Пример #1
0
        public static Sphere3D operator -(Sphere3D sphere, Vector3 vector)
        {
            Sphere3D clone = CloneUtil.CloneDeep(sphere);

            clone.AddWorldOffset(-vector);
            return(clone);
        }
Пример #2
0
        /// <summary>
        ///   画球
        /// </summary>
        /// <param name="position"></param>
        /// <param name="color"></param>
        /// <param name="radius"></param>
        /// <param name="duration">持续时间</param>
        /// <param name="isDepthTest"></param>
        public static void DebugSphere(Vector3 position, float radius, Color color, float duration = 0,
                                       bool isDepthTest = true)
        {
            if (!Is_Debug_Enable)
            {
                return;
            }

            var sphere = new Sphere3D(position, radius);

            sphere.GetDrawLineList().ForEach(kv => { DebugLine(kv.Key, kv.Value, color, duration, isDepthTest); });
        }
Пример #3
0
        /// <summary>
        ///   画球
        /// </summary>
        /// <param name="position"></param>
        /// <param name="color"></param>
        /// <param name="radius"></param>
        public static void HandlesSphere(Vector3 position, float radius, Color color)
        {
            if (!Is_Handles_Enable)
            {
                return;
            }

            using (new HandlesColorScope(color))
            {
                var sphere = new Sphere3D(position, radius);
                sphere.GetDrawLineList().ForEach(kv => { HandlesLine(kv.Key, kv.Value, color); });
            }
        }