public override void Parse(GameBitBuffer buffer)
 {
     snoPower = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Field1 = new AnimPreplayData();
         Field1.Parse(buffer);
     }
 }
Пример #2
0
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2) + (-1);
     Field1 = buffer.ReadInt(32);
     Field2 = new WorldPlace();
     Field2.Parse(buffer);
     snoPower = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = buffer.ReadInt(2);
     if (buffer.ReadBool())
     {
         Field6 = new AnimPreplayData();
         Field6.Parse(buffer);
     }
 }