public override void AppendHandlePush(Player player, Position posFrom, ushort thingID, byte stackpos, Position posTo, byte count, GameWorld world) { world.GetMovingSystem().HandlePush(player, posFrom, thingID, stackpos, posTo, count, this); }
public override void AppendHandlePush(Player player, Position posFrom, ushort thingID, byte stackpos, Position posTo, byte count, GameWorld world) { world.GetMovingSystem().HandlePush(player, posFrom, thingID, stackpos, posTo, count, this); }