public static void Activate(ActionTypes.ActionType actionType, BattleEngine battleEngine) { Character currentCharacter = battleEngine.Characters[TurnSystem.CurrentCharIndex]; ActionGrid.Children.Clear(); List <Action> actions = currentCharacter.CharacterStats.Actions .Where(action => action.ActionType == actionType).ToList(); List <AnimatedButtonController> animatedButtonControllers = new List <AnimatedButtonController>(); ActionGrid.Width = actions.Count * 40; int left = 0; actions.ForEach(action => { AnimatedButton animatedButton = new AnimatedButton { Width = 40, HorizontalAlignment = HorizontalAlignment.Left, Margin = new Thickness(left, 0, 0, 0), Button = { Width = 40 }, Action = action, BattleEngine = battleEngine }; animatedButton.Button.PreviewMouseDown += InitiateFight; animatedButtonControllers.Add(new AnimatedButtonController(action.Icon, animatedButton, action.ActionType, battleEngine)); ActionGrid.Children.Add(animatedButton); left += 40; }); }
public SkillEffects(string gifEffectPath, BattleEngine battleEngine) { _gifEffectPath = gifEffectPath; _battleEngine = battleEngine; _sendTrigger = true; GifImage = new Image { Margin = new Thickness(0, 0, 0, 0), VerticalAlignment = VerticalAlignment.Center, HorizontalAlignment = HorizontalAlignment.Center }; string path = Path.Combine(Environment.CurrentDirectory, gifEffectPath); GifImage.IsHitTestVisible = false; GifImage.Stretch = Stretch.UniformToFill; GifImage.Width = 50; GifImage.Height = 50; Panel.SetZIndex(GifImage, 2); ImageSource imageSource = new BitmapImage(new Uri(path)); ImageBehavior.SetAnimatedSource(GifImage, imageSource); ImageBehavior.AddAnimationCompletedHandler(GifImage, AnimationCompletedEvent); ImageBehavior.SetRepeatBehavior(GifImage, new RepeatBehavior(1)); Grid.SetRow(GifImage, 1); BattleEngine.WaitForAnimation = true; //_battleEngine. BattleEngine.BattleWindowUi.Grid.Children.Add(GifImage); }
public AnimatedButtonController(ButtonStatesImages buttonStatesImages, AnimatedButton animatedButton, ActionTypes.ActionType actionType, BattleEngine battleEngine) { this.ButtonStatesImages = buttonStatesImages; this.AnimatedButton = animatedButton; this.ActionType = actionType; AnimatedButton.ActionType = actionType; this.BattleEngine = battleEngine; SetImageSourcesForAnimatedButton(); }
public Character(CharacterStats characterStats, CharacterTypes.Type type, BattleEngine battleEngine) { CharacterStats = characterStats; CharacterStats.CharacterParent = this; Status = CharacterTypes.Status.Alive; Type = type; BattleEngine = battleEngine; CharacterUiControl = AvatarSpotsManager.GetSpot(Type); CharacterSetup(); CharacterUiControl.AssignCharactersToUi(this); }
public UIBackEnd(BattleEngine battleEngine) { _battleEngine = battleEngine; }