private void WriteSymbol(DrawSymbol symbol) { WriteTag(VexDrawTag.SymbolDefinition); WriteBits(symbol.Id, idBitCount); WriteRect(symbol.StrokeBounds); // write paths, get nBits for path numbers WriteBits(symbol.Paths.Count, 11); // number of path defs uint pathIndexNBits = MinBits((uint)symbol.Paths.Count); // ***WriteBits(pathIndexNBits, 5); // number of path defs WriteNBitsCount(pathIndexNBits); for (int i = 0; i < symbol.Paths.Count; i++) { WritePath(symbol.Paths[i]); } WriteBits(symbol.Shapes.Count, 11); // number of shape defs for (int i = 0; i < symbol.Shapes.Count; i++) { WriteShape(symbol.Shapes[i], pathIndexNBits); } FlushTag(); }
private void GetDrawSymbols(List <Symbol> symbols) { drawSymbols = new List <DrawSymbol>(); foreach (Symbol symbol in symbols) { DrawSymbol ds = new DrawSymbol(symbol); drawSymbols.Add(ds); } }
private void GetDrawSymbols(List<Symbol> symbols) { drawSymbols = new List<DrawSymbol>(); foreach (Symbol symbol in symbols) { DrawSymbol ds = new DrawSymbol(symbol); drawSymbols.Add(ds); } }