Пример #1
0
        public Adventurer(LevelGenerator levelGenerator, int x, int y)
            : base(levelGenerator, x, y)
        {
            _astar = new AStar(_levelGenerator.TileMap) {DiagonalMovesAllowed = true};

            _neededPoints = new byte[_levelGenerator.TileMap.Width,
                                     _levelGenerator.TileMap.Height];
            DetermineNeededPoints();
            _startPoint = new Point(x, y);
        }
Пример #2
0
        internal override void Init()
        {
            _gameWorld = new GameWorld(100, 100);
            levelGenerator = new LevelGenerator
                                 {
                                     RoomsMaxWidth = 10,
                                     RoomsMaxHeight = 15,
                                     RoomCount = 0,
                                     Scale = 0.5f,
                                     WallSmoothing = 0.5f
                                 };
            levelGenerator.GenerationFinishedEvent += OnFinishGeneration;
            levelGenerator.Generate(_gameWorld);

            Game.g_Keyboard.KeyDown += GKeyboardOnKeyDown;
        }
Пример #3
0
 public WayChecker(LevelGenerator levelGenerator, int x, int y)
     : base(levelGenerator, x, y)
 {
     _reachedPoints = new byte[levelGenerator.TileMap.Width, levelGenerator.TileMap.Height];
     _startCell = new Point(x, y);
 }
Пример #4
0
 public Miner(LevelGenerator levelGenerator, int x, int y)
 {
     _cell.X = x;
     _cell.Y = y;
     _levelGenerator = levelGenerator;
 }