Пример #1
0
        private void Search(UdpClient client)
        {
            nextSearch = DateTime.Now.AddSeconds(SearchPeriod);
            byte[] data = DiscoverDeviceMessage.Encode();

            // UDP is unreliable, so send 3 requests at a time (per Upnp spec, sec 1.1.2)
            for (int i = 0; i < 3; i++)
            {
                client.Send(data, data.Length, searchEndpoint);
            }
        }
Пример #2
0
        private static void CreateSocketsAndAddGateways()
        {
            sockets      = new List <UdpClient> ();
            gatewayLists = new Dictionary <UdpClient, List <IPEndPoint> > ();

            try
            {
                foreach (NetworkInterface n in NetworkInterface.GetAllNetworkInterfaces())
                {
                    IPInterfaceProperties properties  = n.GetIPProperties();
                    List <IPEndPoint>     gatewayList = new List <IPEndPoint> ();

                    foreach (GatewayIPAddressInformation gateway in properties.GatewayAddresses)
                    {
                        if (gateway.Address.AddressFamily == AddressFamily.InterNetwork)
                        {
                            gatewayList.Add(new IPEndPoint(gateway.Address, PmpConstants.ServerPort));
                        }
                    }

                    if (gatewayList.Count > 0)
                    {
                        foreach (UnicastIPAddressInformation address in properties.UnicastAddresses)
                        {
                            if (address.Address.AddressFamily == AddressFamily.InterNetwork)
                            {
                                UdpClient client;

                                try
                                {
                                    client = new UdpClient(new IPEndPoint(address.Address, 0));
                                }
                                catch (SocketException)
                                {
                                    continue;                                     // Move on to the next address.
                                }

                                gatewayLists.Add(client, gatewayList);
                                sockets.Add(client);
                            }
                        }
                    }
                }
            }
            catch (Exception)
            {
                // NAT-PMP does not use multicast, so there isn't really a good fallback.
            }
        }
Пример #3
0
        private void Search(UdpClient client)
        {
            // Sort out the time for the next search first. The spec says the
            // timeout should double after each attempt. Once it reaches 64 seconds
            // (and that attempt fails), assume no devices available
            nextSearch = DateTime.Now.AddMilliseconds(timeout);
            timeout   *= 2;

            // We've tried 9 times as per spec, try searching again in 5 minutes
            if (timeout == 128 * 1000)
            {
                timeout    = 250;
                nextSearch = DateTime.Now.AddMinutes(10);
                return;
            }

            // The nat-pmp search message. Must be sent to GatewayIP:53531
            byte[] buffer = new byte[] { PmpConstants.Version, PmpConstants.OperationCode };
            foreach (IPEndPoint gatewayEndpoint in gatewayLists[client])
            {
                client.Send(buffer, buffer.Length, gatewayEndpoint);
            }
        }