Пример #1
0
        /// <summary>
        /// 创建加载场景更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载场景更新事件。</returns>
        public static OuterLoadSceneUpdateEventArgs Create(InnerLoadSceneUpdateEventArgs e)
        {
            OuterLoadSceneUpdateEventArgs loadSceneUpdateEventArgs = ReferencePool.Acquire <OuterLoadSceneUpdateEventArgs>();

            loadSceneUpdateEventArgs.SceneAssetName = e.SceneAssetName;
            loadSceneUpdateEventArgs.Progress       = e.Progress;
            loadSceneUpdateEventArgs.UserData       = e.UserData;
            return(loadSceneUpdateEventArgs);
        }
Пример #2
0
 private void LoadSceneUpdateCallback(string sceneAssetName, float progress, object userData)
 {
     if (m_LoadSceneUpdateEventHandler != null)
     {
         InnerLoadSceneUpdateEventArgs loadSceneUpdateEventArgs = InnerLoadSceneUpdateEventArgs.Create(sceneAssetName, progress, userData);
         m_LoadSceneUpdateEventHandler(this, loadSceneUpdateEventArgs);
         ReferencePool.Release(loadSceneUpdateEventArgs);
     }
 }