Пример #1
0
 /// <summary>
 /// Changes isOff bool in Particle control script
 /// </summary>
 /// <param name="p">Particle control script attached to selected item</param>
 private void SwitchOnOff(ParticleControl p)
 {
     if (p.isOff)
     {
         p.isOff = false;
     }
     else
     {
         p.isOff = true;
     }
 }
Пример #2
0
 /// <summary>
 /// Meant for activating particle effects- turns effects on and off
 /// If interacting item does not have a Particle Control Script, it means it is a screen and change the material for the screen to mimic the screen turning off
 /// </summary>
 /// <param name="selectedItem">collider that user clicks to interact with</param>
 private void TurnonInteraction()
 {
     //interactionEvent.InvokeEvent();
     try
     {
         ParticleControl interactableSwitch = selectedItem.GetComponent <ParticleControl>();
         SwitchOnOff(interactableSwitch);
     }
     catch
     {
         var materials = selectedItem.GetComponent <TVManager>();
         materials.ChangeScreen();
     }
 }