public void CanScoreRoyalFlush() { var hand = new Hand(); hand.Draw(new Card(CardValue.Ten, CardSuit.Spades)); hand.Draw(new Card(CardValue.Jack, CardSuit.Spades)); hand.Draw(new Card(CardValue.Queen, CardSuit.Spades)); hand.Draw(new Card(CardValue.King, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ace, CardSuit.Spades)); hand.GetHandRank().Should().Be(HandRank.RoyalFlush); }
public void CanScoreFlush() { var hand = new Hand(); hand.Draw(new Card(CardValue.Two, CardSuit.Spades)); hand.Draw(new Card(CardValue.Three, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ace, CardSuit.Spades)); hand.Draw(new Card(CardValue.Five, CardSuit.Spades)); hand.Draw(new Card(CardValue.Six, CardSuit.Spades)); hand.GetHandRank().Should().Be(HandRank.Flush); }
public void CanScoreStraightFlush() { var hand = new Hand(); hand.Draw(new Card(CardValue.Seven, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ten, CardSuit.Spades)); hand.Draw(new Card(CardValue.Eight, CardSuit.Spades)); hand.Draw(new Card(CardValue.Six, CardSuit.Spades)); hand.Draw(new Card(CardValue.Nine, CardSuit.Spades)); hand.GetHandRank().Should().Be(HandRank.StraightFlush); }
public void CanScoreHighCard() { var hand = new Hand(); hand.Draw(new Card(CardValue.Seven, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ten, CardSuit.Clubs)); hand.Draw(new Card(CardValue.Five, CardSuit.Hearts)); hand.Draw(new Card(CardValue.King, CardSuit.Hearts)); hand.Draw(new Card(CardValue.Two, CardSuit.Hearts)); hand.GetHandRank().Should().Be(HandRank.HighCard); }
public void CanGetHighCard() { var hand = new Hand(); hand.Draw(new Card(CardValue.Seven, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ten, CardSuit.Clubs)); hand.Draw(new Card(CardValue.Five, CardSuit.Hearts)); hand.Draw(new Card(CardValue.King, CardSuit.Hearts)); hand.Draw(new Card(CardValue.Two, CardSuit.Hearts)); hand.HighCard().Value.Should().Be(CardValue.King); }
public void CanScoreStraightUnordered() { var hand = new Hand(); hand.Draw(new Card(CardValue.Ace, CardSuit.Spades)); hand.Draw(new Card(CardValue.Queen, CardSuit.Clubs)); hand.Draw(new Card(CardValue.Jack, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ten, CardSuit.Spades)); hand.Draw(new Card(CardValue.King, CardSuit.Hearts)); hand.GetHandRank().Should().Be(HandRank.Straight); }
public void CanScoreFullHouse() { var hand = new Hand(); hand.Draw(new Card(CardValue.Ten, CardSuit.Clubs)); hand.Draw(new Card(CardValue.Jack, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ten, CardSuit.Spades)); hand.Draw(new Card(CardValue.Jack, CardSuit.Hearts)); hand.Draw(new Card(CardValue.Ten, CardSuit.Spades)); hand.GetHandRank().Should().Be(HandRank.FullHouse); }
public void CanScoreThreeOfAKind() { var hand = new Hand(); hand.Draw(new Card(CardValue.Ten, CardSuit.Clubs)); hand.Draw(new Card(CardValue.Jack, CardSuit.Spades)); hand.Draw(new Card(CardValue.Nine, CardSuit.Spades)); hand.Draw(new Card(CardValue.Ten, CardSuit.Hearts)); hand.Draw(new Card(CardValue.Ten, CardSuit.Spades)); hand.GetHandRank().Should().Be(HandRank.ThreeOfAKind); }
public void CanHandDrawCard() { var card = new Card(CardValue.Ace, CardSuit.Spades); var hand = new Hand(); hand.Draw(card); hand.Cards.First().Should().Be(card); }
public void CanHandDrawCard() { var card = new Card(CardValue.Ace, CardSuit.Spades); var hand = new Hand(); hand.Draw(card); Assert.Equal(hand.Cards.First(), card); }