private void changeGameStateTo(GameState state) { if (current_state == state) return; if (stateChangedEvent != null) stateChangedEvent(this, new GameStateChangedEventArgs(current_state, state)); current_state = state; }
public int readGoldFromInventory(String module_name, GameState gamestate) { try { if (!gamestate.ingame_flags.isinventoryOpen) { main.getInstance().writeToLog(module_name, "Can't read gold. Inventory not open!"); return -1; } LockedFastImage d3Shot = new LockedFastImage(Tools.D3ScreenShot()); List<GoldHelpClass> list = new List<GoldHelpClass>(); int number_fail = 10; //read 0 List<Point> p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_0.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 0)); //read 1 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_1.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 1)); //read 2 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_2.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 2)); //read 3 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_3.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 3)); //read 4 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_4.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 4)); //read 5 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_5.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 5)); //read 6 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_6.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 6)); //read 7 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_7.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 7)); //read 8 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_8.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 8)); //read 9 p = Tools.checkImageToD3(new Bitmap(Image.FromFile("./config/Image/Common/gold_9.png")), 99, 1, 1, 68, 78, 48, 54, number_fail, d3Shot); foreach (Point tmp in p) list.Add(new GoldHelpClass(tmp, 9)); return convertGoldHelpClassListToInt(list); } catch { return -1; } }
public GameStateChangedEventArgs(GameState old_state, GameState new_state) { this.old_state = old_state; this.new_state = new_state; }
public GameState openInventory() { GameState game_state; if ((game_state = GameStateChecker.getInstance().current_game_state).ingame_flags.isinventoryOpen) return game_state; if (GameStateChecker.getInstance().current_game_state.game_state != GameState.GameStates.InGame) { game_state.game_state = GameState.GameStates.Unknown; return game_state; } Tools.clickInventory(); DateTime start = DateTime.Now; for (; !((game_state = new GameState()).ingame_flags.isinventoryOpen); ) { System.Threading.Thread.Sleep(50); if ((DateTime.Now - start).TotalMilliseconds >= 2000) { game_state.game_state = GameState.GameStates.Unknown; return game_state; } } return game_state; }