Пример #1
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 public void Stop()
 {
     CoroutineHandler.StopStaticCoroutine(coroutine);
 }
Пример #2
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 public void Start(bool isPlay = true)
 {
     coroutine = CoroutineHandler.StartStaticCoroutine(Behaviour());
     isPlaying = isPlay;
 }
Пример #3
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 public static Coroutine AfterWait(this MonoBehaviour Obj, bool realTime = false,
                                   params CoroutineSequence[] sequences)
 {
     return(CoroutineHandler.AfterWait(Obj, realTime, sequences));
 }
Пример #4
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 public static Coroutine AfterWait(this MonoBehaviour Obj, Action action, Func <bool> condition)
 {
     return(CoroutineHandler.AfterWait(Obj, action, condition));
 }
Пример #5
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 public static Coroutine AfterWait(this MonoBehaviour Obj, Action action, float seconds, bool realTime = false)
 {
     return(CoroutineHandler.AfterWait(Obj, action, seconds, realTime));
 }