// ReSharper disable once InconsistentNaming
        public void LoadSabers()
        {
            foreach (string sab in Plugin.RetrieveCustomSabers())
            {
                var             tempbundle    = AssetBundle.LoadFromFile(sab);
                GameObject      sabroot       = tempbundle.LoadAsset <GameObject>("_customsaber");
                SaberDescriptor tempdesciptor = sabroot.GetComponent <SaberDescriptor>();
                CustomSaber     tempsab       = new CustomSaber();
                if (tempdesciptor == null)
                {
                    tempsab.Name   = sab.Split('/').Last().Split('.').First();
                    tempsab.Author = "THIS SHOULD NEVER HAPPEN";
                    tempsab.Path   = sab;
                }
                else
                {
                    tempsab.Name   = tempdesciptor.SaberName;
                    tempsab.Author = tempdesciptor.AuthorName;
                    tempsab.Path   = sab;
                }

                _sabers.Add(tempsab);
                tempbundle.Unload(true);
            }
            Console.WriteLine("Added all sabers");
        }
Пример #2
0
        public static void LoadSabers()
        {
            Logger.Log("Loading sabers!");

            _defaultImage = UIUtilities.LoadSpriteFromResources("CustomSaber.Resources.fa-magic.png");
            _defaultImage.texture.wrapMode      = TextureWrapMode.Clamp;
            _defaultImageError                  = UIUtilities.LoadSpriteFromResources("CustomSaber.Resources.fa-magic-error.png");
            _defaultImageError.texture.wrapMode = TextureWrapMode.Clamp;
            var defaultSabersImageFolder = "CustomSaber.Resources.DefaultSabers";
            var defaultSabersImagePaths  = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceNames().Where(file => file.StartsWith(defaultSabersImageFolder)).ToList();

            var r = new System.Random();

            _defaultSabersImage = UIUtilities.LoadSpriteFromResources(defaultSabersImagePaths.ElementAt(r.Next(defaultSabersImagePaths.Count)));
            _defaultSabersImage.texture.wrapMode = TextureWrapMode.Clamp;

            if (_firstRun)
            {
                _firstRun = false;
                foreach (var sab in Plugin.RetrieveCustomSabers())
                {
                    var tempsab = new CustomSaber();
                    if (sab == "DefaultSabers")
                    {
                        AssetBundles.Add(null);
                        tempsab.Name        = "Default Sabers";
                        tempsab.Author      = "Beat Games";
                        tempsab.CoverImage  = _defaultSabersImage;
                        tempsab.Path        = "DefaultSabers";
                        tempsab.AssetBundle = null;
                        tempsab.GameObject  = null;
                    }
                    else
                    {
                        try
                        {
                            var tempbundle = AssetBundle.LoadFromFile(sab);
                            AssetBundles.Add(tempbundle);
                            var sabroot        = tempbundle.LoadAsset <GameObject>("_CustomSaber");
                            var tempDescriptor = sabroot.GetComponent <SaberDescriptor>();
                            Logger.Log($"Loading {tempDescriptor?.SaberName}");
                            if (tempDescriptor == null)
                            {
                                Logger.Log($"SaberDescriptor not found for {sab}", Logger.LogLevel.Warning);
                                tempsab.Name        = sab.Split('/').Last().Split('.').First();
                                tempsab.Author      = "THIS SHOULD NEVER HAPPEN";
                                tempsab.CoverImage  = _defaultImageError;
                                tempsab.Path        = sab;
                                tempsab.AssetBundle = null;
                                tempsab.GameObject  = null;
                            }
                            else
                            {
                                tempsab.Name   = tempDescriptor.SaberName;
                                tempsab.Author = tempDescriptor.AuthorName;
                                if (tempDescriptor.CoverImage)
                                {
                                    tempDescriptor.CoverImage.texture.wrapMode = TextureWrapMode.Clamp;
                                }

                                tempsab.CoverImage  = (tempDescriptor.CoverImage) ? tempDescriptor.CoverImage : _defaultImage;
                                tempsab.Path        = sab;
                                tempsab.AssetBundle = tempbundle;
                                tempsab.GameObject  = sabroot;
                            }
                        }
                        catch (Exception ex)
                        {
                            Logger.Log($"Saber {sab} failed to load.");
                            Logger.Log($"{ex.Message}\n{ex.StackTrace}", Logger.LogLevel.Warning);
                            tempsab.Name        = "This saber is broken, delete it.";
                            tempsab.Author      = sab.Split('/').Last();//.Split('.').First();
                            tempsab.CoverImage  = _defaultImageError;
                            tempsab.Path        = sab;
                            tempsab.AssetBundle = null;
                            tempsab.GameObject  = null;
                        }
                    }
                    AllSabers.Add(tempsab);
                }
            }
            else
            {
                foreach (var tempsab in AllSabers)
                {
                    if (tempsab.Path != "DefaultSabers")
                    {
                        var tempbundle    = AssetBundle.LoadFromFile(tempsab.Path);
                        var sabroot       = tempbundle.LoadAsset <GameObject>("_customsaber");
                        var tempdesciptor = sabroot.GetComponent <SaberDescriptor>();
                        if (tempdesciptor == null)
                        {
                            tempsab.AssetBundle = null;
                            tempsab.GameObject  = null;
                        }
                        else
                        {
                            tempsab.AssetBundle = tempbundle;
                            tempsab.GameObject  = sabroot;
                        }
                    }
                }
            }
            Logger.Log($"Added {AllSabers.Count - 1} sabers");
        }
Пример #3
0
 // ReSharper disable once InconsistentNaming
 public void LoadSabers(bool FirstRun)
 {
     Console.WriteLine("Loading sabers!");
     if (FirstRun)
     {
         foreach (string sab in Plugin.RetrieveCustomSabers())
         {
             CustomSaber tempsab = new CustomSaber();
             if (sab == "DefaultSabers")
             {
                 tempsab.Name        = "Default Sabers";
                 tempsab.Author      = "Beat Games";
                 tempsab.Path        = "DefaultSabers";
                 tempsab.AssetBundle = null;
                 tempsab.GameObject  = null;
             }
             else
             {
                 try
                 {
                     AssetBundle     tempbundle    = AssetBundle.LoadFromFile(sab);
                     GameObject      sabroot       = tempbundle.LoadAsset <GameObject>("_customsaber");
                     SaberDescriptor tempdesciptor = sabroot.GetComponent <SaberDescriptor>();
                     if (tempdesciptor == null)
                     {
                         tempsab.Name        = sab.Split('/').Last().Split('.').First();
                         tempsab.Author      = "THIS SHOULD NEVER HAPPEN";
                         tempsab.Path        = sab;
                         tempsab.AssetBundle = null;
                         tempsab.GameObject  = null;
                     }
                     else
                     {
                         tempsab.Name        = tempdesciptor.SaberName;
                         tempsab.Author      = tempdesciptor.AuthorName;
                         tempsab.Path        = sab;
                         tempsab.AssetBundle = tempbundle;
                         tempsab.GameObject  = sabroot;
                     }
                 }
                 catch (Exception e)
                 {
                     Console.WriteLine(e);
                     tempsab.Name        = "This saber is broken, delete it.";
                     tempsab.Author      = sab.Split('/').Last();//.Split('.').First();
                     tempsab.Path        = sab;
                     tempsab.AssetBundle = null;
                     tempsab.GameObject  = null;
                 }
             }
             _sabers.Add(tempsab);
         }
     }
     else
     {
         foreach (CustomSaber tempsab in _sabers)
         {
             if (tempsab.Path != "DefaultSabers")
             {
                 var             tempbundle    = AssetBundle.LoadFromFile(tempsab.Path);
                 GameObject      sabroot       = tempbundle.LoadAsset <GameObject>("_customsaber");
                 SaberDescriptor tempdesciptor = sabroot.GetComponent <SaberDescriptor>();
                 if (tempdesciptor == null)
                 {
                     tempsab.AssetBundle = null;
                     tempsab.GameObject  = null;
                 }
                 else
                 {
                     tempsab.AssetBundle = tempbundle;
                     tempsab.GameObject  = sabroot;
                 }
             }
         }
     }
     Console.WriteLine("Added all sabers");
 }