public bool SaveUserProfileDetaile(List<UserProfileDetailModel> modellist)
 {
     try
     {
         using (_context= new HSSNInventoryEntities() )
         {
             foreach (var userProfileDetailModel in modellist)
             {
                 var model = new UserProfileDetail()
                     {
                         ProfileId = userProfileDetailModel.ProfileId,
                         ModuleId = userProfileDetailModel.ModuleId,
                         CreateStatus = userProfileDetailModel.CreateStatus,
                         EditStatus = userProfileDetailModel.EditStatus,
                         DeleteStatus = userProfileDetailModel.DeleteStatus,
                         PrintStatus = userProfileDetailModel.PrintStatus,
                         ViewStatus = userProfileDetailModel.ViewStatus,
                     };
                 _context.Entry(model).State=EntityState.Added;
             }
             _context.SaveChanges();
             return true;
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e);
         throw;
     }
 }
        public int saveUserProfileDetail(UserProfileDetailModel model)
        {
            try
            {
                using (_context= new HSSNInventoryEntities() )
                {
                    var data = new UserProfileDetail()
                        {
                            ProfileId = model.ProfileId,
                            ModuleId = model.ModuleId,
                            CreateStatus = model.CreateStatus,
                            EditStatus = model.EditStatus,
                            DeleteStatus = model.DeleteStatus,
                            PrintStatus = model.PrintStatus,
                            ViewStatus = model.ViewStatus

                        };
                    _context.Entry(data).State=EntityState.Added;
                    _context.SaveChanges();
                    return data.ProfileDetailId;
                }
            }
            catch (Exception)
            {

                throw;
            }
        }