Пример #1
0
        //添加动作片段
        private void AddNewCameraState(JTimelineCamera line, JCameraTrack track, float time, string stateName)
        {
            var clipData = ScriptableObject.CreateInstance <JCameraClipData>();

            clipData.TargetObject     = line.AffectedObject.gameObject;
            clipData.StartTime        = time;
            clipData.ActionName       = stateName;
            clipData.Action           = new SkillCameraAction();
            clipData.Action.action    = (SkillCameraAction.CameraAction)Enum.Parse(typeof(SkillCameraAction.CameraAction), stateName);
            clipData.PlaybackDuration = 0.5f;
            clipData.Track            = track;
            track.AddClip(clipData);
            if (timelineClipRenderDataMap.ContainsKey(track))
            {
                var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                cachedData.ClipData = clipData;
                timelineClipRenderDataMap[track].Add(cachedData);
            }
            else
            {
                var cachedData = ScriptableObject.CreateInstance <JClipRenderData>();
                cachedData.ClipData = clipData;
                List <JClipRenderData> list = new List <JClipRenderData>();
                list.Add(cachedData);
                timelineClipRenderDataMap.Add(track, list);
            }
        }
Пример #2
0
        //时间线右键点击的菜单
        private GenericMenu MenuForCameraTimeLine(JTimelineCamera Cameraline, JCameraTrack linetrack)
        {
            GenericMenu contextMenu = new GenericMenu();

            string[] allStates = Enum.GetNames(typeof(SkillCameraAction.CameraAction));

            contextMenu.AddItem(new GUIContent("AddNewTrack"),
                                false, (obj) => AddNewCameraTrack(((JTimelineBase)((object[])obj)[0])),
                                new object[] { Cameraline });


            float newTime = (((UnityEngine.Event.current.mousePosition.x + XScroll) / DisplayArea.width) * Cameraline.Sequence.Duration) / XScale;

            foreach (var state in allStates)
            {
                contextMenu.AddItem(
                    new GUIContent("AddNewAction/" + state),
                    false,
                    (obj) => AddNewCameraState(((JTimelineCamera)((object[])obj)[0]), ((JCameraTrack)((object[])obj)[1]), ((float)((object[])obj)[2]), ((string)((object[])obj)[3])),
                    new object[] { Cameraline, linetrack, newTime, state }
                    );
            }
            //删除时间线
            contextMenu.AddItem(new GUIContent("DeleteCameraLine"),
                                false, (obj) => RemoveCameraTimeline(((JTimelineCamera)((object[])obj)[0]), ((JCameraTrack)((object[])obj)[1])),
                                new object[] { Cameraline, linetrack });
            return(contextMenu);
        }
Пример #3
0
        //移除时间线
        private void RemoveCameraTimeline(JTimelineCamera line, JCameraTrack track)
        {
            if (timelineClipRenderDataMap.ContainsKey(track))
            {
                timelineClipRenderDataMap.Remove(track);
            }
            line.RemoveTrack(track);
            JTimelineContainer contain = line.TimelineContainer;

            if (line.CameraTracks.Count == 0)
            {
                DestroyImmediate(line.gameObject);
            }
            //删除的是最后一个 删除掉container
            if (contain.transform.childCount == 0)
            {
                DestroyImmediate(contain.gameObject);
            }
        }
Пример #4
0
 //为时间线添加绘制片段数据
 private void AddRenderDataForCamera(JTimelineBase timeline)
 {
     if (timeline is JTimelineCamera)
     {
         JTimelineCamera        Cameraline = (JTimelineCamera)timeline;
         List <JClipRenderData> list       = new List <JClipRenderData>();
         for (int k = 0; k < Cameraline.CameraTracks.Count; k++)
         {
             JCameraTrack track = Cameraline.CameraTracks[k];
             for (int l = 0; l < track.TrackClips.Count; l++)
             {
                 JCameraClipData CameraClipData = track.TrackClips[l];
                 var             cachedData     = ScriptableObject.CreateInstance <JClipRenderData>();
                 cachedData.ClipData = CameraClipData;
                 list.Add(cachedData);
             }
             if (!timelineClipRenderDataMap.ContainsKey(track))
             {
                 timelineClipRenderDataMap.Add(track, list);
             }
         }
     }
 }
Пример #5
0
 public void RemoveTrack(JCameraTrack particleTrack)
 {
     CameraTracks.Remove(particleTrack);
 }
Пример #6
0
 public void AddTrack(JCameraTrack particleTrack)
 {
     particleTrack.TimeLine = this;
     CameraTracks.Add(particleTrack);
 }
Пример #7
0
        //绘制动作片段UI
        private void CameraGUI(JTimelineCamera Cameraline, JCameraTrack linetrack, JClipRenderData[] renderDataList)
        {
            GenericMenu contextMenu = new GenericMenu();
            ///event 右键点击
            bool isContext       = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 1;
            bool isChoose        = UnityEngine.Event.current.type == EventType.MouseDown && UnityEngine.Event.current.button == 0 && UnityEngine.Event.current.clickCount == 1;
            bool hasBox          = false;
            Rect DisplayAreaTemp = DisplayArea;

            DisplayAreaTemp.x = 0;
            DisplayAreaTemp.y = 0;
            for (int j = 0; j < renderDataList.Length; j++)
            {
                JClipRenderData renderdata     = renderDataList[j];
                JCameraClipData CameraClipData = (JCameraClipData)renderdata.ClipData;
                JCameraTrack    track          = CameraClipData.Track;
                if (linetrack != track)
                {
                    continue;
                }
                var startX      = ConvertTimeToXPos(CameraClipData.StartTime);
                var endX        = ConvertTimeToXPos(CameraClipData.StartTime + CameraClipData.PlaybackDuration);
                var handleWidth = 2.0f;

                Rect renderRect  = new Rect(startX, DisplayArea.y, endX - startX, DisplayArea.height);
                Rect leftHandle  = new Rect(startX, DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect rightHandle = new Rect(endX - (handleWidth * 2.0f), DisplayArea.y, handleWidth * 2.0f, DisplayArea.height);
                Rect labelRect   = new Rect();

                Rect renderRecttemp = renderRect;
                renderRecttemp.x -= DisplayArea.x;
                renderRecttemp.y  = 0;
                Rect leftHandletemp = leftHandle;
                leftHandletemp.y  = 0;
                leftHandletemp.x -= DisplayArea.x;
                Rect rightHandletemp = rightHandle;
                rightHandletemp.x -= DisplayArea.x;
                rightHandletemp.y  = 0;

                GUI.color = new Color(70 / 255.0f, 147 / 255.0f, 236 / 255.0f, 1);
                if (SelectedObjects.Contains(renderdata))
                {
                    GUI.color = ColorTools.SelectColor;
                }

                GUI.Box(renderRecttemp, "", USEditorUtility.NormalWhiteOutLineBG);

                GUI.Box(leftHandletemp, "");
                GUI.Box(rightHandletemp, "");

                labelRect       = renderRecttemp;
                labelRect.width = DisplayArea.width;

                renderdata.renderRect     = renderRect;
                renderdata.labelRect      = renderRect;
                renderdata.renderPosition = new Vector2(startX, DisplayArea.y);

                renderdata.leftHandle  = leftHandle;
                renderdata.rightHandle = rightHandle;
                renderdata.ClipData    = CameraClipData;
                labelRect.x           += 4.0f; // Nudge this along a bit so it isn't flush with the side.

                GUI.color = Color.black;
                GUI.Label(labelRect, CameraClipData.FriendlyName);

                GUI.color = Color.white;

                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    hasBox = true;
                    contextMenu.AddItem(new GUIContent("DeleteClip"),
                                        false, (obj) => RemoveCameraClip(((JClipRenderData)((object[])obj)[0])),
                                        new object[] { renderdata });
                }
                if (isContext && renderRecttemp.Contains(UnityEngine.Event.current.mousePosition))
                {
                    UnityEngine.Event.current.Use();
                    contextMenu.ShowAsContext();
                }
            }

            if (!hasBox && isChoose && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition) && (UnityEngine.Event.current.control || UnityEngine.Event.current.command))
            {
                //代码选中hierarchy中的对象 显示inspector 按住Ctrl or command
                //GameObject go = GameObject.Find(Cameraline.gameObject.name);
                Selection.activeGameObject = Cameraline.gameObject;
                EditorGUIUtility.PingObject(Cameraline.gameObject);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                contextMenu = MenuForCameraTimeLine(Cameraline, linetrack);
            }
            if (!hasBox && isContext && DisplayAreaTemp.Contains(UnityEngine.Event.current.mousePosition))
            {
                UnityEngine.Event.current.Use();
                contextMenu.ShowAsContext();
            }
        }