public override IEnumerable <FloatMenuOption> GetFloatMenuOptions(Pawn pawn) { yield return(new FloatMenuOption( "Give abilities", delegate { List <AbilityDef> abilities = DefDatabase <AbilityDef> .AllDefs.Where(def => def.abilityClass == typeof(OccultAbility)).ToList(); foreach (AbilityDef def in abilities) { pawn.abilities.GainAbility(def); } } )); yield return(new FloatMenuOption( "Give Occultism XP", delegate { pawn.skills.Learn(CultsDefOf.Cults_Skill_Occultism, 3500f); } )); yield return(new FloatMenuOption( "+0.1 residual energy", delegate { ResidualEnergy energy = this.Map.GetComponent <ResidualEnergy>(); energy.Severity += 0.1f; } )); }
public void releaseResidualEnergy() { FloatRange amount = Props.residualEnergyGain; ResidualEnergy residualEnergy = parent.pawn.Map.GetComponent <ResidualEnergy>(); float add = Rand.Range(amount.min, amount.max); Log.Message("Energy: " + amount.min + " - " + amount.max + " - " + add); residualEnergy.Severity += add; }