Пример #1
0
        private void OnEnable()
        {
            m_target = target as UIDialog;
            TypewriterText typewriterText = m_target.text as TypewriterText;

            if (typewriterText)
            {
                m_typewriterTextEditor = Editor.CreateEditor(m_target.text) as TypewriterTextEditor;
            }
        }
Пример #2
0
 protected override void OnEnable()
 {
     if (target) //fix some log errors when compiling code while this component in in the scene
     {
         base.OnEnable();
         m_typingSpeed = serializedObject.FindProperty("m_typingSpeed");
         m_fillAmount  = serializedObject.FindProperty("m_fillAmount");
         m_typingSound = serializedObject.FindProperty("m_typingSound");
         m_target      = target as TypewriterText;
     }
 }
Пример #3
0
 virtual protected void OnEnable()
 {
     m_typeWriterText  = text as TypewriterText;
     m_timerToContinue = timeToContinueText;
     if (m_typeWriterText)
     {
         m_typeWriterText.OnFilledTextEvent += OnTypeWriterFilledText;
         m_typeWriterText.unscaledTime       = unscaledTime;
     }
     if (onEnableEvent != null)
     {
         onEnableEvent.Invoke();
     }
 }