Пример #1
0
        private void UpdateInternal(EntityUpdateContext context, int updateSlot)
        {
            EntityThinkingEventArgs args = new EntityThinkingEventArgs(context, updateSlot);

            this.OnThinking(args);
            this.Think(context, updateSlot);
            this.OnDecided(args);
        }
Пример #2
0
 /// <summary>
 /// When implemented in derived class, lets the entity decide how to update its
 /// logical state.
 /// </summary>
 /// <param name="context">
 /// The object that describes the situation in the game during thinking.
 /// </param>
 /// <param name="updateSlot">
 /// Identifier of the entity slot that requires an update.
 /// </param>
 public abstract void Think(EntityUpdateContext context, int updateSlot);
 /// <summary>
 /// Creates a new instance of this type.
 /// </summary>
 /// <param name="context">The object that describes the context of entity's thinking.</param>
 /// <param name="updateSlot">The identifier of the slot that is updated.</param>
 public EntityThinkingEventArgs(EntityUpdateContext context, int updateSlot)
 {
     this.Context    = context;
     this.UpdateSlot = updateSlot;
 }
Пример #4
0
 /// <summary>
 /// When implemented in derived class, lets the entity decide how to update its
 /// logical state.
 /// </summary>
 /// <param name="context">   
 /// The object that describes the situation in the game during thinking.
 /// </param>
 /// <param name="updateSlot">
 /// Identifier of the entity slot that requires an update.
 /// </param>
 public abstract void Think(EntityUpdateContext context, int updateSlot);
 /// <summary>
 /// Creates a new instance of this type.
 /// </summary>
 /// <param name="context">The object that describes the context of entity's thinking.</param>
 /// <param name="updateSlot">The identifier of the slot that is updated.</param>
 public EntityThinkingEventArgs(EntityUpdateContext context, int updateSlot)
 {
     this.Context = context;
     this.UpdateSlot = updateSlot;
 }
        private void UpdateInternal(EntityUpdateContext context, int updateSlot)
        {
            EntityThinkingEventArgs args = new EntityThinkingEventArgs(context, updateSlot);

            this.OnThinking(args);
            this.Think(context, updateSlot);
            this.OnDecided(args);
        }