Пример #1
0
 public void ObjectHoverExited(ItemEntryUI exited)
 {
     if (m_HoveredItem == exited)
     {
         m_HoveredItem = null;
         Tooltip.gameObject.SetActive(false);
     }
 }
Пример #2
0
        public void ObjectHoveredEnter(ItemEntryUI hovered)
        {
            m_HoveredItem = hovered;

            Tooltip.gameObject.SetActive(true);

            Item itemUsed = m_HoveredItem.InventoryEntry != -1 ? m_Data.Inventory.Entries[m_HoveredItem.InventoryEntry].Item : m_HoveredItem.EquipmentItem;

            Tooltip.Name.text            = itemUsed.ItemName;
            Tooltip.DescriptionText.text = itemUsed.GetDescription();
        }
Пример #3
0
 void OnEnable()
 {
     m_HoveredItem = null;
     Tooltip.gameObject.SetActive(false);
 }