/// <summary>
        /// Deletes the given character.
        /// </summary>
        /// <param name="guildUser">The user that owns the character.</param>
        /// <param name="character">The character to delete.</param>
        /// <returns>A deletion result which may or may not have succeeded.</returns>
        public async Task <DeleteEntityResult> DeleteCharacterAsync(IGuildUser guildUser, Character character)
        {
            var getCurrentCharacter = await _characters.GetCurrentCharacterAsync(character.Owner, character.Server);

            if (getCurrentCharacter.IsSuccess)
            {
                // Forcibly load the role so we can access it later
                _ = getCurrentCharacter.Entity.Role;
            }

            var deleteCharacter = await _characters.DeleteCharacterAsync(character);

            if (!deleteCharacter.IsSuccess)
            {
                return(deleteCharacter);
            }

            if (!getCurrentCharacter.IsSuccess)
            {
                return(DeleteEntityResult.FromSuccess());
            }

            var currentCharacter = getCurrentCharacter.Entity;

            if (currentCharacter != character)
            {
                return(DeleteEntityResult.FromSuccess());
            }

            // Update the user's nickname
            var updateNickname = await UpdateUserNickname(guildUser);

            if (!updateNickname.IsSuccess)
            {
                return(DeleteEntityResult.FromError(updateNickname));
            }

            var updateRoles = await _characterRoles.UpdateUserRolesAsync(guildUser, getCurrentCharacter.Entity);

            if (!updateRoles.IsSuccess)
            {
                return(DeleteEntityResult.FromError(updateRoles));
            }

            return(DeleteEntityResult.FromSuccess());
        }
Пример #2
0
        /// <summary>
        /// Updates the roles of the given user, removing old roles and applying new ones.
        /// </summary>
        /// <param name="guildUser">The user.</param>
        /// <param name="previousCharacter">The character they previously were.</param>
        /// <returns>A modification result which may or may not have succeeded.</returns>
        public async Task <ModifyEntityResult> UpdateUserRolesAsync
        (
            IGuildUser guildUser,
            Character?previousCharacter = null
        )
        {
            var getUser = await _users.GetOrRegisterUserAsync(guildUser);

            if (!getUser.IsSuccess)
            {
                return(ModifyEntityResult.FromError(getUser));
            }

            var getServer = await _servers.GetOrRegisterServerAsync(guildUser.Guild);

            if (!getServer.IsSuccess)
            {
                return(ModifyEntityResult.FromError(getServer));
            }

            var user   = getUser.Entity;
            var server = getServer.Entity;

            var getNewCharacter = await _characters.GetCurrentCharacterAsync(user, server);

            if (!getNewCharacter.IsSuccess)
            {
                // Clear any old role
                if (previousCharacter?.Role is null)
                {
                    return(ModifyEntityResult.FromSuccess());
                }

                var oldRole = guildUser.Guild.GetRole((ulong)previousCharacter.Role.DiscordID);
                if (oldRole is null)
                {
                    return(ModifyEntityResult.FromSuccess());
                }

                var removeRole = await _discord.RemoveUserRoleAsync(guildUser, oldRole);

                if (!removeRole.IsSuccess)
                {
                    return(removeRole);
                }

                return(ModifyEntityResult.FromSuccess());
            }

            var newCharacter = getNewCharacter.Entity;

            // First, quick sanity check - do we need to remove the role?
            if (!(previousCharacter?.Role is null) && newCharacter.Role == previousCharacter.Role)
            {
                return(ModifyEntityResult.FromSuccess());
            }

            // Clear any old role
            if (!(previousCharacter?.Role is null))
            {
                var oldRole = guildUser.Guild.GetRole((ulong)previousCharacter.Role.DiscordID);
                if (!(oldRole is null))
                {
                    var removeRole = await _discord.RemoveUserRoleAsync(guildUser, oldRole);

                    if (!removeRole.IsSuccess)
                    {
                        return(removeRole);
                    }
                }
            }

            if (newCharacter.Role is null)
            {
                return(ModifyEntityResult.FromSuccess());
            }

            // Apply any new role
            var newRole = guildUser.Guild.GetRole((ulong)newCharacter.Role.DiscordID);

            if (newRole is null)
            {
                return(ModifyEntityResult.FromSuccess());
            }

            var addRole = await _discord.AddUserRoleAsync(guildUser, newRole);

            if (!addRole.IsSuccess)
            {
                return(addRole);
            }

            return(ModifyEntityResult.FromSuccess());
        }