public override void OnEnter() { var go = Fsm.GetOwnerDefaultTarget(inputGameObject); input = go.GetComponent <XRControllerInput>(); if (go == null || input == null) { return; } GetValue(); if (!everyFrame.Value) { Finish(); } }
public override void OnEnter() { inputtracking = XRController.GetComponent <XRControllerInput>(); SetupEvent(); }