static void Init()
 {
     m_window = EditorWindow.GetWindow <CombineMeshInEditorWindow>("Draw Call Min");
     m_modelImportSettings   = new MeshImportSettings();
     m_textureImportSettings = new TextureImportSettings();
     m_pathToAssets          = Application.dataPath + "/";
 }
 static void Init()
 {
     m_window = EditorWindow.GetWindow<CombineMeshInEditorWindow>("Draw Call Min");
     m_modelImportSettings = new MeshImportSettings();
     m_textureImportSettings = new TextureImportSettings();
     m_pathToAssets = Application.dataPath + "/";
 }