/// <summary> /// TODO: ADD STATUS MESSAGE. /// </summary> /// <param name="dmgs"></param> /// <param name="timeInCS"></param> public void AppendBurning(int[] dmgs, long timeInCS) { Burning = dmgs; CreatureCheck check = new BurningCheck(); check.CurrentCreature = this; check.World = World; check.TimeInCS = timeInCS; BurningCheck = check; World.AddEventInCS(check.TimeInCS, check.PerformCheck); }
/// <summary> /// TODO: ADD STATUS MESSAGE. /// </summary> /// <param name="dmgs"></param> /// <param name="timeInCS"></param> public void AppendBurning(int[] dmgs, long timeInCS) { Burning = dmgs; CreatureCheck check = new BurningCheck(); check.CurrentCreature = this; check.World = World; check.TimeInCS = timeInCS; BurningCheck = check; World.AddEventInCS(check.TimeInCS, check.PerformCheck); }