Пример #1
0
        public void UpdateHeatMap(float[] heat)
        {
            GL.BindTexture(TextureTarget.Texture1D, heatMap);
            var buffer = new byte[heatPixelSize * heatPixelCount];

            for (int i = 0; i < heatPixelCount; i++)
            {
                float pHeat = 0;
                for (int j = 0; j < heat.Length; j++)
                {
                    pHeat += Math.Max(0, heat [j] * (1 - 8 * Math.Abs(Type.Points [j] - (i / (heatPixelCount - 1f)))));
                }
                buffer [i * heatPixelSize]     = (byte)(KnownMetal.GetRedEmmission(Metal, pHeat) * 25);
                buffer [i * heatPixelSize + 1] = (byte)(KnownMetal.GetGreenEmmission(Metal, pHeat) * 25);
            }
            GL.TexImage1D <byte> (TextureTarget.Texture1D, 0, PixelInternalFormat.Rg8, heatPixelCount, 0, PixelFormat.Rg, PixelType.UnsignedByte, buffer);
        }
Пример #2
0
        public void UpdateView(Scene s)
        {
            transition.UpdateTransition(Time.Delta() * 2);

            if (Input.CloseKeyPressed)
            {
                OnAnvilNotUsed();
                game.SetView(parentView);
                return;
            }
            if (Input.InteractKeyPressed | Input.MousePressed & Input.OrthoMouseX > 50 & Input.OrthoMouseX < 300 & Input.OrthoMouseY > 50 & Input.OrthoMouseY < 300)
            {
                game.SetView(table);
                table.OnTableUsed(heat, blade);
                OnAnvilNotUsed();
                return;
            }

            for (int i = 0; i < heat.Length; i++)
            {
                if (heat[i] > 25)
                {
                    heat [i] -= Time.Delta() * (i == diamond? 100 : 200);
                }
            }

            if (!hammerDown && Input.MousePressed & hammerMove <0.3f& Input.OrthoMouseX> OrthoRenderEngine.GetCanvasWidth() / 2 - 100 & Input.OrthoMouseX <OrthoRenderEngine.GetCanvasWidth() / 2 + 100 &
                                                                                                                                                           Input.OrthoMouseY> OrthoRenderEngine.GetCanvasHeight() / 2 - 70 & Input.OrthoMouseY < OrthoRenderEngine.GetCanvasHeight() / 2 + 70)
            {
                hammerDown = true;
                hammerX    = Util.NextFloat() - 0.5f;
                hammerY    = Util.NextFloat() - 0.5f;
            }

            if (hammerDown)
            {
                if (hammerMove < 1)
                {
                    hammerMove += Time.Delta() * 10;
                    if (hammerMove >= 1)
                    {
                        hammerDown = false;
                        hammerMove = 1;
                        if (diamond >= 0)
                        {
                            blade.Sharpness [diamond] = Math.Min(1, blade.Sharpness [diamond] + KnownMetal.GetRedEmmission(blade.Metal, heat[diamond]) * 0.01f * (1 - blade.Sharpness [diamond]));
                            blade.UpdateSharpnessMap();
                        }
                    }
                }
            }
            else if (hammerMove > 0)
            {
                hammerMove = Math.Max(0, hammerMove - Time.Delta() * 4);
            }

            if (Input.LeftKey)
            {
                panAngle -= (panAngle + 0.6f) * Time.Delta() * 3;
            }
            else if (Input.RightKey)
            {
                panAngle -= (panAngle - 0.6f) * Time.Delta() * 3;
            }
            else
            {
                panAngle -= panAngle * Time.Delta() * 3;
            }

            if (Input.DownKey)
            {
                panAngleY -= (panAngleY + 0.3f) * Time.Delta() * 3;
            }
            else if (Input.UpKey)
            {
                panAngleY -= (panAngleY - 0.28f) * Time.Delta() * 3;
            }
            else
            {
                panAngleY -= panAngleY * Time.Delta() * 3;
            }
        }