadManager.FindSaveFolderByNames(currentPlayerName, saveNameTextBox.Text); if (key != -1) { DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this); messageBox.SetText(HardStrings.confirmOverwriteSave, ""); messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Yes); messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.No); messageBox.OnButtonClick += ConfirmOverwrite_OnButtonClick; uiManager.PushWindow(messageBox); } else { SaveGame(); } } else if (mode == Modes.LoadGame) { // Must have a save name if (saveNameTextBox.Text.Length == 0) { DaggerfallUI.MessageBox(HardStrings.youMustSelectASaveName); return; } LoadGame(); } }
void MinorSkills_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SelectMinorSkill((int)sender.Tag); }
/// <summary> /// Sets parent panel. /// Should only be used at setup, never to move components between collections. /// </summary> /// <param name="parent">Parent.</param> private void SetParent(BaseScreenComponent parent) { this.parent = parent; }
void ReflexButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SetPlayerReflexes((PlayerReflexes)sender.Tag); }
/// <summary> /// Raise component removed event. /// </summary> protected virtual void RaiseComponentRemovedEvent(BaseScreenComponent component) { // Raise event if (OnComponentRemoved != null) { // Popuate event arguments ComponentEventArgs e = new ComponentEventArgs() { Component = component, }; // Raise event OnComponentRemoved(this, e); } }
//bank window button handlers void DepoGoldButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { ToggleTransactionInput(TransactionType.Depositing_gold); }
private void ConfirmButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { if (confirmEnabled) RaiseOnConfirmPathEvent(); else FolderList_OnUseSelectedItem(); }
void DepoLOCButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { GeneratePopup(TransactionResult.DEPOSIT_LOC); }
void LoadRoll_OnMouseClick(BaseScreenComponent sender, Vector2 position) { if (rollSaved) { statsRollout.SetStats(savedRolledStats, savedWorkingStats, savedBonusPool); UpdateSecondaryStatLabels(); } }
void DrawLOCButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { ToggleTransactionInput(TransactionType.Withdrawing_Letter); }
void UpDownButtons_OnMouseUp(BaseScreenComponent sender, Vector2 position) { action = Action.None; }
void LoanRepayButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { ToggleTransactionInput(TransactionType.Repaying_loan); }
private void RemoteItemsButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { // Get index int index = remoteItemsScrollBar.ScrollIndex + (int)sender.Tag; if (index >= remoteItemsFiltered.Count) return; // Get item DaggerfallUnityItem item = remoteItemsFiltered[index]; if (item == null) return; // Handle click based on action if (selectedActionMode == ActionModes.Equip) { // Transfer to local items if (localItems != null) TransferItem(item, remoteItems, localItems); EquipItem(item); } else if (selectedActionMode == ActionModes.Use) { NextVariant(item); } else if (selectedActionMode == ActionModes.Remove) { TransferItem(item, remoteItems, localItems); } else if (selectedActionMode == ActionModes.Info) { ShowInfoPopup(item); } }
void ExitButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { CloseWindow(); }
private void RemoveButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SelectActionMode(ActionModes.Remove); }
void ItemsDownButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { itemListScrollBar.ScrollIndex += scrollNum; }
private void DeleteSaveButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { // Must have a save selected if (savesList.SelectedIndex < 0) return; // Confirmation DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this); messageBox.SetText(HardStrings.confirmDeleteSave, ""); messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Delete); messageBox.AddButton(DaggerfallMessageBox.MessageBoxButtons.Cancel); messageBox.OnButtonClick += ConfirmDelete_OnButtonClick; uiManager.PushWindow(messageBox); }
void ItemsListPanel_OnMouseScrollDown(BaseScreenComponent sender) { itemListScrollBar.ScrollIndex += scrollNum; }
private void SwitchCharButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { DaggerfallListPickerWindow picker = new DaggerfallListPickerWindow(uiManager, this); // Get ordered list of character names List<string> names = new List<string>(); names.AddRange(GameManager.Instance.SaveLoadManager.CharacterNames); List<string> orderedNames = names.OrderBy(o => o).ToList(); // Add to picker list foreach (string name in orderedNames) { picker.ListBox.AddItem(name); } // Select current character picker.ListBox.SelectedIndex = picker.ListBox.FindIndex(currentPlayerName); // Add event for selection picker.OnItemPicked += Picker_OnItemPicked; // Show window uiManager.PushWindow(picker); }
void ItemsListPanel_OnMouseLeave(BaseScreenComponent sender) { UpdateItemsDisplay(false); }
/// <summary> /// Offsets position of component relative to another component. /// </summary> /// <param name="component">Component to offset against.</param> /// <param name="side">The side of the component to offset from.</param> /// <param name="distance">Distance between offset components.</param> public void OffsetFrom(BaseScreenComponent component, Sides side, int distance) { // Exit if invalid offset if (component == null || side == Sides.None) return; // Get rectangles Rect myRect = Rectangle; Rect otherRect = component.Rectangle; // Offset based on side switch (side) { case Sides.Left: position.x = otherRect.xMin - distance - myRect.width; break; case Sides.Right: position.x = otherRect.xMax + distance; break; case Sides.Top: position.y = otherRect.yMin - distance - myRect.height; break; case Sides.Bottom: position.y = otherRect.yMax + distance; break; } }
void RightButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { RaiseOnRightButtonClicked(); }
void ReflexButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SetPlayerReflexes((PlayerReflexes)sender.Tag); }
void StatButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SelectStat((int)sender.Tag); }
public void Remove(BaseScreenComponent component) { components.Remove(component); RaiseComponentRemovedEvent(component); }
private void DropdownButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SetDropdownExpand(!dropdownPanel.Enabled); }
/// <summary> /// Constructor. /// </summary> public ScreenComponentCollection() { this.parent = null; }
protected override void MouseLeave(BaseScreenComponent sender) { highlightedIndex = -1; }
void OkButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { AcceptName(); }
private void GoldButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { // Get text tokens TextFile.Token[] textTokens = DaggerfallUnity.Instance.TextProvider.GetRSCTokens(goldToDropID); // Hack to set gold pieces in text token for now textTokens[0].text = textTokens[0].text.Replace("%gii", GameManager.Instance.PlayerEntity.GoldPieces.ToString()); // Show message box DaggerfallInputMessageBox mb = new DaggerfallInputMessageBox(uiManager, this); mb.SetTextTokens(textTokens); mb.TextPanelDistance = 0; mb.TextBox.Numeric = true; mb.OnGotUserInput += DropGoldPopup_OnGotUserInput; mb.Show(); }
void NextButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { listBox.SelectNext(); }
private void Ingredients_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SelectTabPage(TabPages.Ingredients); }
void StatButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SelectStat((int)sender.Tag); }
private void LocalItemsDownButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { localItemsScrollBar.ScrollIndex++; }
void OkButton_OnMouseClick(BaseScreenComponent sender, Vector2 position) { if (statsRollout.BonusPool > 0) { DaggerfallMessageBox messageBox = new DaggerfallMessageBox(uiManager, this); messageBox.SetTextTokens(strYouMustDistributeYourBonusPoints); messageBox.ClickAnywhereToClose = true; messageBox.Show(); } else { CloseWindow(); } }
private void MagicItems_OnMouseClick(BaseScreenComponent sender, Vector2 position) { SelectTabPage(TabPages.MagicItems); }
void SaveRoll_OnMouseClick(BaseScreenComponent sender, Vector2 position) { savedRolledStats.Copy(statsRollout.StartingStats); savedWorkingStats.Copy(statsRollout.WorkingStats); savedBonusPool = statsRollout.BonusPool; rollSaved = true; }
void DownButton_OnMouseDown(BaseScreenComponent sender, Vector2 position) { action = Action.Down; }