public static void DrawSkillBackStab(SkillBackStab line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id           = EditorGUILayout.IntField("  id", line.id);
            line.moveDelay    = EditorGUILayout.IntField("  moveDelay", line.moveDelay);
            line.maxInfluence = EditorGUILayout.IntField("  maxInfluence:", line.maxInfluence);
            JSkillUnit.BasePoint bp = line.basePoint;
            int newbp = EditorGUILayout.Popup("  basePoint:", (int)bp, Enum.GetNames(typeof(JSkillUnit.BasePoint)));

            if (newbp != (int)bp)
            {
                bp = (JSkillUnit.BasePoint)newbp;
            }
            JSkillUnit.ReferPoint shape = line.referPoint;
            int newshape = EditorGUILayout.Popup("  referPoint:", (int)shape, Enum.GetNames(typeof(JSkillUnit.ReferPoint)));

            if (newshape != (int)shape)
            {
                shape = (JSkillUnit.ReferPoint)newshape;
            }
            SkillShape hitarea = line.hitArea;

            DrawSkillShape("  hitArea:", hitarea);
            EditorGUILayout.EndVertical();
        }
        //绘制形状
        public static void DrawSkillShape(string title, SkillShape hitarea)
        {
            EditorGUILayout.BeginVertical("Box");
            int newarea = EditorGUILayout.Popup(title, (int)hitarea.area, Enum.GetNames(typeof(SkillShape.Area)));

            if (newarea != (int)hitarea.area)
            {
                hitarea.area = (SkillShape.Area)newarea;
            }
            string p1 = "";
            string p2 = "";
            string p3 = "";

            if (hitarea.area == SkillShape.Area.QUADRATE)
            {
                p1 = "长"; p2 = "宽";
            }
            if (hitarea.area == SkillShape.Area.CIRCLE)
            {
                p1 = "半径";
            }
            if (hitarea.area == SkillShape.Area.SECTOR)
            {
                p1 = "半径"; p3 = "弧度";
            }
            if (hitarea.area == SkillShape.Area.TRIANGLE)
            {
                p1 = "高"; p2 = "底"; p3 = "1正2反";
            }

            hitarea.param1 = EditorGUILayout.FloatField("  param1:" + p1, hitarea.param1);
            hitarea.param2 = EditorGUILayout.FloatField("  param2:" + p2, hitarea.param2);
            hitarea.param3 = EditorGUILayout.FloatField("  param3:" + p3, hitarea.param3);
            EditorGUILayout.EndVertical();
        }
        public static void DrawSkillAreaRandom(SkillAreaRand line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id        = EditorGUILayout.IntField("  id", line.id);
            line.unitID    = EditorGUILayout.IntField("  unitID", line.unitID);
            line.unitCount = EditorGUILayout.IntField("  unitCount:", line.unitCount);
            JSkillUnit.BasePoint bp = line.basePoint;
            int newbp = EditorGUILayout.Popup("  basePoint:", (int)bp, Enum.GetNames(typeof(JSkillUnit.BasePoint)));

            if (newbp != (int)bp)
            {
                bp = (JSkillUnit.BasePoint)newbp;
            }
            JSkillUnit.ReferPoint shape = line.referPoint;
            int newshape = EditorGUILayout.Popup("  referPoint:", (int)shape, Enum.GetNames(typeof(JSkillUnit.ReferPoint)));

            if (newshape != (int)shape)
            {
                shape = (JSkillUnit.ReferPoint)newshape;
            }
            SkillShape hitarea = line.area;

            DrawSkillShape("  area:", hitarea);
            EditorGUILayout.EndVertical();
        }
Пример #4
0
 public static void ConvertSkillShape(SkillUnit.SkillShape oUnit, SkillShape unit)
 {
     oUnit.area   = (SkillUnit.SkillShape.Area)(int) unit.area;
     oUnit.param1 = unit.param1;
     oUnit.param2 = unit.param2;
     oUnit.param3 = unit.param3;
 }
Пример #5
0
 public static SkillUnit.SkillShape ConvertSkillShape(SkillShape unit)
 {
     SkillUnit.SkillShape oUnit = new SkillUnit.SkillShape();
     oUnit.area   = (SkillUnit.SkillShape.Area)(int) unit.area;
     oUnit.param1 = unit.param1;
     oUnit.param2 = unit.param2;
     oUnit.param3 = unit.param3;
     return(oUnit);
 }
Пример #6
0
        public SkillShape Copy()
        {
            SkillShape b = new SkillShape();

            b.area   = area;
            b.param1 = param1;
            b.param2 = param2;
            b.param3 = param3;
            return(b);
        }
        public static void DrawSkillFollow(SkillFollow line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id            = EditorGUILayout.IntField("  id", line.id);
            line.maxFollowTime = EditorGUILayout.IntField("  maxFollowTime", line.maxFollowTime);
            line.speed         = EditorGUILayout.FloatField("  speed:", line.speed);
            line.waves         = EditorGUILayout.IntField("  waves:", line.waves);
            line.waveDelay     = EditorGUILayout.IntField("  waveDelay:", line.waveDelay);
            SkillShape hitarea = line.hitArea;

            DrawSkillShape("  hitArea:", hitarea);
            EditorGUILayout.EndVertical();
        }
        public static void DrawSkillHelix(SkillHelix line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id           = EditorGUILayout.IntField("  id", line.id);
            line.moveTime     = EditorGUILayout.IntField("  moveTime", line.moveTime);
            line.maxRadius    = EditorGUILayout.FloatField("  maxRadius:", line.maxRadius);
            line.maxInfluence = EditorGUILayout.IntField("  maxInfluence:", line.maxInfluence);
            line.canPierce    = EditorGUILayout.Toggle("  canPierce:", line.canPierce);
            line.offset       = EditorGUILayout.Vector3Field("  offset:", line.offset);
            SkillShape hitarea = line.hitArea;

            DrawSkillShape("  hitArea:", hitarea);
            EditorGUILayout.EndVertical();
        }
        //绘制弹道技能
        public static void DrawSkillSingleLine(SkillLine line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id           = EditorGUILayout.IntField("  id", line.id);
            line.moveTime     = EditorGUILayout.IntField("  moveTime", line.moveTime);
            line.speed        = EditorGUILayout.FloatField("  speed:", line.speed);
            line.waves        = EditorGUILayout.IntField("  waves:", line.waves);
            line.waveDelay    = EditorGUILayout.IntField("  waveDelay:", line.waveDelay);
            line.maxInfluence = EditorGUILayout.IntField("  maxInfluence:", line.maxInfluence);
            line.canPierce    = EditorGUILayout.Toggle("  canPierce:", line.canPierce);
            line.offset       = EditorGUILayout.Vector3Field("  offset:", line.offset);
            SkillShape hitarea = line.hitArea;

            DrawSkillShape("  hitArea:", hitarea);
            EditorGUILayout.EndVertical();
        }
        public static void DrawSkillJump(SkillJump line)
        {
            EditorGUILayout.BeginVertical("Box");
            line.id           = EditorGUILayout.IntField("  id", line.id);
            line.moveTime     = EditorGUILayout.IntField("  moveTime", line.moveTime);
            line.speed        = EditorGUILayout.FloatField("  speed:", line.speed);
            line.height       = EditorGUILayout.FloatField("  height:", line.height);
            line.maxInfluence = EditorGUILayout.IntField("  maxInfluence:", line.maxInfluence);
            SkillJump.JumpType bp = line.jumpType;
            int newbp             = EditorGUILayout.Popup("  jumpType:", (int)bp, Enum.GetNames(typeof(SkillJump.JumpType)));

            if (newbp != (int)bp)
            {
                bp = (SkillJump.JumpType)newbp;
            }
            SkillShape hitarea = line.hitArea;

            DrawSkillShape("  hitArea:", hitarea);
            EditorGUILayout.EndVertical();
        }