Пример #1
0
        //Hook for Punchout UI being updated (called when UI updates)
        public static void PunchoutUpdateUI(Action <PunchoutPlayerController> orig, PunchoutPlayerController self)
        {
            orig(self);
            var customChar = GameManager.Instance.PrimaryPlayer.GetComponent <CustomCharacter>();

            if (customChar != null)
            {
                char index = self.PlayerUiSprite.SpriteName.Last();
                SpriteHandler.HandlePunchoutSprites(self, customChar.data);
                if (customChar.data.punchoutFaceCards != null)
                {
                    self.PlayerUiSprite.SpriteName = customChar.data.nameInternal + "_punchout_facecard" + index;
                    Tools.Print(self.PlayerUiSprite.SpriteName);
                }
            }
        }
Пример #2
0
        public static void CustomizeCharacter(PlayerController player, CustomCharacterData data)
        {
            HandleStrings(player, data);

            Tools.StartTimer("    Sprite Handling");
            SpriteHandler.HandleSprites(player, data);
            Tools.StopTimerAndReport("    Sprite Handling");

            if (data.loadout != null)
            {
                HandleLoadout(player, data.loadout);
            }

            if (data.stats != null)
            {
                HandleStats(player, data.stats);
            }

            player.healthHaver.ForceSetCurrentHealth(data.health);
            player.healthHaver.Armor = (int)data.armor;
        }
Пример #3
0
        private static void CreateOverheadCard(FoyerCharacterSelectFlag selectCharacter, CustomCharacterData data)
        {
            try
            {
                if (selectCharacter.OverheadElement == null)
                {
                    Debug.LogError($"CHR_{data.nameShort}Panel is null");
                    return;
                }

                if (selectCharacter.OverheadElement?.name == $"CHR_{data.nameShort}Panel")
                {
                    Debug.LogError($"CHR_{data.nameShort}Panel already exists");
                    return;
                }

                //Create new card instance
                selectCharacter.ClearOverheadElement();
                var theCauseOfMySuffering = FakePrefab.Clone(selectCharacter.OverheadElement.GetComponentInChildren <CharacterSelectFacecardIdleDoer>().gameObject);
                selectCharacter.OverheadElement = PrefabAPI.PrefabBuilder.Clone(selectCharacter.OverheadElement);
                //selectCharacter.OverheadElement.SetActive(true);
                selectCharacter.OverheadElement.name = $"CHR_{data.nameShort}Panel";
                selectCharacter.OverheadElement.GetComponent <FoyerInfoPanelController>().followTransform = selectCharacter.transform;
                //selectCharacter.OverheadElement.AddComponent<BotsMod.Debugger>();
                //BotsMod.BotsModule.Log("0", BotsMod.BotsModule.LOST_COLOR);


                var customFoyerController = selectCharacter.gameObject.AddComponent <CustomCharacterFoyerController>();
                customFoyerController.metaCost = data.metaCost;



                customFoyerController.useGlow            = data.useGlow;
                customFoyerController.emissiveColor      = data.emissiveColor;
                customFoyerController.emissiveColorPower = data.emissiveColorPower;
                customFoyerController.emissivePower      = data.emissivePower;
                customFoyerController.data = data;

                string replaceKey = data.baseCharacter.ToString().ToUpper();
                if (data.baseCharacter == PlayableCharacters.Soldier)
                {
                    replaceKey = "MARINE";
                }
                if (data.baseCharacter == PlayableCharacters.Pilot)
                {
                    replaceKey = "ROGUE";
                }
                if (data.baseCharacter == PlayableCharacters.Eevee)
                {
                    replaceKey = "PARADOX";
                }


                //Change text
                var infoPanel = selectCharacter.OverheadElement.GetComponent <FoyerInfoPanelController>();

                //infoPanel.textPanel.transform.Find("NameLabel").GetComponent<dfLabel>().Text = "my ass";
                //BotsMod.BotsModule.Log((infoPanel.textPanel.transform.Find("NameLabel").GetComponent<dfLabel>().Text).ToStringIfNoString(), BotsMod.BotsModule.LOST_COLOR);

                dfLabel nameLabel = infoPanel.textPanel.transform.Find("NameLabel").GetComponent <dfLabel>();
                //why? its 3:50am and this is currently the funniest shit to me and you are powerless to stop me :)
                nameLabel.Text = "#CHAR_" + data.nameShort.ToString().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper()
                                 .ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper()
                                 .ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper()
                                 .ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper()
                                 .ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper().ToUpper();;// nameLabel.GetLocalizationKey().Replace(replaceKey, data.identity.ToString());

                //BotsMod.BotsModule.Log(replaceKey, BotsMod.BotsModule.LOST_COLOR);
                dfLabel pastKilledLabel = infoPanel.textPanel.transform.Find("PastKilledLabel").GetComponent <dfLabel>();
                //pastKilledLabel.Text = "(Past Killed)";
                pastKilledLabel.ProcessMarkup   = true;
                pastKilledLabel.ColorizeSymbols = true;
                if (data.metaCost != 0)
                {
                    pastKilledLabel.ModifyLocalizedText(pastKilledLabel.Text + " (" + data.metaCost.ToString() + "[sprite \"hbux_text_icon\"])");
                    pastKilledLabel.ModifyLocalizedText("(Past Killed)" + " (" + data.metaCost.ToString() + "[sprite \"hbux_text_icon\"])");
                }


                infoPanel.itemsPanel.enabled = true;


                var spriteObject = FakePrefab.Clone(infoPanel.itemsPanel.GetComponentInChildren <dfSprite>().gameObject);

                //spriteObject.SetActive(false);
                var posList    = new List <Vector3>();
                var locPosList = new List <Vector3>();


                foreach (var child in infoPanel.itemsPanel.GetComponentsInChildren <dfSprite>())
                {
                    //BotsMod.BotsModule.Log(child.name + " " + child.transform.position + " -- " + child.transform.localPosition);
                    posList.Add(child.transform.position);
                    locPosList.Add(child.transform.localPosition);
                    UnityEngine.Object.DestroyImmediate(child.gameObject);
                }

                for (int i = 0; i < data.loadoutSpriteNames.Count; i++)
                {
                    var sprite = FakePrefab.Clone(spriteObject).GetComponent <dfSprite>();
                    sprite.gameObject.SetActive(true);

                    sprite.SpriteName = data.loadoutSpriteNames[i];
                    sprite.Size       = new Vector2(data.loadoutSprites[i].width * 3, data.loadoutSprites[i].height * 3);
                    sprite.Atlas      = GameUIRoot.Instance.ConversationBar.portraitSprite.Atlas;


                    sprite.transform.parent = infoPanel.itemsPanel.transform;

                    infoPanel.itemsPanel.Controls.Add(sprite);


                    sprite.transform.position      = new Vector3(1 + ((i + 0.1f) * 0.1f), -((i + 0.1f) * 0.1f), 0);
                    sprite.transform.localPosition = new Vector3(((i + 0.1f) * 0.1f), 0, 0);

                    //BotsMod.BotsModule.Log(data.loadoutSpriteNames[i] + sprite.transform.position + " -- " + sprite.transform.localPosition);
                }


                if (data.foyerCardSprites != null)
                {
                    var facecard = selectCharacter.OverheadElement.GetComponentInChildren <CharacterSelectFacecardIdleDoer>();
                    theCauseOfMySuffering.transform.parent               = facecard.transform.parent;
                    theCauseOfMySuffering.transform.localScale           = new Vector3(1, 1, 1);
                    theCauseOfMySuffering.transform.localPosition        = new Vector3(0, 1.687546f, 0.2250061f);
                    theCauseOfMySuffering.transform.parent.localPosition = new Vector3(0, 0, 0);
                    theCauseOfMySuffering.transform.parent.localScale    = new Vector3(0.2f, 0.2f, 1);
                    theCauseOfMySuffering.transform.parent.localScale    = new Vector3(0.1975309f, 0.1975309f, 1);
                    //theCauseOfMySuffering.transform.localScale = Vector3.one;
                    //facecard.gameObject.SetActive(false);
                    facecard.transform.parent = null;
                    UnityEngine.Object.Destroy(facecard.gameObject);
                    facecard = theCauseOfMySuffering.GetComponent <CharacterSelectFacecardIdleDoer>();
                    facecard.gameObject.name = data.nameShort + " Sprite FaceCard";
                    //facecard.RegenerateCache();


                    Debug.Log($"foyer cards arent null. {facecard.gameObject.transform.parent.position}");
                    Debug.Log($"foyer cards arent null. {facecard.gameObject.activeSelf}");

                    var orig = facecard.sprite.Collection;

                    var idleAnimName   = $"{data.nameShort}_facecard_idle";
                    var appearAnimName = $"{data.nameShort}_facecard_appear";

                    List <int> idleAnimIds   = new List <int>();
                    List <int> appearAnimIds = new List <int>();

                    List <int> toCopyAppearAnimIds = new List <int>
                    {
                        230,
                        231,
                        232,
                        233,
                        234,
                        235,
                        236,
                        237,
                        238,
                        239,
                        240,
                    };
                    List <int> toCopyIdleAnimIds = new List <int>
                    {
                        241,
                        242,
                        243,
                        244,
                    };

                    foreach (var sprite in data.foyerCardSprites)
                    {
                        if (sprite.name.ToLower().Contains("appear"))
                        {
                            appearAnimIds.Add(SpriteHandler.AddSpriteToCollectionWithAnchor(sprite, orig, tk2dBaseSprite.Anchor.LowerCenter, $"{data.nameShort}_{sprite.name}"));
                        }
                        else if (sprite.name.ToLower().Contains("idle"))
                        {
                            idleAnimIds.Add(SpriteHandler.AddSpriteToCollectionWithAnchor(sprite, orig, tk2dBaseSprite.Anchor.LowerCenter, $"{data.nameShort}_{sprite.name}"));
                        }
                        //ETGModConsole.Log(sprite.name);
                    }

                    Debug.Log($"anchors done");

                    for (int i = 0; i < appearAnimIds.Count; i++)
                    {
                        orig.spriteDefinitions[appearAnimIds[i]].position0 = i >= toCopyAppearAnimIds.Count || orig.spriteDefinitions[toCopyAppearAnimIds[i]] == null ? orig.spriteDefinitions[toCopyAppearAnimIds[9]].position0 : orig.spriteDefinitions[toCopyAppearAnimIds[i]].position0;
                        orig.spriteDefinitions[appearAnimIds[i]].position1 = i >= toCopyAppearAnimIds.Count || orig.spriteDefinitions[toCopyAppearAnimIds[i]] == null ? orig.spriteDefinitions[toCopyAppearAnimIds[9]].position1 : orig.spriteDefinitions[toCopyAppearAnimIds[i]].position1;
                        orig.spriteDefinitions[appearAnimIds[i]].position2 = i >= toCopyAppearAnimIds.Count || orig.spriteDefinitions[toCopyAppearAnimIds[i]] == null ? orig.spriteDefinitions[toCopyAppearAnimIds[9]].position2 : orig.spriteDefinitions[toCopyAppearAnimIds[i]].position2;
                        orig.spriteDefinitions[appearAnimIds[i]].position3 = i >= toCopyAppearAnimIds.Count || orig.spriteDefinitions[toCopyAppearAnimIds[i]] == null ? orig.spriteDefinitions[toCopyAppearAnimIds[9]].position3 : orig.spriteDefinitions[toCopyAppearAnimIds[i]].position3;

                        /*
                         * var safeForLaterName = orig.spriteDefinitions[appearAnimIds[i]].name;
                         * var safeForLaterBoundsDataCenter = orig.spriteDefinitions[appearAnimIds[i]].boundsDataCenter;
                         * var safeForLaterBoundsDataExtents = orig.spriteDefinitions[appearAnimIds[i]].boundsDataExtents;
                         * var safeForLaterUntrimmedBoundsDataCenter = orig.spriteDefinitions[appearAnimIds[i]].untrimmedBoundsDataCenter;
                         * var safeForLaterUntrimmedBoundsDataExtents = orig.spriteDefinitions[appearAnimIds[i]].untrimmedBoundsDataExtents;
                         * var safeForLaterUv = orig.spriteDefinitions[appearAnimIds[i]].uvs;
                         *
                         *
                         *
                         * def.name = safeForLaterName;
                         * def.boundsDataCenter = safeForLaterBoundsDataCenter;
                         * def.boundsDataExtents = safeForLaterBoundsDataExtents;
                         * def.untrimmedBoundsDataCenter = safeForLaterUntrimmedBoundsDataCenter;
                         * def.untrimmedBoundsDataExtents = safeForLaterUntrimmedBoundsDataExtents;
                         * def.uvs = safeForLaterUv;
                         *
                         * orig.spriteDefinitions[appearAnimIds[i]] = def;*/
                    }

                    Debug.Log($"appearAnimIds position0-3 done");

                    for (int i = 0; i < idleAnimIds.Count; i++)
                    {
                        orig.spriteDefinitions[idleAnimIds[i]].position0 = i >= toCopyIdleAnimIds.Count || orig.spriteDefinitions[toCopyIdleAnimIds[i]] == null ? orig.spriteDefinitions[toCopyIdleAnimIds[3]].position0 : orig.spriteDefinitions[toCopyIdleAnimIds[i]].position0;
                        orig.spriteDefinitions[idleAnimIds[i]].position1 = i >= toCopyIdleAnimIds.Count || orig.spriteDefinitions[toCopyIdleAnimIds[i]] == null ? orig.spriteDefinitions[toCopyIdleAnimIds[3]].position1 : orig.spriteDefinitions[toCopyIdleAnimIds[i]].position1;
                        orig.spriteDefinitions[idleAnimIds[i]].position2 = i >= toCopyIdleAnimIds.Count || orig.spriteDefinitions[toCopyIdleAnimIds[i]] == null ? orig.spriteDefinitions[toCopyIdleAnimIds[3]].position2 : orig.spriteDefinitions[toCopyIdleAnimIds[i]].position2;
                        orig.spriteDefinitions[idleAnimIds[i]].position3 = i >= toCopyIdleAnimIds.Count || orig.spriteDefinitions[toCopyIdleAnimIds[i]] == null ? orig.spriteDefinitions[toCopyIdleAnimIds[3]].position3 : orig.spriteDefinitions[toCopyIdleAnimIds[i]].position3;

                        /*
                         * var safeForLaterName = orig.spriteDefinitions[idleAnimIds[i]].name;
                         * var safeForLaterBoundsDataCenter = orig.spriteDefinitions[idleAnimIds[i]].boundsDataCenter;
                         * var safeForLaterBoundsDataExtents = orig.spriteDefinitions[idleAnimIds[i]].boundsDataExtents;
                         * var safeForLaterUntrimmedBoundsDataCenter = orig.spriteDefinitions[idleAnimIds[i]].untrimmedBoundsDataCenter;
                         * var safeForLaterUntrimmedBoundsDataExtents = orig.spriteDefinitions[idleAnimIds[i]].untrimmedBoundsDataExtents;
                         * var safeForLaterUv = orig.spriteDefinitions[idleAnimIds[i]].uvs;
                         *
                         *
                         *
                         * def.name = safeForLaterName;
                         * def.boundsDataCenter = safeForLaterBoundsDataCenter;
                         * def.boundsDataExtents = safeForLaterBoundsDataExtents;
                         * def.untrimmedBoundsDataCenter = safeForLaterUntrimmedBoundsDataCenter;
                         * def.untrimmedBoundsDataExtents = safeForLaterUntrimmedBoundsDataExtents;
                         * def.uvs = safeForLaterUv;
                         *
                         * orig.spriteDefinitions[idleAnimIds[i]] = def;*/
                    }
                    Debug.Log($"idleAnimIds position0-3 done");

                    foreach (var def in orig.spriteDefinitions)
                    {
                        if (def.name.ToLower().Contains("appear") || def.name.ToLower().Contains("idle"))
                        {
                            //ETGModConsole.Log($"{def.name} [{orig.GetSpriteIdByName(def.name)}]: {def.position0} - {def.position1} - {def.position2} - {def.position3}");
                        }
                    }
                    facecard.gameObject.SetActive(true);
                    facecard.spriteAnimator = facecard.gameObject.GetComponent <tk2dSpriteAnimator>();

                    SpriteBuilder.AddAnimation(facecard.spriteAnimator, orig, idleAnimIds, idleAnimName, tk2dSpriteAnimationClip.WrapMode.Loop, 4);
                    var name = SpriteBuilder.AddAnimation(facecard.spriteAnimator, orig, appearAnimIds, appearAnimName, tk2dSpriteAnimationClip.WrapMode.Once, 17);
                    Debug.Log($"anims added");
                    facecard.spriteAnimator.DefaultClipId = facecard.spriteAnimator.Library.GetClipIdByName(appearAnimName);

                    foreach (var anim in facecard.spriteAnimator.Library.clips)
                    {
                        //ETGModConsole.Log($"{anim.name}: {anim.frames.Length}");
                    }

                    facecard.appearAnimation   = appearAnimName;
                    facecard.coreIdleAnimation = idleAnimName;
                    Debug.Log($"foyer card done");
                }

                //selectCharacter.CreateOverheadElement();
            }

            catch (Exception e)
            {
                Debug.LogError("overhead thing broke: " + e);
            }
        }
Пример #4
0
        static void MakeSkinSwapper(CustomCharacterData data)
        {
            var baseSwapper = FakePrefab.Clone(Foyer.Instance.transform.Find("Livery xform").Find("costume_guide").gameObject);
            var altSwapper  = FakePrefab.Clone(Foyer.Instance.transform.Find("Livery xform").Find("costume_guide_alt").gameObject);

            var sprite    = baseSwapper.GetComponent <tk2dSprite>();
            var altSprite = altSwapper.GetComponent <tk2dSprite>();

            baseSwapper.transform.parent = Foyer.Instance.transform.Find("Livery xform");
            altSwapper.transform.parent  = Foyer.Instance.transform.Find("Livery xform");

            sprite.SetSprite(sprite.Collection, SpriteHandler.AddSpriteToCollection(data.altObjSprite1, sprite.Collection));
            altSprite.SetSprite(altSprite.Collection, SpriteHandler.AddSpriteToCollection(data.altObjSprite2, sprite.Collection));

            altSwapper.name = $"costume_{data.nameShort}_alt";

            baseSwapper.name = $"costume_{data.nameShort}";

            var characterCostumeSwapper = baseSwapper.GetComponent <CharacterCostumeSwapper>();

            characterCostumeSwapper.TargetCharacter = (PlayableCharacters)data.identity;

            characterCostumeSwapper.AlternateCostumeSprite = altSprite;

            characterCostumeSwapper.CostumeSprite = sprite;

            characterCostumeSwapper.HasCustomTrigger              = false;
            characterCostumeSwapper.CustomTriggerIsFlag           = false;
            characterCostumeSwapper.TriggerFlag                   = GungeonFlags.NONE;
            characterCostumeSwapper.CustomTriggerIsSpecialReserve = false;

            characterCostumeSwapper.TargetLibrary = data.AlternateCostumeLibrary;

            if (sprite.transform == null)
            {
                Debug.LogError("somehow the transform nulled... god is f*****g dead and BraveBehaviours killed him");
            }

            if (altSprite.transform == null)
            {
                Debug.LogError("somehow the transform nulled... god is f*****g dead (again) and BraveBehaviours killed him");
            }

            baseSwapper.gameObject.SetActive(true);
            altSwapper.gameObject.SetActive(true);

            baseSwapper.transform.position = data.skinSwapperPos;

            altSwapper.transform.position = data.skinSwapperPos;


            //BotsMod.BotsModule.Log($"{baseSwapper.name}: {baseSwapper.transform.position}");

            if (!RoomHandler.unassignedInteractableObjects.Contains(baseSwapper.GetComponent <IPlayerInteractable>()))
            {
                RoomHandler.unassignedInteractableObjects.Add(baseSwapper.GetComponent <IPlayerInteractable>());
            }

            if (!RoomHandler.unassignedInteractableObjects.Contains(altSwapper.GetComponent <IPlayerInteractable>()))
            {
                RoomHandler.unassignedInteractableObjects.Add(altSwapper.GetComponent <IPlayerInteractable>());
            }
        }
Пример #5
0
        public static void CustomizeCharacter(PlayerController player, CustomCharacterData data, bool paradoxUsesSprites)
        {
            HandleStrings(player, data);

            ToolsCharApi.StartTimer("    Sprite Handling");
            SpriteHandler.HandleSprites(player, data);
            ToolsCharApi.StopTimerAndReport("    Sprite Handling");

            if (data.loadout != null)
            {
                HandleLoadout(player, data.loadout, data.altGun);
            }

            if (data.stats != null)
            {
                HandleStats(player, data.stats);
            }

            player.healthHaver.ForceSetCurrentHealth(data.health);
            player.healthHaver.Armor = (int)data.armor;


            player.characterIdentity = (PlayableCharacters)data.identity;

            //player.OverridePlayerSwitchState = "Ninja";
            //AkSoundEngine.switch

            //AkSoundEngine.SetSwitch("CHR_Player", (player.OverridePlayerSwitchState == null) ? data.nameShort : player.OverridePlayerSwitchState, player.gameObject);


            //AkSoundEngine.GetSwitch("CHR_Player", player.gameObject, out idk);



            //BotsModule.Log((player.OverridePlayerSwitchState == null) ? data.nameShort : player.OverridePlayerSwitchState);



            //BotsModule.Strings.Core.Set("#PLAYER_NICK_LOST", "Dead Thing");
            //BotsModule.Strings.Core.Set("#PLAYER_NAME_LOST", "Lost");

            StringHandler.AddStringDefinition("#PLAYER_NAME_" + player.characterIdentity.ToString().ToUpperInvariant(), data.name);
            StringHandler.AddStringDefinition("#PLAYER_NICK_" + player.characterIdentity.ToString().ToUpperInvariant(), data.nickname);

            StringHandler.AddDFStringDefinition("#CHAR_" + data.nameShort.ToString().ToUpper(), data.name);
            StringHandler.AddDFStringDefinition("#CHAR_" + data.nameShort.ToString().ToUpper() + "_SHORT", data.nameShort);

            //BotsModule.Log("Player is: " + data.nameShort.ToString(), BotsModule.LOST_COLOR);
            //BotsModule.Log("#CHAR_" + data.nameShort.ToUpper(), BotsModule.LOST_COLOR);

            /*if (!hasClearedEeveeAnims)
             * {
             *  var eevee = (GameObject)ResourceCache.Acquire("PlayerEevee");
             *  if (eevee != null)
             *  {
             *      eevee.GetComponent<CharacterAnimationRandomizer>().AnimationLibraries.Clear();
             *  }
             *  hasClearedEeveeAnims = true;
             * }*/

            if (paradoxUsesSprites)
            {
                var eevee = (GameObject)ResourceCache.Acquire("PlayerEevee");
                if (player.spriteAnimator.Library != null && eevee != null)
                {
                    eevee.GetComponent <CharacterAnimationRandomizer>().AddOverrideAnimLibrary(player.spriteAnimator.Library);
                    //BotsModule.Log("player.spriteAnimator.Library added");
                }
                if (player.AlternateCostumeLibrary != null && eevee != null)
                {
                    eevee.GetComponent <CharacterAnimationRandomizer>().AddOverrideAnimLibrary(player.AlternateCostumeLibrary);
                    //BotsModule.Log("AlternateCostumeLibrary added");
                }
            }



            //GameManager.Instance.PrimaryPlayer.GetComponent<CharacterAnimationRandomizer>().AddOverrideAnimLibrary(player.spriteAnimator.Library);
        }