float timer;                                // Timer for counting up to the next attack.


        void Awake ()
        {
            // Setting up the references.
            player = GameObject.FindGameObjectWithTag ("Player");
            playerHealth = player.GetComponent <PlayerHealth> ();
            enemyHealth = GetComponent<EnemyHealth>();
            anim = GetComponent <Animator> ();
        }
        void Awake ()
        {
            // Set up the references.
            player = GameObject.FindGameObjectWithTag ("Player").transform;
            playerHealth = player.GetComponent <PlayerHealth> ();
            enemyHealth = GetComponent <EnemyHealth> ();
			navAgent = GetComponent<DungeonNavAgent>();
        }