void OnEnable()
        {
            _MouseX = CustomInput.Name2Key(MouseX);
            _MouseY = CustomInput.Name2Key(MouseY);

            _actions = new int[actionButtons.Length];
            for (int i = 0; i < actionButtons.Length; i++)
            {
                _actions[i] = CustomInput.Name2Key(actionButtons[i]);
            }

            _axes = new int[axisNames.Length];
            for (int i = 0; i < axisNames.Length; i++)
            {
                _axes[i] = CustomInput.Name2Key(axisNames[i]);
            }
        }