Пример #1
0
        } // end of unmarshal method

        ///<summary>
        ///This allows for a quick display of PDU data.  The current format is unacceptable and only used for debugging.
        ///This will be modified in the future to provide a better display.  Usage:
        ///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
        ///where pdu is an object representing a single pdu and sb is a StringBuilder.
        ///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
        ///</summary>
        new public void reflection(StringBuilder sb)
        {
            sb.Append("<FirePdu>" + System.Environment.NewLine);
            base.reflection(sb);
            try
            {
                sb.Append("<munitionID>" + System.Environment.NewLine);
                _munitionID.reflection(sb);
                sb.Append("</munitionID>" + System.Environment.NewLine);
                sb.Append("<eventID>" + System.Environment.NewLine);
                _eventID.reflection(sb);
                sb.Append("</eventID>" + System.Environment.NewLine);
                sb.Append("<fireMissionIndex type=\"uint\">" + _fireMissionIndex.ToString() + "</fireMissionIndex> " + System.Environment.NewLine);
                sb.Append("<locationInWorldCoordinates>" + System.Environment.NewLine);
                _locationInWorldCoordinates.reflection(sb);
                sb.Append("</locationInWorldCoordinates>" + System.Environment.NewLine);
                sb.Append("<burstDescriptor>" + System.Environment.NewLine);
                _burstDescriptor.reflection(sb);
                sb.Append("</burstDescriptor>" + System.Environment.NewLine);
                sb.Append("<velocity>" + System.Environment.NewLine);
                _velocity.reflection(sb);
                sb.Append("</velocity>" + System.Environment.NewLine);
                sb.Append("<range type=\"float\">" + _range.ToString() + "</range> " + System.Environment.NewLine);
                sb.Append("</FirePdu>" + System.Environment.NewLine);
            } // end try
            catch (Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of reflection method
Пример #2
0
        } // end of unmarshal method

        ///<summary>
        ///This allows for a quick display of PDU data.  The current format is unacceptable and only used for debugging.
        ///This will be modified in the future to provide a better display.  Usage:
        ///pdu.GetType().InvokeMember("reflection", System.Reflection.BindingFlags.InvokeMethod, null, pdu, new object[] { sb });
        ///where pdu is an object representing a single pdu and sb is a StringBuilder.
        ///Note: The supplied Utilities folder contains a method called 'DecodePDU' in the PDUProcessor Class that provides this functionality
        ///</summary>
        new public void reflection(StringBuilder sb)
        {
            sb.Append("<DetonationPdu>" + System.Environment.NewLine);
            base.reflection(sb);
            try
            {
                sb.Append("<munitionID>" + System.Environment.NewLine);
                _munitionID.reflection(sb);
                sb.Append("</munitionID>" + System.Environment.NewLine);
                sb.Append("<eventID>" + System.Environment.NewLine);
                _eventID.reflection(sb);
                sb.Append("</eventID>" + System.Environment.NewLine);
                sb.Append("<velocity>" + System.Environment.NewLine);
                _velocity.reflection(sb);
                sb.Append("</velocity>" + System.Environment.NewLine);
                sb.Append("<locationInWorldCoordinates>" + System.Environment.NewLine);
                _locationInWorldCoordinates.reflection(sb);
                sb.Append("</locationInWorldCoordinates>" + System.Environment.NewLine);
                sb.Append("<burstDescriptor>" + System.Environment.NewLine);
                _burstDescriptor.reflection(sb);
                sb.Append("</burstDescriptor>" + System.Environment.NewLine);
                sb.Append("<locationInEntityCoordinates>" + System.Environment.NewLine);
                _locationInEntityCoordinates.reflection(sb);
                sb.Append("</locationInEntityCoordinates>" + System.Environment.NewLine);
                sb.Append("<detonationResult type=\"byte\">" + _detonationResult.ToString() + "</detonationResult> " + System.Environment.NewLine);
                sb.Append("<articulationParameters type=\"byte\">" + _articulationParameters.Count.ToString() + "</articulationParameters> " + System.Environment.NewLine);
                sb.Append("<pad type=\"short\">" + _pad.ToString() + "</pad> " + System.Environment.NewLine);

                for (int idx = 0; idx < _articulationParameters.Count; idx++)
                {
                    sb.Append("<articulationParameters" + idx.ToString() + " type=\"ArticulationParameter\">" + System.Environment.NewLine);
                    ArticulationParameter aArticulationParameter = (ArticulationParameter)_articulationParameters[idx];
                    aArticulationParameter.reflection(sb);
                    sb.Append("</articulationParameters" + idx.ToString() + ">" + System.Environment.NewLine);
                } // end of list marshalling

                sb.Append("</DetonationPdu>" + System.Environment.NewLine);
            } // end try
            catch (Exception e)
            {
                Trace.WriteLine(e);
                Trace.Flush();
            }
        } // end of marshal method