Пример #1
0
        private void FireEventCommon(JEventBase baseEvent, float sequencerTime, float prevElapsedTime, float elapsedTime)
        {
            if (elapsedTime > baseEvent.StartTime && elapsedTime <= baseEvent.StartTime + baseEvent.Duration)
            {
                float deltaTime = sequencerTime - baseEvent.StartTime;
                if (baseEvent.AffectedObject)
                {
                    baseEvent.ProcessEvent(deltaTime);
                }
            }

            if (prevElapsedTime < baseEvent.StartTime + baseEvent.Duration && elapsedTime >= baseEvent.StartTime + baseEvent.Duration)
            {
                if (baseEvent.AffectedObject)
                {
                    float deltaTime = sequencerTime - baseEvent.StartTime;
                    baseEvent.ProcessEvent(deltaTime);
                    baseEvent.EndEvent();
                }
            }

            if (prevElapsedTime >= baseEvent.StartTime && elapsedTime < baseEvent.StartTime)
            {
                if (baseEvent.AffectedObject)
                {
                    baseEvent.UndoEvent();
                }
            }
        }
Пример #2
0
 private void AddRenderDataForEvent(JTimelineBase timeline)
 {
     if (timeline is JTimelineEvent)
     {
         JTimelineEvent tline = (JTimelineEvent)timeline;
         for (int k = 0; k < tline.EventTracks.Count; k++)
         {
             List <JClipRenderData> list  = new List <JClipRenderData>();
             JEventTrack            track = tline.EventTracks[k];
             for (int l = 0; l < track.EventClips.Count; l++)
             {
                 JEventBase key        = track.EventClips[l];
                 var        cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                 cachedData.ClipData = key;
                 list.Add(cachedData);
             }
             if (!timelineClipRenderDataMap.ContainsKey(track))
             {
                 timelineClipRenderDataMap.Add(track, list);
             }
             else
             {
                 timelineClipRenderDataMap[track] = list;
             }
         }
     }
 }
Пример #3
0
 public static bool IsClipRunning(float sequencerTime, JEventBase clipData)
 {
     if (clipData.IsFireOneShotEvent)
     {
         return(sequencerTime == clipData.StartTime);
     }
     return(sequencerTime > clipData.StartTime && sequencerTime < clipData.EndTime);
 }
Пример #4
0
 private void FireEvent(JEventBase baseEvent, float prevElapsedTime, float elapsedTime)
 {
     if ((prevElapsedTime < baseEvent.StartTime || prevElapsedTime <= 0.0f) && elapsedTime >= baseEvent.StartTime)
     {
         Debug.Log("" + prevElapsedTime + " " + baseEvent.StartTime + " elapsedTime " + elapsedTime);
         //if (baseEvent.AffectedObject)
         baseEvent.FireEvent();
     }
 }
Пример #5
0
        public void RemoveClip(JEventBase clipData)
        {
            if (!eventClips.Contains(clipData))
            {
                throw new Exception("Track doesn't contains Clip");
            }

            eventClips.Remove(clipData);
        }
Пример #6
0
 public void AddClip(JEventBase clipData)
 {
     if (eventClips.Contains(clipData))
     {
         throw new Exception("Track already contains Clip");
     }
     clipData.Track = this;
     eventClips.Add(clipData);
 }
Пример #7
0
        public override void ManuallySetTime(float sequencerTime)
        {
            foreach (Transform child in transform)
            {
                JEventBase baseEvent = child.GetComponent <JEventBase>();
                if (!baseEvent)
                {
                    continue;
                }

                float deltaTime = sequencerTime - baseEvent.StartTime;
                if (baseEvent.AffectedObject)
                {
                    baseEvent.ManuallySetTime(deltaTime);
                }
            }
        }
Пример #8
0
        private void RemoveEvent(JClipRenderData renderdata)
        {
            var keyframe = renderdata.ClipData;

            if (keyframe is JEventBase)
            {
                JEventBase  key   = (JEventBase)keyframe;
                JEventTrack track = key.Track;
                if (timelineClipRenderDataMap.ContainsKey(track))
                {
                    if (timelineClipRenderDataMap[track].Contains(renderdata))
                    {
                        timelineClipRenderDataMap[track].Remove(renderdata);
                    }
                }
                track.RemoveClip(key);
            }
        }
Пример #9
0
        //拖动
        private void ProcessDraggingEventClip(JClipRenderData clip, Vector2 mouseDelta)
        {
            if (SourcePositions.ContainsKey(clip))
            {
                ScriptableObject selected = clip.ClipData;
                if (selected is JEventBase)
                {
                    JEventBase aevent             = selected as JEventBase;
                    float      mousePosOnTimeline = ContentXToTime(mouseDelta.x + FloatingWidth);
                    float      newTime            = SourcePositions[clip] + mousePosOnTimeline;
                    newTime          = Mathf.Clamp(newTime, 0.0f, CurrentSequence.Duration);
                    aevent.StartTime = newTime;

                    if (SelectedObjects.Count == 1)
                    {
                        Selection.activeObject = aevent;
                    }
                }
            }
        }
Пример #10
0
 public void AddNewEvent(JEventBase sequencerEvent)
 {
     SortEvents();
 }
Пример #11
0
 private void FireEventReverse(JEventBase baseEvent, float prevElapsedTime, float elapsedTime)
 {
 }
Пример #12
0
 public static bool IsClipFinished(float sequencerTime, JEventBase clipData)
 {
     return(sequencerTime >= clipData.EndTime);
 }
Пример #13
0
 public static bool IsClipNotRunning(float sequencerTime, JEventBase clipData)
 {
     return(sequencerTime < clipData.StartTime);
 }
Пример #14
0
        private void EventGUI(JTimelineEvent Eventine, JEventTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext       = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose        = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox          = false;
            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;
            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData renderdata    = renderDataList[j];
                JEventBase      eventClipData = (JEventBase)renderdata.ClipData;
                JEventTrack     track         = eventClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX = ConvertTimeToXPos(eventClipData.StartTime);

                var endX = ConvertTimeToXPos(eventClipData.StartTime + eventClipData.Duration);
                if (eventClipData.IsFireOneShotEvent)
                {
                    endX = ConvertTimeToXPos(eventClipData.StartTime + 1f);
                }
                var handleWidth = 2.0f;

                float posy   = DisplayArea.y;
                float height = DisplayArea.height;

                Rect renderRect  = new Rect(startX, posy, endX - startX, height);
                Rect leftHandle  = new Rect(startX, posy, handleWidth * 2.0f, height);
                Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), posy, handleWidth * 2.0f, height);
                Rect labelRect   = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;


                GUI.color = new Color(144 / 255.0f, 234 / 255.0f, 251 / 255.0f, 1);
                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }
                GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect                 = renderRecttemp;
                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, height);
                renderdata.leftHandle     = leftHandle;
                renderdata.rightHandle    = rightHandle;
                renderdata.ClipData       = eventClipData;

                labelRect.x += 4.0f; // Nudge this along a bit so it isn't flush with the side.

                GUI.color = Color.black;
                GUI.Label(labelRect, eventClipData.EventName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteEvent"),
                                        false, (obj) => RemoveEvent(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }
            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Animationline.gameObject.name);
                Selection.activeGameObject = Eventine.gameObject;
                EditorGUIUtility.PingObject(Eventine.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForEventTimeLine(Eventine, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
        }