public void NewGame() { disposed = false; PlayerInventory = new Inventory(); HatchInv = new HatchInventory(); PlayerInventory.AddItem(new IngotItem(KnownMetal.Iron, 1)); HatchInv.AddItem(new CastItem(CastItem.GreatsowordCast)); HatchInv.AddItem(new CastItem(CastItem.BroadswordCast)); HatchInv.AddItem(new CastItem(CastItem.IngotCast)); HatchInv.AddItem(new IngotItem(KnownMetal.Gold, 0.8f)); HatchInv.AddItem(new IngotItem(KnownMetal.Iron, 0.7f)); HatchInv.AddItem(new IngotItem(KnownMetal.Gold, 0.9f)); HatchInv.AddItem(new IngotItem(KnownMetal.Copper, 1f)); HatchInv.AddItem(new IngotItem(KnownMetal.Copper, 0.8f)); HatchInv.AddItem(new IngotItem(KnownMetal.Copper, 1f)); HatchInv.AddItem(new IngotItem(KnownMetal.Copper, 0.65f)); HatchInv.AddItem(new IngotItem(KnownMetal.Bronze, 0.8f)); HatchInv.AddItem(new IngotItem(KnownMetal.HiTinBronze, 0.9f)); HatchInv.AddItem(new IngotItem(KnownMetal.LowTinBronze, 0.7f)); HatchInv.AddItem(new IngotItem(KnownMetal.Tin, 0.8f)); HatchInv.AddItem(new IngotItem(KnownMetal.Tin, 0.9f)); FoundryIngots = new SolidList <IngotItem> (FoundryMeshInfo.IngotAmount); FoundryAlloy = new Alloy(); AirQuality = 25; CoalPercent = 80; FoundryTemprature = 25; CastMetal = -1; }
public void LoadGame(Stream reader) { disposed = false; Console.WriteLine("Loading game!"); PlayerInventory = new Inventory(); PlayerInventory.LoadFromFile(reader); //PlayerInventory HatchInv = new HatchInventory(); HatchInv.LoadFromFile(reader); //HatchInv if (reader.ReadByte() != 0) //Check if CurrentCast is not null { CurrentCast = (CastItem)StreamIO.LoadItem(reader); //CurrentCast } CastMetal = reader.ReadByte(); //CastMetal var buffer = new byte[sizeof(float) * 4]; reader.Read(buffer, 0, sizeof(float) * 4); //CastMetaPurity, CastFilling, CastingTemperature, OldFoundryAmount CastMetalPurity = BitConverter.ToSingle(buffer, 0); CastFilling = BitConverter.ToSingle(buffer, sizeof(float)); CastingTemprature = BitConverter.ToSingle(buffer, 2 * sizeof(float)); OldFoundryAmount = BitConverter.ToSingle(buffer, 3 * sizeof(float)); FoundryIngots = new SolidList <IngotItem> (FoundryMeshInfo.IngotAmount); for (int i = 0; i < FoundryIngots.Capacity; i++) { if (reader.ReadByte() != 0) //Check if the item is not null { FoundryIngots [i] = (IngotItem)StreamIO.LoadItem(reader); //Read IngotItems } } FoundryAlloy = StreamIO.LoadAlloy(reader); //FoundryAlloy reader.Read(buffer, 0, sizeof(float) * 3); //Read3 AirQuality = BitConverter.ToSingle(buffer, 0); //AirQuality CoalPercent = BitConverter.ToSingle(buffer, sizeof(float)); //CoalPercent FoundryTemprature = BitConverter.ToSingle(buffer, sizeof(float) * 2); //FoundryTemperature Console.Out.WriteLine(reader.Position); }