Пример #1
0
        /// <summary>
        /// Rotates the given Position and Orientation around the Pivot Point, changing the Position and Orientation
        /// </summary>
        /// <param name="fRotation">The Rotation in radians to apply to the object</param>
        /// <param name="sPivotPoint">The Point to rotate the object around</param>
        /// <param name="srPosition">The Position of the object to be modified</param>
        /// <param name="frOrientation">The Orientation (rotation) of the object to be modified</param>
        public static void RotatePositionAndOrientation(float fRotation, Vector2 sPivotPoint, ref Vector2 srPosition, ref float frOrientation)
        {
            // Rotate the Orientation about it's center to change its Orientation
            frOrientation = Orientation2D.Rotate(fRotation, frOrientation);

            // Rotate the Position around the specified Pivot Point
            srPosition = PivotPoint2D.RotatePosition(fRotation, sPivotPoint, srPosition);
        }
Пример #2
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        /// <summary>
        /// Rotates the object about its center, changing its Orientation, as well as around the
        /// specified Pivot Point, changing its Position
        /// </summary>
        /// <param name="fRotation">The Rotation in radians to apply to the object</param>
        /// <param name="sPivotPoint">The Point to rotate the object around</param>
        public void RotatePositionAndOrientation(float fRotation, Vector2 sPivotPoint)
        {
            // If we have a handle to the Orientation
            if (mcOrientationData != null)
            {
                // Rotate the Orientation about it's center to change its Orientation
                mcOrientationData.Rotate(fRotation);
            }

            // Rotate the Position around the specified Pivot Point
            RotatePosition(fRotation, sPivotPoint);
        }
Пример #3
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 /// <summary>
 /// Applies the given Rotation to the object's Orientation
 /// </summary>
 /// <param name="fRotation">The Rotation in radians that should be applied to the object</param>
 public void Rotate(float fRotation)
 {
     Orientation = Orientation2D.Rotate(fRotation, Orientation);
 }