Пример #1
0
 public void Initialize(DFNetwork.Networking.aNetworkLayer netLayer, DFNetwork.Simulation.SimulationLayer simLayer)
 {
     // Register the "MoveObject" command
     //LS_NETSIM.NetworkLayer.Commands.LS_CommandRegistry.RegisterCommand("MoveObject", 3, Serialize, Deserialize, ProcessCommand, ProcessCommands);
     // Register the "MoveObjects" command
     //LS_NETSIM.NetworkLayer.Commands.LS_CommandRegistry.RegisterCommand("MoveObjects", 3, Serialize, Deserialize, ProcessCommand, ProcessCommands);
 }
Пример #2
0
    private void RenderPackets()
    {
        DFNetwork.Networking.aNetworkLayer h = (DFNetwork.Networking.aNetworkLayer)target;

        EditorGUILayout.BeginVertical(DFNetwork.Helpers.EditorStyling.GetDefaultStyle);
        {
            #region User Packet Types

            // Get the available modules
            #region Show Packets

            // Update cache if nothing exists
            if (h.PacketRegistry.GetCommandNameList.Count == 0)
            {
                h.PacketRegistry.RefreshCache();
            }

            // Draw the GUI
            foreach (string nme in h.PacketRegistry.GetCommandNameList)
            {
                EditorGUILayout.LabelField(nme);
            }

            if (GUILayout.Button("Refresh Packet List"))
            {
                // Get the packet handler instance
                h.PacketRegistry.RefreshCache();
            }

            #endregion

            #endregion
        }
        EditorGUILayout.EndVertical();
    }
Пример #3
0
    /// <summary>
    /// Initialize this instance
    /// </summary>
    /// <param name='netLayer'>
    /// Net layer.
    /// </param>
    /// <param name='simLayer'>
    /// Sim layer.
    /// </param>
    public void Initialize(DFNetwork.Networking.aNetworkLayer netLayer, DFNetwork.Simulation.SimulationLayer simLayer)
    {
        NetLayer = netLayer;

        // Grab the room join / left event
        NetLayer.OnRoomJoined += OnRoomJoined;
        NetLayer.OnRoomLeft   += OnRoomLeft;

        // We need to know when a player connects / disconnects
        NetLayer.OnPlayerConnected    += PlayerConnect;
        NetLayer.OnPlayerDisconnected += PlayerDisconnected;
    }
 /// <summary>
 /// Register the scene loader module
 /// </summary>
 public void Initialize(DFNetwork.Networking.aNetworkLayer netLayer, DFNetwork.Simulation.SimulationLayer simLayer)
 {
     NetLayer = netLayer;
 }
Пример #5
0
 /// <summary>
 /// Initialize this instance.
 /// </summary>
 /// <param name="netLayer">Net layer.</param>
 /// <param name="simLayer">Sim layer.</param>
 public void Initialize(DFNetwork.Networking.aNetworkLayer netLayer, DFNetwork.Simulation.SimulationLayer simLayer)
 {
     _gc      = GameObject.FindObjectOfType <GameController>();
     NetLayer = netLayer;
     SimLayer = simLayer;
 }