Пример #1
0
        public static bool TryStartFireIn(IntVec3 c, Map map, float fireSize)
        {
            if (ChanceToStartFireIn(c, map) <= 0f)
            {
                return(false);
            }
            OccultFire obj = (OccultFire)ThingMaker.MakeThing(ThingDefOf.Fire);

            obj.fireSize = fireSize;

            // Log.Message((obj is Fire).ToString());
            obj.occult = true;             // make occult fire
            GenSpawn.Spawn(obj, c, map, Rot4.North);
            return(true);
        }
        // reduce occult fire taken damage value
        private static bool Prefix(LocalTargetInfo ___currentTarget, Verb_BeatFire __instance, ref bool __result)
        {
            OccultFire fire       = (OccultFire)___currentTarget.Thing;
            Pawn       casterPawn = __instance.CasterPawn;

            if (casterPawn.stances.FullBodyBusy || fire.TicksSinceSpawn == 0)
            {
                __result = false;
            }
            fire.TakeDamage(new DamageInfo(DamageDefOf.Extinguish, (fire.occult? 24f : 32f), 0f, -1f, __instance.caster));
            casterPawn.Drawer.Notify_MeleeAttackOn(fire);

            __result = true;
            return(false);
        }
Пример #3
0
 public static void TryAttachOccultFire(this Thing t, float fireSize)
 {
     if (t.CanEverAttachFire() && !t.HasAttachment(ThingDefOf.Fire)) // ThingDefOf.Fire
     {
         OccultFire obj = (OccultFire)ThingMaker.MakeThing(ThingDefOf.Fire);
         obj.fireSize = fireSize;
         obj.occult   = true;               // make occult fire
         obj.AttachTo(t);
         GenSpawn.Spawn(obj, t.Position, t.Map, Rot4.North);
         Pawn pawn = t as Pawn;
         if (pawn != null)
         {
             pawn.jobs.StopAll();
             pawn.records.Increment(RecordDefOf.TimesOnFire);
         }
     }
 }