Пример #1
0
        public T At(int index)
        {
            IntPtr   valptr = AivVectorNative.At(Handle, (uint)index);
            GCHandle handle = GCHandle.FromIntPtr(valptr);

            return((T)handle.Target);
        }
Пример #2
0
        public void Add(T elem)
        {
            GCHandle itemH = GCHandle.Alloc(elem);
            IntPtr   item  = GCHandle.ToIntPtr(itemH);

            AivVectorNative.Add(Handle, item);
        }
Пример #3
0
        public void ForEach(Action <T> doAction)
        {
            AivVectorNative.AivAction actPtr = (ptr) =>
            {
                GCHandle gch = (GCHandle)ptr;

                doAction((T)gch.Target);
            };
            AivVectorNative.ForEach(Handle, actPtr);
        }
Пример #4
0
        public void Dispose()
        {
            if (Handle == IntPtr.Zero)
            {
                return;
            }

            for (uint i = 0; i < Count(); i++)
            {
                IntPtr valptr = AivVectorNative.At(Handle, i);
                GCHandle.FromIntPtr(valptr).Free();
            }
            AivVectorNative.Destroy(Handle);
            Handle = IntPtr.Zero;

            GC.SuppressFinalize(this);
        }
Пример #5
0
        public void BubbleSort()
        {
            AivVectorNative.AivComprator comp = (ptr1, ptr2) =>
            {
                GCHandle gch1 = (GCHandle)ptr1;
                GCHandle gch2 = (GCHandle)ptr2;

                int val1 = (int)gch1.Target;
                int val2 = (int)gch2.Target;
                if (val1 < val2)
                {
                    return(-1);
                }
                if (val2 < val1)
                {
                    return(1);
                }
                return(0);
            };
            AivVectorNative.BubbleSort(Handle, comp);
        }
Пример #6
0
 public int Count()
 {
     return(AivVectorNative.Count(Handle));
 }
Пример #7
0
 public AivVector()
 {
     Handle = AivVectorNative.Create();
 }