Пример #1
0
 public void Awake(string address)
 {
     try
     {
         NetOuterComponent networkComponent = Game.Scene.GetComponent <NetOuterComponent>();
         for (int i = 0; i < 1000; i++)
         {
             TestAsync(networkComponent, i, address);
         }
     }
     catch (Exception e)
     {
         Log.Exception(e);
     }
 }
Пример #2
0
 public void Awake(string address)
 {
     try
     {
         IPEndPoint        ipEndPoint       = NetworkHelper.ToIPEndPoint(address);
         NetOuterComponent networkComponent = Game.Scene.GetComponent <NetOuterComponent>();
         for (int i = 0; i < 2000; i++)
         {
             TestAsync(networkComponent, ipEndPoint, i);
         }
     }
     catch (Exception e)
     {
         Log.Exception(e);
     }
 }
Пример #3
0
 public async void TestAsync(NetOuterComponent networkComponent, IPEndPoint ipEndPoint, int j)
 {
     try
     {
         using (Session session = networkComponent.Create(ipEndPoint))
         {
             int i = 0;
             while (i < 100000000)
             {
                 ++i;
                 await Send(session, j);
             }
         }
     }
     catch (Exception e)
     {
         Log.Exception(e);
     }
 }
Пример #4
0
 public async void TestAsync(NetOuterComponent networkComponent, int j, string address)
 {
     try
     {
         using (Session session = networkComponent.Create(address))
         {
             int i = 0;
             while (i < 100000000)
             {
                 ++i;
                 await Send(session, j);
             }
         }
     }
     catch (RpcException e)
     {
         Log.Exception(e);
     }
     catch (Exception e)
     {
         Log.Exception(e);
     }
 }