ReadWithFileStream() публичный Метод

public ReadWithFileStream ( byte inputBuffer, int timeout ) : ReadStatus
inputBuffer byte
timeout int
Результат ReadStatus
Пример #1
0
        private void performDs4Input()
        {
            firstActive = DateTime.UtcNow;
            NativeMethods.HidD_SetNumInputBuffers(hDevice.safeReadHandle.DangerousGetHandle(), 2);
            //List<long> latencyList = new List<long>(51); // Set capacity at max + 1 to avoid any list resizing
            Queue <long> latencyQueue     = new Queue <long>(51); // Set capacity at max + 1 to avoid any resizing
            int          tempLatencyCount = 0;
            long         oldtime          = 0;
            string       currerror        = string.Empty;
            long         curtime          = 0;
            Stopwatch    sw = new Stopwatch();

            sw.Start();
            timeoutEvent = false;

            int maxBatteryValue = 0;
            int tempBattery     = 0;

            while (!exitInputThread)
            {
                oldCharging          = charging;
                currerror            = string.Empty;
                curtime              = sw.ElapsedMilliseconds;
                this.lastTimeElapsed = curtime - oldtime;
                //latencyList.Add(this.lastTimeElapsed);
                latencyQueue.Enqueue(this.lastTimeElapsed);
                tempLatencyCount++;
                oldtime = curtime;

                if (tempLatencyCount > 50)
                {
                    //latencyList.RemoveAt(0);
                    latencyQueue.Dequeue();
                    tempLatencyCount--;
                }

                //Latency = latencyList.Average();
                //latencyList.Average();
                Latency = latencyQueue.Average();

                if (conType == ConnectionType.BT)
                {
                    //HidDevice.ReadStatus res = hDevice.ReadFile(btInputReport);
                    //HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(btInputReport, READ_STREAM_TIMEOUT);
                    HidDevice.ReadStatus res = hDevice.ReadWithFileStream(btInputReport);
                    timeoutEvent = false;
                    //HidDevice.ReadStatus res = hDevice.ReadFileOverlapped(btInputReport, READ_STREAM_TIMEOUT);
                    if (res == HidDevice.ReadStatus.Success)
                    {
                        Array.Copy(btInputReport, 2, inputReport, 0, inputReport.Length);
                    }
                    else
                    {
                        if (res == HidDevice.ReadStatus.WaitTimedOut)
                        {
                            Log.LogToGui(Mac.ToString() + " disconnected due to timeout", true);
                        }
                        else
                        {
                            int winError = Marshal.GetLastWin32Error();
                            Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + winError);
                            //Log.LogToGui(Mac.ToString() + " disconnected due to read failure: " + winError, true);
                        }

                        sendOutputReport(true); // Kick Windows into noticing the disconnection.
                        StopOutputUpdate();
                        isDisconnecting = true;
                        uiContext.Send(new SendOrPostCallback(delegate(object state4)
                        {
                            Removal?.Invoke(this, EventArgs.Empty);
                        }), null);

                        //System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); });
                        //Removal?.Invoke(this, EventArgs.Empty);

                        timeoutExecuted = true;
                        return;
                    }
                }
                else
                {
                    //HidDevice.ReadStatus res = hDevice.ReadFile(inputReport);
                    //Array.Clear(inputReport, 0, inputReport.Length);
                    //HidDevice.ReadStatus res = hDevice.ReadAsyncWithFileStream(inputReport, READ_STREAM_TIMEOUT);
                    HidDevice.ReadStatus res = hDevice.ReadWithFileStream(inputReport);
                    //HidDevice.ReadStatus res = hDevice.ReadFileOverlapped(inputReport, READ_STREAM_TIMEOUT);
                    if (res != HidDevice.ReadStatus.Success)
                    {
                        if (res == HidDevice.ReadStatus.WaitTimedOut)
                        {
                            Log.LogToGui(Mac.ToString() + " disconnected due to timeout", true);
                        }
                        else
                        {
                            int winError = Marshal.GetLastWin32Error();
                            Console.WriteLine(Mac.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> disconnect due to read failure: " + winError);
                            //Log.LogToGui(Mac.ToString() + " disconnected due to read failure: " + winError, true);
                        }

                        StopOutputUpdate();
                        isDisconnecting = true;
                        uiContext.Send(new SendOrPostCallback(delegate(object state4)
                        {
                            Removal?.Invoke(this, EventArgs.Empty);
                        }), null);

                        //System.Threading.Tasks.Task.Factory.StartNew(() => { Removal?.Invoke(this, EventArgs.Empty); });
                        //Removal?.Invoke(this, EventArgs.Empty);

                        timeoutExecuted = true;
                        return;
                    }
                    else
                    {
                        //Array.Copy(inputReport2, 0, inputReport, 0, inputReport.Length);
                    }
                }

                if (conType == ConnectionType.BT && btInputReport[0] != 0x11)
                {
                    //Received incorrect report, skip it
                    continue;
                }

                DateTime utcNow = DateTime.UtcNow; // timestamp with UTC in case system time zone changes
                resetHapticState();
                cState.ReportTimeStamp = utcNow;
                cState.LX = inputReport[1];
                cState.LY = inputReport[2];
                cState.RX = inputReport[3];
                cState.RY = inputReport[4];
                cState.L2 = inputReport[8];
                cState.R2 = inputReport[9];

                cState.Triangle = (inputReport[5] & (1 << 7)) != 0;
                cState.Circle   = (inputReport[5] & (1 << 6)) != 0;
                cState.Cross    = (inputReport[5] & (1 << 5)) != 0;
                cState.Square   = (inputReport[5] & (1 << 4)) != 0;

                // First 4 bits denote dpad state. Clock representation
                // with 8 meaning centered and 0 meaning DpadUp.
                byte dpad_state = (byte)(inputReport[5] & 0x0F);

                switch (dpad_state)
                {
                case 0: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;

                case 1: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;

                case 2: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = true; break;

                case 3: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = true; break;

                case 4: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = false; cState.DpadRight = false; break;

                case 5: cState.DpadUp = false; cState.DpadDown = true; cState.DpadLeft = true; cState.DpadRight = false; break;

                case 6: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;

                case 7: cState.DpadUp = true; cState.DpadDown = false; cState.DpadLeft = true; cState.DpadRight = false; break;

                case 8:
                default: cState.DpadUp = false; cState.DpadDown = false; cState.DpadLeft = false; cState.DpadRight = false; break;
                }

                cState.R3      = (inputReport[6] & (1 << 7)) != 0;
                cState.L3      = (inputReport[6] & (1 << 6)) != 0;
                cState.Options = (inputReport[6] & (1 << 5)) != 0;
                cState.Share   = (inputReport[6] & (1 << 4)) != 0;
                cState.R1      = (inputReport[6] & (1 << 1)) != 0;
                cState.L1      = (inputReport[6] & (1 << 0)) != 0;

                cState.PS           = (inputReport[7] & (1 << 0)) != 0;
                cState.TouchButton  = (inputReport[7] & (1 << 2 - 1)) != 0;
                cState.FrameCounter = (byte)(inputReport[7] >> 2);

                // Store Gyro and Accel values
                Array.Copy(inputReport, 14, accel, 0, 6);
                Array.Copy(inputReport, 20, gyro, 0, 6);
                sixAxis.handleSixaxis(gyro, accel, cState);

                try
                {
                    charging        = (inputReport[30] & 0x10) != 0;
                    maxBatteryValue = charging ? BATTERY_MAX_USB : BATTERY_MAX;
                    tempBattery     = (inputReport[30] & 0x0f) * 100 / maxBatteryValue;
                    battery         = Math.Min((byte)tempBattery, (byte)100);
                    cState.Battery  = (byte)battery;
                    //System.Diagnostics.Debug.WriteLine("CURRENT BATTERY: " + (inputReport[30] & 0x0f) + " | " + tempBattery + " | " + battery);
                    if (inputReport[30] != priorInputReport30)
                    {
                        priorInputReport30 = inputReport[30];
                        //Console.WriteLine(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + "> power subsystem octet: 0x" + inputReport[30].ToString("x02"));
                    }
                }
                catch { currerror = "Index out of bounds: battery"; }

                // XXX DS4State mapping needs fixup, turn touches into an array[4] of structs.  And include the touchpad details there instead.
                try
                {
                    // Only care if one touch packet is detected. Other touch packets
                    // don't seem to contain relevant data. ds4drv does not use them either.
                    for (int touches = Math.Max((int)(inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1]), 1), touchOffset = 0; touches > 0; touches--, touchOffset += 9)
                    //for (int touches = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET - 1], touchOffset = 0; touches > 0; touches--, touchOffset += 9)
                    {
                        cState.TouchPacketCounter = inputReport[-1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset];
                        cState.Touch1             = (inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // >= 1 touch detected
                        cState.Touch1Identifier   = (byte)(inputReport[0 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
                        cState.Touch2             = (inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] >> 7) != 0 ? false : true; // 2 touches detected
                        cState.Touch2Identifier   = (byte)(inputReport[4 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0x7f);
                        cState.TouchLeft          = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) >= 1920 * 2 / 5) ? false : true;
                        cState.TouchRight         = (inputReport[1 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] + ((inputReport[2 + DS4Touchpad.TOUCHPAD_DATA_OFFSET + touchOffset] & 0xF) * 255) < 1920 * 2 / 5) ? false : true;
                        // Even when idling there is still a touch packet indicating no touch 1 or 2
                        touchpad.handleTouchpad(inputReport, cState, touchOffset);
                    }
                }
                catch { currerror = "Index out of bounds: touchpad"; }

                /* Debug output of incoming HID data:
                 * if (cState.L2 == 0xff && cState.R2 == 0xff)
                 * {
                 *  Console.Write(MacAddress.ToString() + " " + System.DateTime.UtcNow.ToString("o") + ">");
                 *  for (int i = 0; i < inputReport.Length; i++)
                 *      Console.Write(" " + inputReport[i].ToString("x2"));
                 *  Console.WriteLine();
                 * } */

                if (conType == ConnectionType.SONYWA)
                {
                    bool controllerSynced = inputReport[31] == 0;
                    if (controllerSynced != synced)
                    {
                        synced = controllerSynced;
                        SyncChange?.Invoke(this, EventArgs.Empty);
                    }
                }

                bool ds4Idle = cState.FrameCounter == pState.FrameCounter;
                if (!ds4Idle)
                {
                    isRemoved = false;
                }

                if (conType == ConnectionType.USB)
                {
                    lastActive = utcNow;
                }
                else
                {
                    bool shouldDisconnect = false;
                    int  idleTime         = idleTimeout;
                    if (!isRemoved && idleTime > 0)
                    {
                        bool idleInput = isDS4Idle();
                        if (idleInput)
                        {
                            DateTime timeout = lastActive + TimeSpan.FromSeconds(idleTime);
                            if (!charging)
                            {
                                shouldDisconnect = utcNow >= timeout;
                            }
                        }
                        else
                        {
                            lastActive = utcNow;
                        }
                    }
                    else
                    {
                        lastActive = utcNow;
                    }

                    if (shouldDisconnect)
                    {
                        Log.LogToGui(Mac.ToString() + " disconnecting due to idle disconnect", false);

                        if (conType == ConnectionType.BT)
                        {
                            if (DisconnectBT(true))
                            {
                                timeoutExecuted = true;
                                return; // all done
                            }
                        }
                        else if (conType == ConnectionType.SONYWA)
                        {
                            DisconnectDongle();
                        }
                    }
                }

                if (oldCharging != charging && conType == ConnectionType.BT)
                {
                    if (Global.getQuickCharge() && charging)
                    {
                        DisconnectBT(true);
                        timeoutExecuted = true;
                        return;
                    }
                }

                if (Report != null)
                {
                    Report(this, EventArgs.Empty);
                }

                bool syncWriteReport = true;
                if (conType == ConnectionType.BT)
                {
                    syncWriteReport = false;
                }
                sendOutputReport(syncWriteReport);

                if (!string.IsNullOrEmpty(currerror))
                {
                    error = currerror;
                }
                else if (!string.IsNullOrEmpty(error))
                {
                    error = string.Empty;
                }

                cState.CopyTo(pState);

                lock (eventQueueLock)
                {
                    Action tempAct = null;
                    for (int actInd = 0, actLen = eventQueue.Count; actInd < actLen; actInd++)
                    //foreach (Action tempAct in eventQueue)
                    {
                        tempAct = eventQueue.Dequeue();
                        tempAct.Invoke();
                    }

                    //eventQueue.Clear();
                }
            }

            timeoutExecuted = true;
        }