Пример #1
0
        /// <summary>
        /// Creates a rotation matrix around an arbitrary axis (Eulers Theorem).
        /// </summary>
        /// <param name="c">   Cosine of the angle of the rotation.</param>
        /// <param name="s">   Sine of the angle of the rotation.</param>
        /// <param name="axis">
        /// <see cref="Vector3"/> object that represents axis of rotation.
        /// </param>
        /// <param name="t">   Optional translation vector.</param>
        /// <returns>A new rotation matrix around an arbitrary axis.</returns>
        public static Matrix34 CreateRotationAroundAxis(float c, float s, Vector3 axis, Vector3 t = default(Vector3))
        {
            var matrix = new Matrix34();

            matrix.SetRotationAroundAxis(c, s, axis, t);

            return(matrix);
        }
Пример #2
0
        /// <summary>
        /// Creates a rotation matrix around an arbitrary axis (Eulers Theorem).
        /// </summary>
        /// <param name="rot">
        /// <see cref="Vector3"/> object which length represents an angle of rotation and
        /// which direction represents an axis of rotation.
        /// </param>
        /// <param name="t">  Optional translation vector.</param>
        /// <returns>A new rotation matrix.</returns>
        public static Matrix34 CreateRotationAroundAxis(Vector3 rot, Vector3 t = default(Vector3))
        {
            var matrix = new Matrix34();

            matrix.SetRotationAroundAxis(rot, t);

            return(matrix);
        }