Пример #1
0
        private void LoadAssetFailureCallback(string soundAssetName, LoadResourceStatus status, string errorMessage, object userData)
        {
            PlaySoundInfo playSoundInfo = (PlaySoundInfo)userData;

            if (playSoundInfo == null)
            {
                throw new Exception("Play sound info is invalid.");
            }

            if (m_SoundsToReleaseOnLoad.Contains(playSoundInfo.SerialId))
            {
                m_SoundsToReleaseOnLoad.Remove(playSoundInfo.SerialId);
                if (playSoundInfo.PlaySoundParams.Referenced)
                {
                    ReferencePool.Release(playSoundInfo.PlaySoundParams);
                }

                return;
            }

            m_SoundsBeingLoaded.Remove(playSoundInfo.SerialId);
            string appendErrorMessage = Utility.Text.Format("Load sound failure, asset name '{0}', status '{1}', error message '{2}'.", soundAssetName, status.ToString(), errorMessage);

            if (playSoundInfo.PlaySoundParams.Referenced)
            {
                ReferencePool.Release(playSoundInfo.PlaySoundParams);
            }
            throw new Exception(appendErrorMessage);
        }
Пример #2
0
        private void LoadAssetDependencyAssetCallback(string soundAssetName, string dependencyAssetName, int loadedCount, int totalCount, object userData)
        {
            PlaySoundInfo playSoundInfo = (PlaySoundInfo)userData;

            if (playSoundInfo == null)
            {
                throw new Exception("Play sound info is invalid.");
            }

            Log.Info(Utility.Text.Format("{0}{1}", soundAssetName, playSoundInfo.SoundGroup.Name));
        }
Пример #3
0
        private void LoadAssetUpdateCallback(string soundAssetName, float progress, object userData)
        {
            PlaySoundInfo playSoundInfo = (PlaySoundInfo)userData;

            if (playSoundInfo == null)
            {
                throw new Exception("Play sound info is invalid.");
            }

            Log.Info(Utility.Text.Format("{0}{1}{2}", soundAssetName, playSoundInfo.SoundGroup.Name, progress));
        }
Пример #4
0
        private void LoadAssetSuccessCallback(string soundAssetName, object soundAsset, float duration, object userData)
        {
            PlaySoundInfo playSoundInfo = (PlaySoundInfo)userData;

            if (playSoundInfo == null)
            {
                throw new Exception("Play sound info is invalid.");
            }

            if (m_SoundsToReleaseOnLoad.Contains(playSoundInfo.SerialId))
            {
                m_SoundsToReleaseOnLoad.Remove(playSoundInfo.SerialId);
                if (playSoundInfo.PlaySoundParams.Referenced)
                {
                    ReferencePool.Release(playSoundInfo.PlaySoundParams);
                }

                ReferencePool.Release(playSoundInfo);
                m_SoundHelper.ReleaseSoundAsset(soundAsset);
                return;
            }

            m_SoundsBeingLoaded.Remove(playSoundInfo.SerialId);

            PlaySoundErrorCode?errorCode  = null;
            ISoundAgent        soundAgent = playSoundInfo.SoundGroup.PlaySound(playSoundInfo.SerialId, soundAsset, playSoundInfo.PlaySoundParams, out errorCode);

            if (soundAgent != null)
            {
                ISoundAgentHelper soundAgentHelper = soundAgent.Helper;
                soundAgentHelper.OnPlaySoundSuccess(playSoundInfo.UserData, soundAgent);

                if (playSoundInfo.PlaySoundParams.Referenced)
                {
                    ReferencePool.Release(playSoundInfo.PlaySoundParams);
                }

                ReferencePool.Release(playSoundInfo);
                return;
            }

            m_SoundsToReleaseOnLoad.Remove(playSoundInfo.SerialId);
            m_SoundHelper.ReleaseSoundAsset(soundAsset);
            string errorMessage = Utility.Text.Format("Sound group '{0}' play sound '{1}' failure.", playSoundInfo.SoundGroup.Name, soundAssetName);

            if (playSoundInfo.PlaySoundParams.Referenced)
            {
                ReferencePool.Release(playSoundInfo.PlaySoundParams);
            }

            ReferencePool.Release(playSoundInfo);
            throw new Exception(errorMessage);
        }
Пример #5
0
        /// <summary>
        /// 播放声音。
        /// </summary>
        /// <param name="soundAssetName">声音资源名称。</param>
        /// <param name="soundGroupName">声音组名称。</param>
        /// <param name="priority">加载声音资源的优先级。</param>
        /// <param name="playSoundParams">播放声音参数。</param>
        /// <param name="userData">用户自定义数据。</param>
        /// <returns>声音的序列编号。</returns>
        public async CFTask <int> PlaySound(string soundAssetName, string soundGroupName, int priority, PlaySoundParams playSoundParams, object userData)
        {
            if (m_ResourceManager == null)
            {
                throw new Exception("You must set resource manager first.");
            }

            if (m_SoundHelper == null)
            {
                throw new Exception("You must set sound helper first.");
            }

            if (playSoundParams == null)
            {
                playSoundParams = PlaySoundParams.Create();
            }

            int serialId = ++m_Serial;
            PlaySoundErrorCode?errorCode    = null;
            string             errorMessage = null;
            SoundGroup         soundGroup   = (SoundGroup)GetSoundGroup(soundGroupName);

            if (soundGroup == null)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupNotExist;
                errorMessage = Utility.Text.Format("Sound group '{0}' is not exist.", soundGroupName);
            }
            else if (soundGroup.SoundAgentCount <= 0)
            {
                errorCode    = PlaySoundErrorCode.SoundGroupHasNoAgent;
                errorMessage = Utility.Text.Format("Sound group '{0}' is have no sound agent.", soundGroupName);
            }

            if (errorCode.HasValue)
            {
                if (playSoundParams.Referenced)
                {
                    ReferencePool.Release(playSoundParams);
                }

                Log.Info(errorMessage);

                return(serialId);

                throw new Exception(errorMessage);
            }

            m_SoundsBeingLoaded.Add(serialId);

            LoadAssetCallbacks loadAsset = await m_ResourceManager.LoadAsset(soundAssetName, AssetCategory.Audio, m_LoadAssetCallbacks, priority, PlaySoundInfo.Create(serialId, soundGroup, playSoundParams, userData));

            if (loadAsset.LoadAssetStatus == LoadAssetStatus.Success)
            {
                //loadAsset.InvokeCallbackSuccess();
                return(serialId);
            }
            else
            {
                //loadAsset.InvokeCallbackFailed();
                return(0);
            }
        }