Пример #1
0
 public HoldemHand.Classification GetHandClassification(HoldemGamePhase phase, HoldemBoard board)
 {
     HoldemHand.Classification classification = GetClassification(phase, board);
     Trace.WriteLine(String.Format("Rating hand [{0}] for {1} on board [{2}]: {3}", base.ToString(), phase.ToString(), board.ToString(), classification.ToString()));
     return classification;
 }
Пример #2
0
        public List<Statistic> Calculate(HoldemHand hand, HoldemBoard board)
        {
            List<Statistic> result = new List<Statistic>();

            // What game phase are we in (returns empty list if the board is invalid)
            HoldemGamePhase phase = HoldemGamePhase.Flop;
            if (board.Count == 3) phase = HoldemGamePhase.Flop;
            else if (board.Count == 4) phase = HoldemGamePhase.Turn;
            else if (board.Count == 5) phase = HoldemGamePhase.River;
            else
            {
                Trace.WriteLine("We were asked to calculate the odds for " + hand.ToString() + " and " + board.ToString() + " but the board seems to be invalid. Returning empty.");
                return result;
            }

            HoldemHand.ClassificationPostflop classification = (HoldemHand.ClassificationPostflop)hand.GetClassification(phase, board);
            HoldemHand.ClassificationPostflop.HandType handType = classification.GetHand();
            HoldemHand.ClassificationPostflop.DrawType drawType = classification.GetDraw();
            HoldemHand.ClassificationPostflop.StraightDrawType straightDrawType = classification.GetStraightDraw();

            result.Add(new Statistic(new StatisticsDescriptiveData("Your hand", classification.GetHandDescription())));

            if (phase == HoldemGamePhase.Flop || phase == HoldemGamePhase.Turn)
            {
                result.Add(new Statistic(new StatisticsDescriptiveData("Draws", classification.GetDrawsDescription())));

                if (handType == HoldemHand.ClassificationPostflop.HandType.HighCard)
                {
                    // Hold high card, hope to make a pair
                    result.Add(CreateOutsStatistic("Improve to a pair", 6, phase));
                }
                else if (handType == HoldemHand.ClassificationPostflop.HandType.Pair)
                {
                    // Hold a pair, hope to make three of a kind
                    result.Add(CreateOutsStatistic("Improve to three of a kind", 2, phase));
                }
                else if (handType == HoldemHand.ClassificationPostflop.HandType.TwoPair)
                {
                    // Hold two pair, hope to make a full house
                    result.Add(CreateOutsStatistic("Improve to a full house", 4, phase));
                }

                if (drawType == HoldemHand.ClassificationPostflop.DrawType.Flush)
                {
                    result.Add(CreateOutsStatistic("Improve to a flush", 9, phase));
                }
                else if (drawType == HoldemHand.ClassificationPostflop.DrawType.Straight)
                {
                    if (straightDrawType == HoldemHand.ClassificationPostflop.StraightDrawType.OpenEndedStraightDraw)
                    {
                        result.Add(CreateOutsStatistic("Improve to a straight", 8, phase));
                    }
                    else if (straightDrawType == HoldemHand.ClassificationPostflop.StraightDrawType.InsideStraightDraw)
                    {
                        result.Add(CreateOutsStatistic("Improve to a straight", 4, phase));
                    }
                    else
                    {
                        Trace.WriteLine("Warning! Straight draw detected when calculating odds but none of the cases was matched?");
                    }
                }
                else if (drawType == HoldemHand.ClassificationPostflop.DrawType.FlushAndStraight)
                {
                    // Open ended straight flush draw
                    if (straightDrawType == HoldemHand.ClassificationPostflop.StraightDrawType.OpenEndedStraightDraw)
                    {
                        // 9 outs for the flush + 6 outs (2 outs for the straight draw are the suit we need to make the flush)
                        result.Add(CreateOutsStatistic("Improve to a flush or straight", 15, phase));
                    }
                    else if (straightDrawType == HoldemHand.ClassificationPostflop.StraightDrawType.InsideStraightDraw)
                    {
                        // inside straight flushd draw, 9 outs + 3 (1 out is the suit we need)
                        result.Add(CreateOutsStatistic("Improve to a flush or straight", 12, phase));
                    }
                    else
                    {
                        Trace.WriteLine("Warning! Flush and straight draw detected when calculating odds but none of the cases was matched?");
                    }
                }
            }

            return result;
        }