public DKBananaCollectedState(DKBanana item) { this.item = item; ScoreSystem.addBananas(1); SoundPool.PlaySound(Sound.CollectibleBanana); item.Body.Velocity = new Vector2(X_COLLECTED_SPEED, Y_COLLECTED_SPEED); }
public DKBananaIdleState(DKBanana item) { this.item = item; this.item.Sprite = ItemSpriteFactory.Instance.CreateDKBananaSprite(); }