Пример #1
0
        public override void fall(float f)
        {
            var i = (int)Math.ceil(f - 3F);

            if (i > 0)
            {
                attackEntityFrom(null, i);
                int j = worldObj.getBlockId(MathHelper.floor_double(posX),
                                            MathHelper.floor_double(posY - 0.20000000298023224D - yOffset),
                                            MathHelper.floor_double(posZ));
                if (j > 0)
                {
                    StepSound stepsound = Block.blocksList[j].stepSound;
                    worldObj.playSoundAtEntity(this, stepsound.func_737_c(), stepsound.func_738_a() * 0.5F,
                                               stepsound.func_739_b() * 0.75F);
                }
            }
        }
Пример #2
0
 public Block(int i, Material material)
 {
     stepSound            = soundPowderFootstep;
     blockParticleGravity = 1.0F;
     slipperiness         = 0.6F;
     if (blocksList[i] != null)
     {
         throw new IllegalArgumentException(
                   (new StringBuilder()).append("Slot ").append(i).append(" is already occupied by ").append(
                       blocksList[i]).append(" when adding ").append(this).toString());
     }
     else
     {
         blockMaterial = material;
         blocksList[i] = this;
         blockID       = i;
         setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
         opaqueCubeLookup[i] = isOpaqueCube();
         lightOpacity[i]     = isOpaqueCube() ? 255 : 0;
         field_537_s[i]      = !material.getCanBlockGrass();
         isBlockContainer[i] = false;
         return;
     }
 }
Пример #3
0
        public void moveEntity(double d, double d1, double d2)
        {
            if (noClip)
            {
                boundingBox.offset(d, d1, d2);
                posX = (boundingBox.minX + boundingBox.maxX) / 2D;
                posY = (boundingBox.minY + yOffset) - ySize;
                posZ = (boundingBox.minZ + boundingBox.maxZ) / 2D;
                return;
            }
            double        d3            = posX;
            double        d4            = posZ;
            double        d5            = d;
            double        d6            = d1;
            double        d7            = d2;
            AxisAlignedBB axisalignedbb = boundingBox.copy();
            bool          flag          = onGround && isSneaking();

            if (flag)
            {
                double d8 = 0.050000000000000003D;
                for (;
                     d != 0.0D &&
                     worldObj.getCollidingBoundingBoxes(this, boundingBox.getOffsetBoundingBox(d, -1D, 0.0D)).size() == 0;
                     d5 = d)
                {
                    if (d < d8 && d >= -d8)
                    {
                        d = 0.0D;
                        continue;
                    }
                    if (d > 0.0D)
                    {
                        d -= d8;
                    }
                    else
                    {
                        d += d8;
                    }
                }

                for (;
                     d2 != 0.0D &&
                     worldObj.getCollidingBoundingBoxes(this, boundingBox.getOffsetBoundingBox(0.0D, -1D, d2)).size() ==
                     0;
                     d7 = d2)
                {
                    if (d2 < d8 && d2 >= -d8)
                    {
                        d2 = 0.0D;
                        continue;
                    }
                    if (d2 > 0.0D)
                    {
                        d2 -= d8;
                    }
                    else
                    {
                        d2 += d8;
                    }
                }
            }
            List list = worldObj.getCollidingBoundingBoxes(this, boundingBox.addCoord(d, d1, d2));

            for (int i = 0; i < list.size(); i++)
            {
                d1 = ((AxisAlignedBB)list.get(i)).calculateYOffset(boundingBox, d1);
            }

            boundingBox.offset(0.0D, d1, 0.0D);
            if (!field_9077_F && d6 != d1)
            {
                d = d1 = d2 = 0.0D;
            }
            bool flag1 = onGround || d6 != d1 && d6 < 0.0D;

            for (int j = 0; j < list.size(); j++)
            {
                d = ((AxisAlignedBB)list.get(j)).calculateXOffset(boundingBox, d);
            }

            boundingBox.offset(d, 0.0D, 0.0D);
            if (!field_9077_F && d5 != d)
            {
                d = d1 = d2 = 0.0D;
            }
            for (int k = 0; k < list.size(); k++)
            {
                d2 = ((AxisAlignedBB)list.get(k)).calculateZOffset(boundingBox, d2);
            }

            boundingBox.offset(0.0D, 0.0D, d2);
            if (!field_9077_F && d7 != d2)
            {
                d = d1 = d2 = 0.0D;
            }
            if (stepHeight > 0.0F && flag1 && ySize < 0.05F && (d5 != d || d7 != d2))
            {
                double d9  = d;
                double d11 = d1;
                double d13 = d2;
                d  = d5;
                d1 = stepHeight;
                d2 = d7;
                AxisAlignedBB axisalignedbb1 = boundingBox.copy();
                boundingBox.setBB(axisalignedbb);
                List list1 = worldObj.getCollidingBoundingBoxes(this, boundingBox.addCoord(d, d1, d2));
                for (int j2 = 0; j2 < list1.size(); j2++)
                {
                    d1 = ((AxisAlignedBB)list1.get(j2)).calculateYOffset(boundingBox, d1);
                }

                boundingBox.offset(0.0D, d1, 0.0D);
                if (!field_9077_F && d6 != d1)
                {
                    d = d1 = d2 = 0.0D;
                }
                for (int k2 = 0; k2 < list1.size(); k2++)
                {
                    d = ((AxisAlignedBB)list1.get(k2)).calculateXOffset(boundingBox, d);
                }

                boundingBox.offset(d, 0.0D, 0.0D);
                if (!field_9077_F && d5 != d)
                {
                    d = d1 = d2 = 0.0D;
                }
                for (int l2 = 0; l2 < list1.size(); l2++)
                {
                    d2 = ((AxisAlignedBB)list1.get(l2)).calculateZOffset(boundingBox, d2);
                }

                boundingBox.offset(0.0D, 0.0D, d2);
                if (!field_9077_F && d7 != d2)
                {
                    d = d1 = d2 = 0.0D;
                }
                if (d9 * d9 + d13 * d13 >= d * d + d2 * d2)
                {
                    d  = d9;
                    d1 = d11;
                    d2 = d13;
                    boundingBox.setBB(axisalignedbb1);
                }
                else
                {
                    ySize += (float)0.5D;
                }
            }
            posX = (boundingBox.minX + boundingBox.maxX) / 2D;
            posY = (boundingBox.minY + yOffset) - ySize;
            posZ = (boundingBox.minZ + boundingBox.maxZ) / 2D;
            isCollidedHorizontally = d5 != d || d7 != d2;
            isCollidedVertically   = d6 != d1;
            onGround   = d6 != d1 && d6 < 0.0D;
            isCollided = isCollidedHorizontally || isCollidedVertically;
            updateFallState(d1, onGround);
            if (d5 != d)
            {
                motionX = 0.0D;
            }
            if (d6 != d1)
            {
                motionY = 0.0D;
            }
            if (d7 != d2)
            {
                motionZ = 0.0D;
            }
            double d10 = posX - d3;
            double d12 = posZ - d4;

            if (entityWalks && !flag)
            {
                distanceWalkedModified +=
                    (float)(MathHelper.sqrt_double(d10 * d10 + d12 * d12) * 0.59999999999999998D);
                int l  = MathHelper.floor_double(posX);
                int j1 = MathHelper.floor_double(posY - 0.20000000298023224D - yOffset);
                int l1 = MathHelper.floor_double(posZ);
                int i3 = worldObj.getBlockId(l, j1, l1);
                if (distanceWalkedModified > nextStepDistance && i3 > 0)
                {
                    nextStepDistance++;
                    StepSound stepsound = Block.blocksList[i3].stepSound;
                    if (worldObj.getBlockId(l, j1 + 1, l1) == Block.snow.blockID)
                    {
                        stepsound = Block.snow.stepSound;
                        worldObj.playSoundAtEntity(this, stepsound.func_737_c(), stepsound.func_738_a() * 0.15F,
                                                   stepsound.func_739_b());
                    }
                    else if (!Block.blocksList[i3].blockMaterial.getIsLiquid())
                    {
                        worldObj.playSoundAtEntity(this, stepsound.func_737_c(), stepsound.func_738_a() * 0.15F,
                                                   stepsound.func_739_b());
                    }
                    Block.blocksList[i3].onEntityWalking(worldObj, l, j1, l1, this);
                }
            }
            int i1 = MathHelper.floor_double(boundingBox.minX);
            int k1 = MathHelper.floor_double(boundingBox.minY);
            int i2 = MathHelper.floor_double(boundingBox.minZ);
            int j3 = MathHelper.floor_double(boundingBox.maxX);
            int k3 = MathHelper.floor_double(boundingBox.maxY);
            int l3 = MathHelper.floor_double(boundingBox.maxZ);

            if (worldObj.checkChunksExist(i1, k1, i2, j3, k3, l3))
            {
                for (int i4 = i1; i4 <= j3; i4++)
                {
                    for (int j4 = k1; j4 <= k3; j4++)
                    {
                        for (int k4 = i2; k4 <= l3; k4++)
                        {
                            int l4 = worldObj.getBlockId(i4, j4, k4);
                            if (l4 > 0)
                            {
                                Block.blocksList[l4].onEntityCollidedWithBlock(worldObj, i4, j4, k4, this);
                            }
                        }
                    }
                }
            }
            ySize *= 0.4F;
            bool flag2 = handleWaterMovement();

            if (worldObj.isBoundingBoxBurning(boundingBox))
            {
                dealFireDamage(1);
                if (!flag2)
                {
                    fire++;
                    if (fire == 0)
                    {
                        fire = 300;
                    }
                }
            }
            else if (fire <= 0)
            {
                fire = -fireResistance;
            }
            if (flag2 && fire > 0)
            {
                worldObj.playSoundAtEntity(this, "random.fizz", 0.7F, 1.6F + (rand.nextFloat() - rand.nextFloat()) * 0.4F);
                fire = -fireResistance;
            }
        }
Пример #4
0
        public Block setStepSound(StepSound stepsound)
        {
            stepSound = stepsound;

            return(this);
        }
Пример #5
0
        static Block()
        {
            {
                soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
                soundWoodFootstep   = new StepSound("wood", 1.0F, 1.0F);
                soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
                soundGrassFootstep  = new StepSound("grass", 1.0F, 1.0F);
                soundStoneFootstep  = new StepSound("stone", 1.0F, 1.0F);
                soundMetalFootstep  = new StepSound("stone", 1.0F, 1.5F);
                soundGlassFootstep  = new StepSoundStone("stone", 1.0F, 1.0F);
                soundClothFootstep  = new StepSound("cloth", 1.0F, 1.0F);
                soundSandFootstep   = new StepSoundSand("sand", 1.0F, 1.0F);
                blocksList          = new Block[256];
                field_537_s         = new bool[256];
                stone =
                    (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10F).setStepSound(soundStoneFootstep).
                    setBlockName("stone");
                grass =
                    (BlockGrass)
                    (new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
                dirt        = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
                cobblestone =
                    (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound(
                        soundStoneFootstep).setBlockName("stonebrick");
                planks =
                    (new Block(5, 4, Material.wood)).setHardness(2.0F).setResistance(5F).setStepSound(soundWoodFootstep)
                    .setBlockName("wood");
                sapling =
                    (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling");
                bedrock =
                    (new Block(7, 17, Material.rock)).setHardness(-1F).setResistance(6000000F).setStepSound(
                        soundStoneFootstep).setBlockName("bedrock");
                waterStill =
                    (new BlockFlowing(8, Material.water)).setHardness(100F).setLightOpacity(3).setBlockName("water");
                waterMoving =
                    (new BlockStationary(9, Material.water)).setHardness(100F).setLightOpacity(3).setBlockName("water");
                lavaStill =
                    (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).
                    setBlockName("lava");
                lavaMoving =
                    (new BlockStationary(11, Material.lava)).setHardness(100F).setLightValue(1.0F).setLightOpacity(255).
                    setBlockName("lava");
                sand   = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
                gravel =
                    (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
                oreGold =
                    (new BlockOre(14, 32)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).
                    setBlockName("oreGold");
                oreIron =
                    (new BlockOre(15, 33)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).
                    setBlockName("oreIron");
                oreCoal =
                    (new BlockOre(16, 34)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).
                    setBlockName("oreCoal");
                wood   = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log");
                leaves =
                    (BlockLeaves)
                    (new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).
                    setBlockName("leaves");
                sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
                glass  =
                    (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).
                    setBlockName("glass");
                oreLapis =
                    (new BlockOre(21, 160)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).
                    setBlockName("oreLapis");
                blockLapis =
                    (new Block(22, 144, Material.rock)).setHardness(3F).setResistance(5F).setStepSound(
                        soundStoneFootstep).setBlockName("blockLapis");
                dispenser =
                    (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser");
                sandStone =
                    (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone");
                cloth       = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth");
                plantYellow =
                    (BlockFlower)
                    (new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
                plantRed =
                    (BlockFlower)
                    (new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
                mushroomBrown =
                    (BlockFlower)
                    (new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F)
                    .setBlockName("mushroom");
                mushroomRed =
                    (BlockFlower)
                    (new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName(
                        "mushroom");
                blockGold =
                    (new BlockOreBlock(41, 23)).setHardness(3F).setResistance(10F).setStepSound(soundMetalFootstep).
                    setBlockName("blockGold");
                blockSteel =
                    (new BlockOreBlock(42, 22)).setHardness(5F).setResistance(10F).setStepSound(soundMetalFootstep).
                    setBlockName("blockIron");
                stairDouble =
                    (new BlockStep(43, true)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).
                    setBlockName("stoneSlab");
                stairSingle =
                    (new BlockStep(44, false)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).
                    setBlockName("stoneSlab");
                brick =
                    (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound(
                        soundStoneFootstep).setBlockName("brick");
                tnt       = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
                bookShelf =
                    (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName(
                        "bookshelf");
                cobblestoneMossy =
                    (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10F).setStepSound(
                        soundStoneFootstep).setBlockName("stoneMoss");
                obsidian =
                    (new BlockObsidian(49, 37)).setHardness(10F).setResistance(2000F).setStepSound(soundStoneFootstep).
                    setBlockName("obsidian");
                torchWood =
                    (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).
                    setBlockName("torch");
                fire =
                    (BlockFire)
                    (new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).
                    setBlockName("fire");
                mobSpawner =
                    (new BlockMobSpawner(52, 65)).setHardness(5F).setStepSound(soundMetalFootstep).setBlockName(
                        "mobSpawner");
                stairCompactPlanks = (new BlockStairs(53, planks)).setBlockName("stairsWood");
                crate        = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest");
                redstoneWire =
                    (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName(
                        "redstoneDust");
                oreDiamond =
                    (new BlockOre(56, 50)).setHardness(3F).setResistance(5F).setStepSound(soundStoneFootstep).
                    setBlockName("oreDiamond");
                blockDiamond =
                    (new BlockOreBlock(57, 24)).setHardness(5F).setResistance(10F).setStepSound(soundMetalFootstep).
                    setBlockName("blockDiamond");
                workbench =
                    (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
                crops       = (new BlockCrops(59, 88)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("crops");
                tilledField =
                    (new BlockSoil(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland");
                stoneOvenIdle =
                    (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName(
                        "furnace");
                stoneOvenActive =
                    (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F)
                    .setBlockName("furnace");
                signPost =
                    (new BlockSign(63, typeof(TileEntitySign), true)).setHardness(1.0F).setStepSound(soundWoodFootstep)
                    .setBlockName("sign");
                doorWood =
                    (new BlockDoor(64, Material.wood)).setHardness(3F).setStepSound(soundWoodFootstep).setBlockName(
                        "doorWood");
                ladder =
                    (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundWoodFootstep).setBlockName("ladder");
                minecartTrack =
                    (new BlockMinecartTrack(66, 128)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName(
                        "rail");
                stairCompactCobblestone = (new BlockStairs(67, cobblestone)).setBlockName("stairsStone");
                signWall =
                    (new BlockSign(68, typeof(TileEntitySign), false)).setHardness(1.0F).setStepSound(soundWoodFootstep)
                    .setBlockName("sign");
                lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever");
                pressurePlateStone =
                    (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs)).setHardness(0.5F).
                    setStepSound(soundStoneFootstep).setBlockName("pressurePlate");
                doorSteel =
                    (new BlockDoor(71, Material.iron)).setHardness(5F).setStepSound(soundMetalFootstep).setBlockName(
                        "doorIron");
                pressurePlatePlanks =
                    (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything)).setHardness(0.5F).
                    setStepSound(soundWoodFootstep).setBlockName("pressurePlate");
                oreRedstone =
                    (new BlockRedstoneOre(73, 51, false)).setHardness(3F).setResistance(5F).setStepSound(
                        soundStoneFootstep).setBlockName("oreRedstone");
                oreRedstoneGlowing =
                    (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3F).setResistance(5F).
                    setStepSound(soundStoneFootstep).setBlockName("oreRedstone");
                torchRedstoneIdle =
                    (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).
                    setBlockName("notGate");
                torchRedstoneActive =
                    (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(
                        soundWoodFootstep).setBlockName("notGate");
                button =
                    (new BlockButton(77, stone.blockIndexInTexture)).setHardness(0.5F).setStepSound(soundStoneFootstep).
                    setBlockName("button");
                snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundClothFootstep).setBlockName("snow");
                ice  =
                    (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).
                    setBlockName("ice");
                blockSnow =
                    (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundClothFootstep).setBlockName("snow");
                cactus =
                    (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
                blockClay =
                    (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
                reed    = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds");
                jukebox =
                    (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10F).setStepSound(soundStoneFootstep).
                    setBlockName("jukebox");
                fence =
                    (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5F).setStepSound(soundWoodFootstep).
                    setBlockName("fence");
                pumpkin =
                    (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName(
                        "pumpkin");
                bloodStone =
                    (new BlockBloodStone(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName(
                        "hellrock");
                slowSand =
                    (new BlockSlowSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName(
                        "hellsand");
                lightStone =
                    (new BlockLightStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).
                    setLightValue(1.0F).setBlockName("lightgem");
                portal =
                    (BlockPortal)
                    (new BlockPortal(90, 14)).setHardness(-1F).setStepSound(soundGlassFootstep).setLightValue(0.75F).
                    setBlockName("portal");
                pumpkinLantern =
                    (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(
                        1.0F).setBlockName("litpumpkin");
                cake           = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake");
                field_22011_bh =
                    (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).
                    setBlockName("diode");
                field_22010_bi =
                    (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(
                        soundWoodFootstep).setBlockName("diode");
                musicBlock = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock");
                bed        = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed");
                Item.itemsList[cloth.blockID]       = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
                Item.itemsList[wood.blockID]        = (new ItemLog(wood.blockID - 256)).setItemName("log");
                Item.itemsList[stairSingle.blockID] = (new ItemSlab(stairSingle.blockID - 256)).setItemName("stoneSlab");
                for (int i = 0; i < 256; i++)
                {
                    if (blocksList[i] != null && Item.itemsList[i] == null)
                    {
                        Item.itemsList[i] = new ItemBlock(i - 256);
                    }
                }

                field_537_s[0] = true;
            }
        }