public void RenderBlade(Matrix4 VP, float x, float y, float z, float zRot, float[] heat, Vector3 eyePos) { Matrix4 modelspace = Type.MeshScaleMatrix * Matrix4.CreateRotationZ(zRot) * Matrix4.CreateTranslation(x, y, z); BladeShader Instance = BladeShader.Instance; Instance.Bind(); Instance.SetModelspaceMatrix(modelspace); Instance.SetMVP(modelspace * VP); Instance.SetColor(KnownMetal.GetColor(Metal)); UpdateHeatMap(heat); Instance.SetMaps(sharpnessMap, heatMap); Instance.SetEyePos(eyePos); Type.Mesh.Draw(); BasicShader Instance0 = BasicShader.Instance; Instance0.Bind(); for (int i = 0; i < Type.Points.Length; i++) { Matrix4 diamondModelspace = Matrix4.CreateTranslation(Type.Points [i], -0.15f + (float)Math.Sin(Time.CurrentTime() * 4 + Type.Points [i] * Util.PI) * 0.03f, 0) * modelspace; Instance0.SetModelspaceMatrix(diamondModelspace); Instance0.SetMVP(diamondModelspace * VP); Instance0.SetColor(Sharpness[i] < 0.95f?diamondColor * (1 - Sharpness[i]) + sharperDiamondColor * Sharpness[i]:sharpDiamondColor); MeshCollection.Diamond.Draw(); } }
public override void RenderItem(float x, float y, float width, float height) { BladeShader Instance = BladeShader.Instance; Instance.Bind(); Instance.SetMVP(OrthoRenderEngine.GetMVPForMesh(Type.CenteredScaledMeshMatirx * ItemMatrix, x + 4, y + 4, width - 8, height - 8)); Instance.SetModelspaceMatrix(OrthoRenderEngine.DefaultModelspace); Instance.SetColor(KnownMetal.GetColor(Metal)); Instance.SetMaps(sharpnessMap); Type.Mesh.Draw(); }