private void onNewLap() { this.audioManager.PlayCheckpointReachedSound(); this.HUD.SetLap(this.lapManager.ToString()); this.HUD.SetFastestTime(TimeManager.Format(this.lapManager.fastestLapTime)); }
private void onNewLap() { this.audioManager.PlayCheckpointReachedSound(); this.HUD.SetLap(this.lapManager.ToString()); this.HUD.SetFastestTime(TimeManager.Format(this.lapManager.fastestLapTime)); }