void OnEnable() { _MouseX = CustomInput.Name2Key(MouseX); _MouseY = CustomInput.Name2Key(MouseY); _actions = new int[actionButtons.Length]; for (int i = 0; i < actionButtons.Length; i++) { _actions[i] = CustomInput.Name2Key(actionButtons[i]); } _axes = new int[axisNames.Length]; for (int i = 0; i < axisNames.Length; i++) { _axes[i] = CustomInput.Name2Key(axisNames[i]); } }